Fixed non-synchronized envelope time not being reset

This commit is contained in:
LordSk 2018-11-17 18:02:04 +01:00
parent d9dff698c6
commit 805206e3ac
2 changed files with 22 additions and 14 deletions

View file

@ -28,6 +28,13 @@ CMapLayers::CMapLayers(int t)
m_EnvelopeUpdate = false;
m_pMenuMap = 0;
m_pMenuLayers = 0;
m_OnlineStartTime = 0;
}
void CMapLayers::OnStateChange(int NewState, int OldState)
{
if(NewState == IClient::STATE_ONLINE)
m_OnlineStartTime = Client()->LocalTime(); // reset time for non-scynchronized envelopes
}
void CMapLayers::LoadBackgroundMap()
@ -89,7 +96,7 @@ void CMapLayers::LoadEnvPoints(const CLayers *pLayers, array<CEnvPoint>& lEnvPoi
pLayers->Map()->GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
if(!Num)
return;
for(int env = 0; env < Num; env++)
{
@ -167,14 +174,13 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
if(Env >= Num)
return;
CMapItemEnvelope *pItem = (CMapItemEnvelope *)pLayers->Map()->GetItem(Start+Env, 0, 0);
CMapItemEnvelope *pItem = (CMapItemEnvelope *)pLayers->Map()->GetItem(Start+Env, 0, 0);
static float s_Time = 0.0f;
static float s_LastLocalTime = pThis->Client()->LocalTime();
float Time = 0.0f;
if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
{
const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
if(!pInfo->m_Paused || pThis->m_EnvelopeUpdate)
{
if(pThis->m_CurrentLocalTick != pInfo->m_CurrentTick)
@ -183,12 +189,12 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
pThis->m_CurrentLocalTick = pInfo->m_CurrentTick;
}
s_Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(),
pThis->Client()->IntraGameTick());
}
pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
}
else if(pThis->Client()->State() != IClient::STATE_OFFLINE)
{
@ -196,20 +202,20 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
{
if(pItem->m_Version < 2 || pItem->m_Synchronized)
{
s_Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameData->m_GameStartTick) / (float)pThis->Client()->GameTickSpeed(),
Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameData->m_GameStartTick) / (float)pThis->Client()->GameTickSpeed(),
(pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameData->m_GameStartTick) / (float)pThis->Client()->GameTickSpeed(),
pThis->Client()->IntraGameTick());
}
else
s_Time += pThis->Client()->LocalTime()-s_LastLocalTime;
Time = pThis->Client()->LocalTime()-pThis->m_OnlineStartTime;
}
pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
s_LastLocalTime = pThis->Client()->LocalTime();
pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
}
else
{
s_Time = pThis->Client()->LocalTime();
pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
Time = pThis->Client()->LocalTime();
pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
}
}
@ -248,7 +254,7 @@ void CMapLayers::OnRender()
float y0 = (pGroup->m_ClipY - Points[1]) / (Points[3]-Points[1]);
float x1 = ((pGroup->m_ClipX+pGroup->m_ClipW) - Points[0]) / (Points[2]-Points[0]);
float y1 = ((pGroup->m_ClipY+pGroup->m_ClipH) - Points[1]) / (Points[3]-Points[1]);
if(x1 < 0.0f || x0 > 1.0f || y1 < 0.0f || y0 > 1.0f)
continue;

View file

@ -13,6 +13,7 @@ class CMapLayers : public CComponent
int m_Type;
int m_CurrentLocalTick;
int m_LastLocalTick;
float m_OnlineStartTime;
bool m_EnvelopeUpdate;
array<CEnvPoint> m_lEnvPoints;
@ -31,6 +32,7 @@ public:
};
CMapLayers(int Type);
virtual void OnStateChange(int NewState, int OldState);
virtual void OnInit();
virtual void OnRender();
virtual void OnMapLoad();