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fixed missing texture unload in the editor
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@ -2430,6 +2430,7 @@ void CEditor::ReplaceImage(const char *pFileName, int StorageType, void *pUser)
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CEditorImage *pImg = pEditor->m_Map.m_lImages[pEditor->m_SelectedImage];
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int External = pImg->m_External;
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pEditor->Graphics()->UnloadTexture(pImg->m_Texture);
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pImg->m_Texture = IGraphics::CTextureHandle();
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if(pImg->m_pData)
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{
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