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https://github.com/ddnet/ddnet.git
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Merge branch 'master' of http://github.com/btd/DDRace
This commit is contained in:
commit
8450116185
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@ -704,10 +704,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
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number = number*10+(*pt-'0');
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pt++;
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}
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if(number)
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s=((CGameControllerDDRace*)m_pController)->m_Score.Top5Draw(ClientId, number);
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else
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s=((CGameControllerDDRace*)m_pController)->m_Score.Top5Draw(ClientId, 0);
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s=((CGameControllerDDRace*)m_pController)->m_Score.Top5Draw(ClientId, number ? number : 0);
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for(i=s.begin(); i != s.end(); ++i)
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SendChatTarget(ClientId, i->c_str());
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}
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@ -1236,7 +1233,7 @@ void CGameContext::ConNinjaMe(IConsole::IResult *pResult, void *pUserData, int c
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CGameContext *pSelf = (CGameContext *)pUserData;
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if(!pSelf->CheatsAvailable(cid)) return;
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CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid);
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if(chr) {
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chr->GiveNinja();
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if(!g_Config.m_SvCheatTime)
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@ -1248,7 +1245,7 @@ void CGameContext::ConNinja(IConsole::IResult *pResult, void *pUserData, int cid
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CGameContext *pSelf = (CGameContext *)pUserData;
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if(!pSelf->CheatsAvailable(cid)) return;
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int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
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CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid1);
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if(chr) {
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chr->GiveNinja();
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if(!g_Config.m_SvCheatTime)
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@ -1265,7 +1262,7 @@ void CGameContext::ConHammer(IConsole::IResult *pResult, void *pUserData, int ci
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int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
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int type = pResult->GetInteger(1);
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CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid1);
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if (!chr)
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return;
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CServer* serv = (CServer*)pSelf->Server();
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@ -1289,7 +1286,7 @@ void CGameContext::ConHammerMe(IConsole::IResult *pResult, void *pUserData, int
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if(!pSelf->CheatsAvailable(cid)) return;
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char buf[128];
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int type = pResult->GetInteger(0);
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CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid);
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if (!chr)
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return;
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CServer* serv = (CServer*)pSelf->Server();
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@ -1315,7 +1312,7 @@ void CGameContext::ConSuper(IConsole::IResult *pResult, void *pUserData, int cid
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int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
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if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
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{
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CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid1);
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if(chr)
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{
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chr->m_Super = true;
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@ -1332,7 +1329,7 @@ void CGameContext::ConUnSuper(IConsole::IResult *pResult, void *pUserData, int c
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int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
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if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
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{
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CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid1);
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if(chr)
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{
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chr->m_Super = false;
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@ -1346,7 +1343,7 @@ void CGameContext::ConSuperMe(IConsole::IResult *pResult, void *pUserData, int c
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if(!pSelf->CheatsAvailable(cid)) return;
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if (pSelf->m_apPlayers[cid])
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{
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CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid);
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if(chr)
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{
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chr->m_Super = true;
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@ -1362,7 +1359,7 @@ void CGameContext::ConUnSuperMe(IConsole::IResult *pResult, void *pUserData, int
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if(!pSelf->CheatsAvailable(cid)) return;
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if (pSelf->m_apPlayers[cid])
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{
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CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid);
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if(chr)
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{
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chr->m_Super = false;
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@ -1377,7 +1374,7 @@ void CGameContext::ConWeapons(IConsole::IResult *pResult, void *pUserData, int c
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int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
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if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
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{
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CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid1);
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if(chr)
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{
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chr->GiveAllWeapons();
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@ -1391,16 +1388,13 @@ void CGameContext::ConWeaponsMe(IConsole::IResult *pResult, void *pUserData, int
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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if(!pSelf->CheatsAvailable(cid)) return;
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if (pSelf->m_apPlayers[cid])
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{
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CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid);
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if(chr)
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{
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chr->GiveAllWeapons();
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if(!g_Config.m_SvCheatTime)
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chr->m_RaceState = RACE_CHEAT;
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}
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}
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}
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void CGameContext::ConTeleport(IConsole::IResult *pResult, void *pUserData, int cid) {
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@ -1414,7 +1408,7 @@ void CGameContext::ConTeleport(IConsole::IResult *pResult, void *pUserData, int
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|| (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]) && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid2]))
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|| (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]) && cid2==cid))
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{
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CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid1);
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if(chr)
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{
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chr->m_Core.m_Pos = pSelf->m_apPlayers[cid2]->m_ViewPos;
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@ -1435,9 +1429,7 @@ void CGameContext::ConTimer(IConsole::IResult *pResult, void *pUserData, int cid
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int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
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int type = pResult->GetInteger(1);
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CPlayer* pl = pSelf->m_apPlayers[cid1];
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if(pl != 0) {
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CCharacter* chr = pl->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid1);
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if (!chr)
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return;
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if (type>1 || type<0)
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@ -1458,7 +1450,6 @@ void CGameContext::ConTimer(IConsole::IResult *pResult, void *pUserData, int cid
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}
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serv->SendRconLine(cid1, buf);
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}
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}
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} else {
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serv->SendRconLine(cid, "Command timer does't allowed");
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@ -1473,7 +1464,7 @@ void CGameContext::ConTimerReset(IConsole::IResult *pResult, void *pUserData, in
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int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
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CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
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CCharacter* chr = pSelf->GetPlayerChar(cid1);
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if (!chr)
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return;
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chr->m_StartTime = pSelf->Server()->Tick();
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@ -146,7 +146,7 @@ std::list<std::string> CScore::Top5Draw(int id, int debut) //Thanks nevi
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if (i->m_Score-((int)i->m_Score/60)*60 != 0)
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oss << i->m_Score-((int)i->m_Score/60)*60 <<" ";
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res.push_back(oss.str().c_str());
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res.push_back(oss.str());
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}
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pos++;
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}
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