diff --git a/src/game/server/scoreworker.cpp b/src/game/server/scoreworker.cpp index db3a1e121..071bfb8e7 100644 --- a/src/game/server/scoreworker.cpp +++ b/src/game/server/scoreworker.cpp @@ -96,8 +96,8 @@ bool CTeamrank::SamePlayers(const std::vector *pvSortedNames) bool CScoreWorker::LoadBestTime(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - auto pData = dynamic_cast(pGameData); - auto pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); char aBuf[512]; // get the best time @@ -126,8 +126,8 @@ bool CScoreWorker::LoadBestTime(IDbConnection *pSqlServer, const ISqlData *pGame // update stuff bool CScoreWorker::LoadPlayerData(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); pResult->SetVariant(CScorePlayerResult::PLAYER_INFO); char aBuf[512]; @@ -209,8 +209,8 @@ bool CScoreWorker::LoadPlayerData(IDbConnection *pSqlServer, const ISqlData *pGa bool CScoreWorker::MapVote(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); auto *paMessages = pResult->m_Data.m_aaMessages; char aFuzzyMap[128]; @@ -270,8 +270,8 @@ bool CScoreWorker::MapVote(IDbConnection *pSqlServer, const ISqlData *pGameData, bool CScoreWorker::MapInfo(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); char aFuzzyMap[128]; str_copy(aFuzzyMap, pData->m_aName, sizeof(aFuzzyMap)); @@ -396,8 +396,8 @@ bool CScoreWorker::MapInfo(IDbConnection *pSqlServer, const ISqlData *pGameData, bool CScoreWorker::SaveScore(IDbConnection *pSqlServer, const ISqlData *pGameData, Write w, char *pError, int ErrorSize) { - const CSqlScoreData *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); auto *paMessages = pResult->m_Data.m_aaMessages; char aBuf[1024]; @@ -555,7 +555,7 @@ bool CScoreWorker::SaveScore(IDbConnection *pSqlServer, const ISqlData *pGameDat bool CScoreWorker::SaveTeamScore(IDbConnection *pSqlServer, const ISqlData *pGameData, Write w, char *pError, int ErrorSize) { - const CSqlTeamScoreData *pData = dynamic_cast(pGameData); + const auto *pData = dynamic_cast(pGameData); char aBuf[512]; @@ -724,8 +724,8 @@ bool CScoreWorker::SaveTeamScore(IDbConnection *pSqlServer, const ISqlData *pGam bool CScoreWorker::ShowRank(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); char aServerLike[16]; str_format(aServerLike, sizeof(aServerLike), "%%%s%%", pData->m_aServer); @@ -828,8 +828,8 @@ bool CScoreWorker::ShowRank(IDbConnection *pSqlServer, const ISqlData *pGameData bool CScoreWorker::ShowTeamRank(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); // check sort method char aBuf[2400]; @@ -911,8 +911,8 @@ bool CScoreWorker::ShowTeamRank(IDbConnection *pSqlServer, const ISqlData *pGame bool CScoreWorker::ShowTop(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); int LimitStart = maximum(abs(pData->m_Offset) - 1, 0); const char *pOrder = pData->m_Offset >= 0 ? "ASC" : "DESC"; @@ -998,8 +998,8 @@ bool CScoreWorker::ShowTop(IDbConnection *pSqlServer, const ISqlData *pGameData, bool CScoreWorker::ShowTeamTop5(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); auto *paMessages = pResult->m_Data.m_aaMessages; int LimitStart = maximum(abs(pData->m_Offset) - 1, 0); @@ -1085,8 +1085,8 @@ bool CScoreWorker::ShowTeamTop5(IDbConnection *pSqlServer, const ISqlData *pGame bool CScoreWorker::ShowPlayerTeamTop5(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); auto *paMessages = pResult->m_Data.m_aaMessages; int LimitStart = maximum(abs(pData->m_Offset) - 1, 0); @@ -1177,8 +1177,8 @@ bool CScoreWorker::ShowPlayerTeamTop5(IDbConnection *pSqlServer, const ISqlData bool CScoreWorker::ShowTimes(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); auto *paMessages = pResult->m_Data.m_aaMessages; int LimitStart = maximum(abs(pData->m_Offset) - 1, 0); @@ -1292,8 +1292,8 @@ bool CScoreWorker::ShowTimes(IDbConnection *pSqlServer, const ISqlData *pGameDat bool CScoreWorker::ShowPoints(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); auto *paMessages = pResult->m_Data.m_aaMessages; char aBuf[512]; @@ -1337,8 +1337,8 @@ bool CScoreWorker::ShowPoints(IDbConnection *pSqlServer, const ISqlData *pGameDa bool CScoreWorker::ShowTopPoints(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); auto *paMessages = pResult->m_Data.m_aaMessages; int LimitStart = maximum(pData->m_Offset - 1, 0); @@ -1386,8 +1386,8 @@ bool CScoreWorker::ShowTopPoints(IDbConnection *pSqlServer, const ISqlData *pGam bool CScoreWorker::RandomMap(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlRandomMapRequest *pData = dynamic_cast(pGameData); - CScoreRandomMapResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); char aBuf[512]; if(0 <= pData->m_Stars && pData->m_Stars <= 5) @@ -1436,8 +1436,8 @@ bool CScoreWorker::RandomMap(IDbConnection *pSqlServer, const ISqlData *pGameDat bool CScoreWorker::RandomUnfinishedMap(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlRandomMapRequest *pData = dynamic_cast(pGameData); - CScoreRandomMapResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); char aBuf[512]; if(pData->m_Stars >= 0) @@ -1500,8 +1500,8 @@ bool CScoreWorker::RandomUnfinishedMap(IDbConnection *pSqlServer, const ISqlData bool CScoreWorker::SaveTeam(IDbConnection *pSqlServer, const ISqlData *pGameData, Write w, char *pError, int ErrorSize) { - const CSqlTeamSave *pData = dynamic_cast(pGameData); - CScoreSaveResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); if(w == Write::NORMAL_SUCCEEDED) { @@ -1647,8 +1647,8 @@ bool CScoreWorker::LoadTeam(IDbConnection *pSqlServer, const ISqlData *pGameData { if(w == Write::NORMAL_SUCCEEDED || Write::BACKUP_FIRST) return false; - const CSqlTeamLoad *pData = dynamic_cast(pGameData); - CScoreSaveResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); pResult->m_Status = CScoreSaveResult::LOAD_FAILED; char aCurrentTimestamp[512]; @@ -1775,8 +1775,8 @@ bool CScoreWorker::LoadTeam(IDbConnection *pSqlServer, const ISqlData *pGameData bool CScoreWorker::GetSaves(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize) { - const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - CScorePlayerResult *pResult = dynamic_cast(pGameData->m_pResult.get()); + const auto *pData = dynamic_cast(pGameData); + auto *pResult = dynamic_cast(pGameData->m_pResult.get()); auto *paMessages = pResult->m_Data.m_aaMessages; char aSaveLike[128] = "";