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Use quad container for race flag in finish infomessages
Avoid uploading quad for race flag in finish infomessages every frame by adding it to the existing quad container.
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parent
c8c0c63b8a
commit
7ebaf1b9ad
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@ -16,6 +16,7 @@
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static constexpr float ROW_HEIGHT = 46.0f;
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static constexpr float FONT_SIZE = 36.0f;
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static constexpr float RACE_FLAG_SIZE = 52.0f;
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void CInfoMessages::OnWindowResize()
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{
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@ -65,6 +66,10 @@ void CInfoMessages::OnInit()
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RenderTools()->GetSpriteScale(g_pData->m_Weapons.m_aId[i].m_pSpriteBody, ScaleX, ScaleY);
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RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 96.f * ScaleX, 96.f * ScaleY);
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}
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Graphics()->QuadsSetSubset(0, 0, 1, 1);
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m_QuadOffsetRaceFlag = RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.0f, 0.0f, RACE_FLAG_SIZE, RACE_FLAG_SIZE);
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Graphics()->QuadContainerUpload(m_SpriteQuadContainerIndex);
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}
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@ -389,13 +394,9 @@ void CInfoMessages::RenderFinishMsg(const CInfoMsg &InfoMsg, float x, float y)
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}
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// render flag
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const float FlagSize = 52.0f;
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x -= FlagSize;
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x -= RACE_FLAG_SIZE;
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_RACEFLAG].m_Id);
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Graphics()->QuadsBegin();
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IGraphics::CQuadItem QuadItem(x, y, FlagSize, FlagSize);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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Graphics()->RenderQuadContainerAsSprite(m_SpriteQuadContainerIndex, m_QuadOffsetRaceFlag, x, y);
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// render victim name
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if(InfoMsg.m_VictimTextContainerIndex.Valid())
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@ -8,7 +8,8 @@
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#include <game/client/render.h>
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class CInfoMessages : public CComponent
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{
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int m_SpriteQuadContainerIndex;
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int m_SpriteQuadContainerIndex = -1;
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int m_QuadOffsetRaceFlag = -1;
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enum
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{
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