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Show spectators the whole game
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@ -35,7 +35,7 @@ int CEntity::NetworkClipped(int SnappingClient)
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int CEntity::NetworkClipped(int SnappingClient, vec2 CheckPos)
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int CEntity::NetworkClipped(int SnappingClient, vec2 CheckPos)
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{
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{
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if(SnappingClient == -1)
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if(SnappingClient == -1 || GameServer()->m_apPlayers[SnappingClient]->GetTeam() == TEAM_SPECTATORS || GameServer()->m_apPlayers[SnappingClient]->m_Paused)
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return 0;
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return 0;
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float dx = GameServer()->m_apPlayers[SnappingClient]->m_ViewPos.x-CheckPos.x;
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float dx = GameServer()->m_apPlayers[SnappingClient]->m_ViewPos.x-CheckPos.x;
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