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Fixed The Crazy Shotguns and added dbg message if detected out of bounds
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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parent
51c6af1303
commit
8000f91ec7
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@ -113,25 +113,60 @@ void CProjectile::Tick()
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m_Pos = NewPos;
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if (m_Bouncing == 1)
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{
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m_Direction.x = -m_Direction.x;
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m_LastBounce = m_Pos;
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m_PrevLastBounce.x = m_LastBounce.x;
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m_LastBounce.x = m_Pos.x;
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if(!m_BouncePos.x)
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m_BouncePos=m_Pos;
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m_BouncePos.x=m_Pos.x;
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else if (!m_ReBouncePos.x)
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m_ReBouncePos=m_Pos;
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m_ReBouncePos.x=m_Pos.x;
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else if(!m_AvgPos.x)
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m_AvgPos = vec2((m_BouncePos.x+m_ReBouncePos.x)/2,(m_BouncePos.y+m_ReBouncePos.y)/2);
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if (m_AvgPos.x)
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if(!((m_PrevLastBounce.x+1 == m_BouncePos.x || m_PrevLastBounce.x-1 == m_BouncePos.x || m_PrevLastBounce.x == m_BouncePos.x) && (m_LastBounce.x == m_ReBouncePos.x || m_LastBounce.x+1 == m_ReBouncePos.x || m_LastBounce.x-1 == m_ReBouncePos.x)) && !((m_LastBounce.x == m_BouncePos.x || m_LastBounce.x+1 == m_BouncePos.x || m_LastBounce.x-1 == m_BouncePos.x) && (m_PrevLastBounce.x+1 == m_ReBouncePos.x || m_PrevLastBounce.x-1 == m_ReBouncePos.x || m_PrevLastBounce.x == m_ReBouncePos.x)))
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{
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/*int bx=(int)m_BouncePos.x;
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int rbx=(int)m_ReBouncePos.x;
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int lbx=(int)m_LastBounce.x;
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int plbx=(int)m_PrevLastBounce.x;
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dbg_msg("m_BouncePos","%d",bx);
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dbg_msg("m_ReBouncePos","%d",rbx);
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dbg_msg("m_LastBounce","%d",lbx);
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dbg_msg("m_PrevLastBounce","%d",plbx);
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m_Pos.x=m_AvgPos.x;*/
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dbg_msg("CrazyShotgun","Warning Horizontal Crazy Shotgun Out of bounds");
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/*int x=(int)m_Pos.x;
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dbg_msg("RePos","%d",x);*/
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}
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m_Direction.x =- m_Direction.x;
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}
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else if (m_Bouncing == 2)
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{
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m_LastBounce = m_Pos;
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m_Direction.y =- m_Direction.y;
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m_PrevLastBounce.y = m_LastBounce.y;
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m_LastBounce.y = m_Pos.y;
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if(!m_BouncePos.y)
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m_BouncePos=m_Pos;
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m_BouncePos.y=m_Pos.y;
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else if (!m_ReBouncePos.y)
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m_ReBouncePos=m_Pos;
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m_ReBouncePos.y=m_Pos.y;
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else if(!m_AvgPos.y)
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m_AvgPos = vec2((m_BouncePos.x+m_ReBouncePos.x)/2,(m_BouncePos.y+m_ReBouncePos.y)/2);
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m_Direction.y =- m_Direction.y;
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if (m_AvgPos.y)
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if(!((m_PrevLastBounce.y+1 == m_BouncePos.y || m_PrevLastBounce.y-1 == m_BouncePos.y || m_PrevLastBounce.y == m_BouncePos.y) && (m_LastBounce.y == m_ReBouncePos.y || m_LastBounce.y+1 == m_ReBouncePos.y || m_LastBounce.y-1 == m_ReBouncePos.y)) && !((m_LastBounce.y == m_BouncePos.y || m_LastBounce.y+1 == m_BouncePos.y || m_LastBounce.y-1 == m_BouncePos.y) && (m_PrevLastBounce.y+1 == m_ReBouncePos.y || m_PrevLastBounce.y-1 == m_ReBouncePos.y || m_PrevLastBounce.y == m_ReBouncePos.y)))
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{
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/*int by=(int)m_BouncePos.y;
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int rby=(int)m_ReBouncePos.y;
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int lby=(int)m_LastBounce.y;
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int plby=(int)m_PrevLastBounce.y;
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dbg_msg("m_BouncePos","%d",by);
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dbg_msg("m_ReBouncePos","%d",rby);
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dbg_msg("m_LastBounce","%d",lby);
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dbg_msg("m_PrevLastBounce","%d",plby);*/
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m_Pos=m_AvgPos;
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dbg_msg("CrazyShotgun","Warning Vertical Crazy Shotgun Out of bounds");
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/*int y=(int)m_Pos.y;
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dbg_msg("RePos","%d",y);*/
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}
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}
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m_Pos += m_Direction;
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}
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@ -149,9 +184,8 @@ void CProjectile::Tick()
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GameServer()->m_World.DestroyEntity(this);
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}
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if((!(m_PrevLastBounce == m_BouncePos && m_LastBounce == m_ReBouncePos) && !(m_LastBounce == m_BouncePos && m_PrevLastBounce == m_ReBouncePos))&&m_AvgPos.x)
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m_Pos=m_AvgPos;
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m_PrevLastBounce=m_LastBounce;
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}
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void CProjectile::FillInfo(CNetObj_Projectile *pProj)
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