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fixed so that the airjump effect is shown to all
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parent
20e390ade2
commit
7f95a8d4a6
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@ -507,6 +507,17 @@ static int killmsg_current = 0;
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extern unsigned char internal_data[];
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void create_air_jump_effect(vec2 pos)
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{
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const int count = 12;
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for(int i = 0; i <= count; i++)
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{
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float a = i/(float)count;
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vec2 v = vec2((a-0.5f)*512.0f, 0);
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temp_system.new_particle(pos+vec2(0,28), v, 0.4f, 16.0f, 0, 0.985f, vec4(0.25f,0.4f,1,1));
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}
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}
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extern void draw_round_rect(float x, float y, float w, float h, float r);
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extern int render_popup(const char *caption, const char *text, const char *button_text);
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@ -613,6 +624,11 @@ static void process_events(int s)
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ev_damageind *ev = (ev_damageind *)data;
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damageind.create(vec2(ev->x, ev->y), get_direction(ev->angle));
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}
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else if(item.type == EVENT_AIR_JUMP)
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{
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ev_common *ev = (ev_common *)data;
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create_air_jump_effect(vec2(ev->x, ev->y));
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}
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else if(item.type == EVENT_EXPLOSION)
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{
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ev_explosion *ev = (ev_explosion *)data;
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@ -806,14 +822,7 @@ extern "C" void modc_predict()
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if(events&COREEVENT_GROUND_JUMP) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
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if(events&COREEVENT_AIR_JUMP)
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{
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const int count = 12;
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for(int i = 0; i <= count; i++)
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{
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float a = i/(float)count;
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vec2 v = vec2((a-0.5f)*512.0f, 0);
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temp_system.new_particle(pos+vec2(0,28), v, 0.4f, 16.0f, 0, 0.985f, vec4(0.25f,0.4f,1,1));
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}
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create_air_jump_effect(pos);
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snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
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}
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//if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos);
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@ -35,6 +35,7 @@ enum
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EVENT_SMOKE,
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EVENT_SPAWN,
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EVENT_DEATH,
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EVENT_AIR_JUMP,
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EVENT_DUMMY
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};
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@ -985,7 +985,14 @@ void player::tick_defered()
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int mask = cmask_all_except_one(client_id);
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if(events&COREEVENT_GROUND_JUMP) create_sound(pos, SOUND_PLAYER_JUMP, mask);
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if(events&COREEVENT_AIR_JUMP) create_sound(pos, SOUND_PLAYER_JUMP, mask);
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if(events&COREEVENT_AIR_JUMP)
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{
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create_sound(pos, SOUND_PLAYER_JUMP, mask);
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ev_common *c = (ev_common *)::events.create(EVENT_AIR_JUMP, sizeof(ev_common), mask);
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c->x = (int)pos.x;
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c->y = (int)pos.y;
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}
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//if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos);
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if(events&COREEVENT_HOOK_ATTACH_PLAYER) create_sound(pos, SOUND_HOOK_ATTACH_PLAYER, mask);
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if(events&COREEVENT_HOOK_ATTACH_GROUND) create_sound(pos, SOUND_HOOK_ATTACH_GROUND, mask);
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