diff --git a/src/game/editor/editor.cpp b/src/game/editor/editor.cpp index 5817966f6..5c4845b8a 100644 --- a/src/game/editor/editor.cpp +++ b/src/game/editor/editor.cpp @@ -2255,6 +2255,7 @@ void CEditor::DoMapEditor(CUIRect View) m_TilesetPicker.m_Image = t->m_Image; m_TilesetPicker.m_TexID = t->m_TexID; m_TilesetPicker.m_Color = t->m_Color; + m_TilesetPicker.m_Color.a = 255; m_TilesetPicker.Render(); if(m_ShowTileInfo) m_TilesetPicker.ShowInfo(); diff --git a/src/game/editor/layer_tiles.cpp b/src/game/editor/layer_tiles.cpp index a2645fc33..1df6a1605 100644 --- a/src/game/editor/layer_tiles.cpp +++ b/src/game/editor/layer_tiles.cpp @@ -180,6 +180,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pGrabbed->m_Color = m_Color; + pGrabbed->m_Color.a = 255; pBrush->AddLayer(pGrabbed); @@ -208,6 +209,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pGrabbed->m_Color = m_Color; + pGrabbed->m_Color.a = 255; pBrush->AddLayer(pGrabbed); @@ -242,6 +244,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pGrabbed->m_Color = m_Color; + pGrabbed->m_Color.a = 255; pBrush->AddLayer(pGrabbed); @@ -275,6 +278,8 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pGrabbed->m_Color = m_Color; + pGrabbed->m_Color.a = 255; + pBrush->AddLayer(pGrabbed); // copy the tiles @@ -304,6 +309,8 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pGrabbed->m_Color = m_Color; + pGrabbed->m_Color.a = 255; + pBrush->AddLayer(pGrabbed); // copy the tiles @@ -320,6 +327,8 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pGrabbed->m_Color = m_Color; + pGrabbed->m_Color.a = 255; + pBrush->AddLayer(pGrabbed); // copy the tiles