Fix old 0.7 skins overwriting 0.6 skins in chat

Closed #8731
This commit is contained in:
ChillerDragon 2024-08-16 12:37:05 +08:00
parent a8219530b1
commit 81de29565d

View file

@ -1303,12 +1303,15 @@ void CChat::OnRender()
RenderInfo.m_ColorFeet = Line.m_ColorFeet; RenderInfo.m_ColorFeet = Line.m_ColorFeet;
RenderInfo.m_Size = TeeSize; RenderInfo.m_Size = TeeSize;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) if(Client()->IsSixup())
{ {
RenderInfo.m_Sixup.m_aColors[Part] = Line.m_Sixup.m_aColors[Part]; for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
RenderInfo.m_Sixup.m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part]; {
RenderInfo.m_Sixup.m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex; RenderInfo.m_Sixup.m_aColors[Part] = Line.m_Sixup.m_aColors[Part];
RenderInfo.m_Sixup.m_HatTexture = Line.m_Sixup.m_HatTexture; RenderInfo.m_Sixup.m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part];
RenderInfo.m_Sixup.m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex;
RenderInfo.m_Sixup.m_HatTexture = Line.m_Sixup.m_HatTexture;
}
} }
float RowHeight = FontSize() + RealMsgPaddingY; float RowHeight = FontSize() + RealMsgPaddingY;