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https://github.com/ddnet/ddnet.git
synced 2024-11-19 22:48:18 +00:00
Fix up&down key behavior for the server browser scrollbars, make UI code more readable, clean up useless parts and convoluted computations.
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parent
250a4c99e5
commit
7f725f11cf
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@ -1056,8 +1056,7 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
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RenderTools()->DrawUIRect(&Rect, vec4(0.0f, 0.0f, 0.0f, 0.05f), CUI::CORNER_ALL, 5.0f);
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}
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// display important messages in the middle of the screen so no
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// users misses it
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// display important messages in the middle of the screen so no user misses it
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{
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CUIRect MsgBox = View;
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MsgBox.y += View.h/3;
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@ -1078,23 +1077,22 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
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int NumFilters = m_lFilters.size();
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float ListHeight = NumServers * ms_ListheaderHeight; // add server list height
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ListHeight += NumFilters * 20.0f; // add filters
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ListHeight += (NumFilters-1) * 3.0f;// add filters spacing
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ListHeight += NumFilters * SpacingH; // add filters
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ListHeight += (NumFilters) * ButtonHeight;// add filters spacing
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// float LineH = ms_aBrowserCols[0].m_Rect.h;
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float LineH = ms_ListheaderHeight;
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static int s_ScrollBar = 0;
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static float s_ScrollValue = 0;
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Scroll.HMargin(5.0f, &Scroll);
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s_ScrollValue = DoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue);
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int ScrollNum = (int)((ListHeight-View.h)/ms_aBrowserCols[0].m_Rect.h)+(m_SidebarActive?1:4);
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// (int)+1 is to keep the first item right on top
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// but it doesn't work because of filters, we should detect & remove the filters that are displayed beforehand
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int ScrollNum = ceil((ListHeight-View.h)/LineH);
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if(ScrollNum > 0)
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{
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/*if(m_ScrollOffset)
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{
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s_ScrollValue = (float)(m_ScrollOffset)/ScrollNum;
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m_ScrollOffset = 0;
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}*/
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if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP) && UI()->MouseInside(&View))
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s_ScrollValue -= 3.0f/ScrollNum;
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if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN) && UI()->MouseInside(&View))
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@ -1114,72 +1112,29 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
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NewIndex = SelectedIndex + 1;
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// if(NewIndex >= NumServers)
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if(NewIndex >= m_lFilters[SelectedFilter].NumSortedServers())
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{
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NewIndex = NumServers;
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// try to move to next filter
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for(int j = SelectedFilter+1; j < m_lFilters.size(); j++)
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{
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CBrowserFilter *pFilter = &m_lFilters[j];
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if(pFilter->Extended() && pFilter->NumSortedServers())
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{
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NewFilter = j;
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NewIndex = 0;
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break;
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}
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}
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}
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NewIndex = m_lFilters[SelectedFilter].NumSortedServers() - 1;
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}
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else if(m_UpArrowPressed)
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{
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NewIndex = SelectedIndex - 1;
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if(NewIndex < 0)
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{
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NewIndex = 0;
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// try to move to prev filter
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for(int j = SelectedFilter-1; j >= 0; j--)
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{
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CBrowserFilter *pFilter = &m_lFilters[j];
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if(pFilter->Extended() && pFilter->NumSortedServers())
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{
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NewFilter = j;
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NewIndex = pFilter->NumSortedServers()-1;
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break;
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}
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}
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}
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}
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if(NewIndex > -1 && NewIndex < m_lFilters[NewFilter].NumSortedServers())
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{
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// get index depending on all filters
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int TotalIndex = 0;
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int Filter = 0;
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while(Filter != NewFilter)
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{
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CBrowserFilter *pFilter = &m_lFilters[Filter];
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if(pFilter->Extended())
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TotalIndex += m_lFilters[Filter].NumSortedServers();
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Filter++;
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}
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TotalIndex += 1;
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float CurViewY = (s_ScrollValue*ScrollNum*LineH);
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float IndexY = NewIndex*LineH + (NewFilter+1)*(SpacingH+ButtonHeight); // this represents the Y position of the selected line
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//scroll
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float IndexY = View.y
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+ (TotalIndex - s_ScrollValue*ScrollNum)*ms_aBrowserCols[0].m_Rect.h
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+ NewIndex*ms_aBrowserCols[0].m_Rect.h
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+ Filter*ms_aBrowserCols[0].m_Rect.h;
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int Scroll = View.y > IndexY ? -1 : View.y+View.h < IndexY+ms_aBrowserCols[0].m_Rect.h ? 1 : 0;
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if(Scroll)
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// Selected line = [IndexY,IndexY+LineH] must be in screen = [CurViewY,CurViewY+View.h].
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if(IndexY < CurViewY) // scroll up
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{
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if(Scroll < 0)
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{
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int NumScrolls = (View.y-IndexY+ms_aBrowserCols[0].m_Rect.h-1.0f)/ms_aBrowserCols[0].m_Rect.h;
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s_ScrollValue -= (1.0f/ScrollNum)*NumScrolls;
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}
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else
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{
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int NumScrolls = (IndexY+ms_aBrowserCols[0].m_Rect.h-(View.y+View.h)+ms_aBrowserCols[0].m_Rect.h-1.0f)/ms_aBrowserCols[0].m_Rect.h;
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s_ScrollValue += (1.0f/ScrollNum)*NumScrolls;
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}
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int NumScrolls = ceil((CurViewY-IndexY)/LineH);
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s_ScrollValue -= NumScrolls/((float)ScrollNum);
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}
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if(IndexY+LineH > CurViewY+View.h) // scroll down
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{
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int NumScrolls = ceil( ((IndexY+LineH)-(CurViewY+View.h)) / LineH);
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s_ScrollValue += NumScrolls/((float)ScrollNum);
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}
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m_SelectedServer.m_Filter = NewFilter;
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@ -1197,7 +1152,7 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
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UI()->ClipEnable(&View);
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CUIRect OriginalView = View;
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View.y -= s_ScrollValue*ScrollNum*ms_aBrowserCols[0].m_Rect.h;
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View.y -= s_ScrollValue*ScrollNum*LineH;
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int NumPlayers = ServerBrowser()->NumPlayers();
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@ -1466,7 +1421,7 @@ void CMenus::RenderDetailInfo(CUIRect View, const CServerInfo *pInfo)
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void CMenus::RenderDetailScoreboard(CUIRect View, const CServerInfo *pInfo, int Column)
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{
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// server scoreboard
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CUIRect ServerHeader;
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// CUIRect ServerHeader;
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CTextCursor Cursor;
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const float FontSize = 10.0f;
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int ActColumn = 0;
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@ -1917,20 +1872,16 @@ void CMenus::RenderServerbrowserFriendList(CUIRect View)
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float ListHeight = (NumEntries+ClanEntries) * ms_ListheaderHeight;
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float LineH = ms_aFriendCols[0].m_Rect.h;
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static int s_ScrollBar = 0;
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static float s_ScrollValue = 0;
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Scroll.HMargin(5.0f, &Scroll);
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s_ScrollValue = DoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue);
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int ScrollNum = (int)((ListHeight - View.h) / ms_aBrowserCols[0].m_Rect.h) + 1;
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int ScrollNum = (int)((ListHeight - View.h) / LineH) + 1;
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if(ScrollNum > 0)
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{
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/*if(m_ScrollOffset)
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{
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s_ScrollValue = (float)(m_ScrollOffset) / ScrollNum;
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m_ScrollOffset = 0;
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}*/
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if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP) && UI()->MouseInside(&View))
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s_ScrollValue -= 3.0f / ScrollNum;
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if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN) && UI()->MouseInside(&View))
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@ -1958,20 +1909,16 @@ void CMenus::RenderServerbrowserFriendList(CUIRect View)
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if(NewIndex > -1 && NewIndex < NumEntries)
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{
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//scroll
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float IndexY = View.y - s_ScrollValue * ScrollNum*ms_aFriendCols[0].m_Rect.h + NewIndex * ms_aFriendCols[0].m_Rect.h;
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int Scroll = View.y > IndexY ? -1 : View.y + View.h < IndexY + ms_aFriendCols[0].m_Rect.h ? 1 : 0;
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if(Scroll)
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float IndexY = View.y - s_ScrollValue*ScrollNum*LineH + NewIndex*LineH;
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if(View.y > IndexY) // scroll up
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{
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if(Scroll < 0)
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{
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int NumScrolls = (View.y - IndexY + ms_aFriendCols[0].m_Rect.h - 1.0f) / ms_aFriendCols[0].m_Rect.h;
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s_ScrollValue -= (1.0f / ScrollNum)*NumScrolls;
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}
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else
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{
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int NumScrolls = (IndexY + ms_aFriendCols[0].m_Rect.h - (View.y + View.h) + ms_aFriendCols[0].m_Rect.h - 1.0f) / ms_aFriendCols[0].m_Rect.h;
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s_ScrollValue += (1.0f / ScrollNum)*NumScrolls;
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}
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int NumScrolls = ceil((View.y - IndexY) / LineH);
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s_ScrollValue -= NumScrolls/((float)ScrollNum);
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}
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if(View.y + View.h < IndexY + LineH) // scroll down
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{
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int NumScrolls = ceil((IndexY + LineH - (View.y + View.h)) / LineH);
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s_ScrollValue += NumScrolls/((float)ScrollNum);
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}
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m_FriendlistSelectedIndex = NewIndex;
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@ -2002,7 +1949,7 @@ void CMenus::RenderServerbrowserFriendList(CUIRect View)
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UI()->ClipEnable(&View);
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CUIRect OriginalView = View;
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View.y -= s_ScrollValue * ScrollNum*ms_aFriendCols[0].m_Rect.h;
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View.y -= s_ScrollValue * ScrollNum*LineH;
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int Items = 0;
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for(int i = 0; i < NumFriends; i++)
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