Rename /flock to /team0mode

This commit is contained in:
furo 2024-04-07 11:58:04 +02:00
parent ff991af6dd
commit 7fcac2adc2
3 changed files with 5 additions and 4 deletions

View file

@ -1050,7 +1050,7 @@ void CGameContext::AttemptJoinTeam(int ClientId, int Team)
SendChatTarget(pPlayer->GetCid(), "Practice mode enabled for your team, happy practicing!"); SendChatTarget(pPlayer->GetCid(), "Practice mode enabled for your team, happy practicing!");
if(m_pController->Teams().TeamFlock(Team)) if(m_pController->Teams().TeamFlock(Team))
SendChatTarget(pPlayer->GetCid(), "Team 0 mode enabled for your team, happy team 0-ing!"); SendChatTarget(pPlayer->GetCid(), "Team 0 mode enabled for your team. This will make your team behave like team 0.");
} }
} }
} }
@ -1119,7 +1119,7 @@ void CGameContext::ConInvite(IConsole::IResult *pResult, void *pUserData)
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp", "Can't invite players to this team"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp", "Can't invite players to this team");
} }
void CGameContext::ConFlock(IConsole::IResult *pResult, void *pUserData) void CGameContext::ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
{ {
CGameContext *pSelf = (CGameContext *)pUserData; CGameContext *pSelf = (CGameContext *)pUserData;
auto *pController = pSelf->m_pController; auto *pController = pSelf->m_pController;
@ -1178,7 +1178,7 @@ void CGameContext::ConFlock(IConsole::IResult *pResult, void *pUserData)
{ {
pController->Teams().SetTeamFlock(Team, true); pController->Teams().SetTeamFlock(Team, true);
str_format(aBuf, sizeof(aBuf), "'%s' enabled team 0 mode.", pSelf->Server()->ClientName(pResult->m_ClientId)); str_format(aBuf, sizeof(aBuf), "'%s' enabled team 0 mode. This will make your team behave like team 0.", pSelf->Server()->ClientName(pResult->m_ClientId));
pSelf->SendChatTeam(Team, aBuf); pSelf->SendChatTeam(Team, aBuf);
} }
} }

View file

@ -3641,6 +3641,7 @@ void CGameContext::RegisterChatCommands()
Console()->Register("unlock", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConUnlock, this, "Unlock a team"); Console()->Register("unlock", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConUnlock, this, "Unlock a team");
Console()->Register("invite", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInvite, this, "Invite a person to a locked team"); Console()->Register("invite", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInvite, this, "Invite a person to a locked team");
Console()->Register("join", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConJoin, this, "Join the team of the specified player"); Console()->Register("join", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConJoin, this, "Join the team of the specified player");
Console()->Register("team0mode", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeam0Mode, this, "Toggle team between team 0 and team mode. This mode will make your team will behave like team 0.");
Console()->Register("showothers", "?i['0'|'1'|'2']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowOthers, this, "Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only"); Console()->Register("showothers", "?i['0'|'1'|'2']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowOthers, this, "Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only");
Console()->Register("showall", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowAll, this, "Whether to show players at any distance (off by default), optional i = 0 for off else for on"); Console()->Register("showall", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowAll, this, "Whether to show players at any distance (off by default), optional i = 0 for off else for on");

View file

@ -445,7 +445,7 @@ private:
static void ConInvite(IConsole::IResult *pResult, void *pUserData); static void ConInvite(IConsole::IResult *pResult, void *pUserData);
static void ConJoin(IConsole::IResult *pResult, void *pUserData); static void ConJoin(IConsole::IResult *pResult, void *pUserData);
static void ConMode(IConsole::IResult *pResult, void *pUserData); static void ConMode(IConsole::IResult *pResult, void *pUserData);
static void ConFlock(IConsole::IResult *pResult, void *pUserData); static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData);
static void ConMe(IConsole::IResult *pResult, void *pUserData); static void ConMe(IConsole::IResult *pResult, void *pUserData);
static void ConWhisper(IConsole::IResult *pResult, void *pUserData); static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
static void ConConverse(IConsole::IResult *pResult, void *pUserData); static void ConConverse(IConsole::IResult *pResult, void *pUserData);