Merge pull request #8624 from Robyt3/Client-Nameplates-Refactoring

Refactor nameplate rendering, slightly improve performance
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heinrich5991 2024-08-14 08:08:03 +00:00 committed by GitHub
commit 7de9242cb5
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GPG key ID: B5690EEEBB952194
2 changed files with 96 additions and 126 deletions

View file

@ -14,30 +14,14 @@
#include "controls.h"
#include "nameplates.h"
void CNamePlates::RenderNameplate(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPlayerInfo)
void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlayerInfo, float Alpha, bool ForceAlpha)
{
int ClientId = pPlayerInfo->m_ClientId;
SPlayerNamePlate &NamePlate = m_aNamePlates[pPlayerInfo->m_ClientId];
const auto &ClientData = m_pClient->m_aClients[pPlayerInfo->m_ClientId];
const bool OtherTeam = m_pClient->IsOtherTeam(pPlayerInfo->m_ClientId);
vec2 Position;
if(ClientId >= 0 && ClientId < MAX_CLIENTS)
Position = m_pClient->m_aClients[ClientId].m_RenderPos;
else
Position = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), Client()->IntraGameTick(g_Config.m_ClDummy));
RenderNameplatePos(Position, pPlayerInfo, 1.0f);
}
void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pPlayerInfo, float Alpha, bool ForceAlpha)
{
int ClientId = pPlayerInfo->m_ClientId;
bool OtherTeam = m_pClient->IsOtherTeam(ClientId);
float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f;
const float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
const float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f;
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE);
float YOffset = Position.y - 38;
@ -49,31 +33,38 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
if(IVideo::Current())
ShowDirection = g_Config.m_ClVideoShowDirection;
#endif
if((ShowDirection && ShowDirection != 3 && !pPlayerInfo->m_Local) || (ShowDirection >= 2 && pPlayerInfo->m_Local) || (ShowDirection == 3 && Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy]))
if((ShowDirection && ShowDirection != 3 && !pPlayerInfo->m_Local) || (ShowDirection >= 2 && pPlayerInfo->m_Local) || (ShowDirection == 3 && Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && pPlayerInfo->m_ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy]))
{
bool DirLeft;
bool DirRight;
bool Jump;
if(Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && pPlayerInfo->m_ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy])
{
const auto &InputData = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy];
DirLeft = InputData.m_Direction == -1;
DirRight = InputData.m_Direction == 1;
Jump = InputData.m_Jump == 1;
}
else if(pPlayerInfo->m_Local && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
const auto &InputData = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy];
DirLeft = InputData.m_Direction == -1;
DirRight = InputData.m_Direction == 1;
Jump = InputData.m_Jump == 1;
}
else
{
const auto &Character = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId];
DirLeft = Character.m_Cur.m_Direction == -1;
DirRight = Character.m_Cur.m_Direction == 1;
Jump = Character.m_Cur.m_Jumped & 1;
}
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
Graphics()->QuadsSetRotation(0);
const float ShowDirectionImgSize = 22.0f;
YOffset -= ShowDirectionImgSize;
vec2 ShowDirectionPos = vec2(Position.x - 11.0f, YOffset);
bool DirLeft = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId].m_Cur.m_Direction == -1;
bool DirRight = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId].m_Cur.m_Direction == 1;
bool Jump = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId].m_Cur.m_Jumped & 1;
if(pPlayerInfo->m_Local && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
DirLeft = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy].m_Direction == -1;
DirRight = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy].m_Direction == 1;
Jump = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy].m_Jump == 1;
}
if(Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && pPlayerInfo->m_ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy])
{
DirLeft = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy].m_Direction == -1;
DirRight = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy].m_Direction == 1;
Jump = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy].m_Jump == 1;
}
const vec2 ShowDirectionPos = vec2(Position.x - 11.0f, YOffset);
if(DirLeft)
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
@ -83,6 +74,7 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
else if(DirRight)
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
Graphics()->QuadsSetRotation(0);
Graphics()->RenderQuadContainerAsSprite(m_DirectionQuadContainerIndex, 0, ShowDirectionPos.x + 30.f, ShowDirectionPos.y);
}
if(Jump)
@ -98,58 +90,55 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
// render name plate
if((!pPlayerInfo->m_Local || g_Config.m_ClNameplatesOwn) && g_Config.m_ClNameplates)
{
float a = 1;
float a;
if(g_Config.m_ClNameplatesAlways == 0)
a = clamp(1 - std::pow(distance(m_pClient->m_Controls.m_aTargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
else
a = 1.0f;
const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientId].m_aName;
if(str_comp(pName, m_aNamePlates[ClientId].m_aName) != 0 || FontSize != m_aNamePlates[ClientId].m_NameTextFontSize)
if(str_comp(ClientData.m_aName, NamePlate.m_aName) != 0 || FontSize != NamePlate.m_NameTextFontSize)
{
str_copy(m_aNamePlates[ClientId].m_aName, pName);
m_aNamePlates[ClientId].m_NameTextFontSize = FontSize;
str_copy(NamePlate.m_aName, ClientData.m_aName);
NamePlate.m_NameTextFontSize = FontSize;
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
// create nameplates at standard zoom
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
RenderTools()->MapScreenToInterface(m_pClient->m_Camera.m_Center.x, m_pClient->m_Camera.m_Center.y);
m_aNamePlates[ClientId].m_NameTextWidth = TextRender()->TextWidth(FontSize, pName, -1, -1.0f);
TextRender()->RecreateTextContainer(m_aNamePlates[ClientId].m_NameTextContainerIndex, &Cursor, pName);
TextRender()->RecreateTextContainer(NamePlate.m_NameTextContainerIndex, &Cursor, ClientData.m_aName);
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
if(g_Config.m_ClNameplatesClan)
{
const char *pClan = m_pClient->m_aClients[ClientId].m_aClan;
if(str_comp(pClan, m_aNamePlates[ClientId].m_aClanName) != 0 || FontSizeClan != m_aNamePlates[ClientId].m_ClanNameTextFontSize)
if(str_comp(ClientData.m_aClan, NamePlate.m_aClan) != 0 || FontSizeClan != NamePlate.m_ClanTextFontSize)
{
str_copy(m_aNamePlates[ClientId].m_aClanName, pClan);
m_aNamePlates[ClientId].m_ClanNameTextFontSize = FontSizeClan;
str_copy(NamePlate.m_aClan, ClientData.m_aClan);
NamePlate.m_ClanTextFontSize = FontSizeClan;
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSizeClan, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
// create nameplates at standard zoom
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
RenderTools()->MapScreenToInterface(m_pClient->m_Camera.m_Center.x, m_pClient->m_Camera.m_Center.y);
m_aNamePlates[ClientId].m_ClanNameTextWidth = TextRender()->TextWidth(FontSizeClan, pClan, -1, -1.0f);
TextRender()->RecreateTextContainer(m_aNamePlates[ClientId].m_ClanNameTextContainerIndex, &Cursor, pClan);
TextRender()->RecreateTextContainer(NamePlate.m_ClanTextContainerIndex, &Cursor, ClientData.m_aClan);
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
}
float tw = m_aNamePlates[ClientId].m_NameTextWidth;
if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Teams.Team(ClientId))
rgb = m_pClient->GetDDTeamColor(m_pClient->m_Teams.Team(ClientId), 0.75f);
if(g_Config.m_ClNameplatesTeamcolors)
{
const int Team = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientId);
if(Team)
{
rgb = m_pClient->GetDDTeamColor(Team, 0.75f);
}
}
ColorRGBA TColor;
ColorRGBA TOutlineColor;
@ -157,84 +146,77 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
if(OtherTeam && !ForceAlpha)
{
TOutlineColor = ColorRGBA(0.0f, 0.0f, 0.0f, 0.2f * g_Config.m_ClShowOthersAlpha / 100.0f);
TColor = ColorRGBA(rgb.r, rgb.g, rgb.b, g_Config.m_ClShowOthersAlpha / 100.0f);
TColor = rgb.WithAlpha(g_Config.m_ClShowOthersAlpha / 100.0f);
}
else
{
TOutlineColor = ColorRGBA(0.0f, 0.0f, 0.0f, 0.5f * a);
TColor = ColorRGBA(rgb.r, rgb.g, rgb.b, a);
TColor = rgb.WithAlpha(a);
}
if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
{
if(m_pClient->m_aClients[ClientId].m_Team == TEAM_RED)
if(ClientData.m_Team == TEAM_RED)
TColor = ColorRGBA(1.0f, 0.5f, 0.5f, a);
else if(m_pClient->m_aClients[ClientId].m_Team == TEAM_BLUE)
else if(ClientData.m_Team == TEAM_BLUE)
TColor = ColorRGBA(0.7f, 0.7f, 1.0f, a);
}
TOutlineColor.a *= Alpha;
TColor.a *= Alpha;
if(m_aNamePlates[ClientId].m_NameTextContainerIndex.Valid())
if(NamePlate.m_NameTextContainerIndex.Valid())
{
YOffset -= FontSize;
TextRender()->RenderTextContainer(m_aNamePlates[ClientId].m_NameTextContainerIndex, TColor, TOutlineColor, Position.x - tw / 2.0f, YOffset);
TextRender()->RenderTextContainer(NamePlate.m_NameTextContainerIndex, TColor, TOutlineColor, Position.x - TextRender()->GetBoundingBoxTextContainer(NamePlate.m_NameTextContainerIndex).m_W / 2.0f, YOffset);
}
if(g_Config.m_ClNameplatesClan)
{
YOffset -= FontSizeClan;
if(m_aNamePlates[ClientId].m_ClanNameTextContainerIndex.Valid())
TextRender()->RenderTextContainer(m_aNamePlates[ClientId].m_ClanNameTextContainerIndex, TColor, TOutlineColor, Position.x - m_aNamePlates[ClientId].m_ClanNameTextWidth / 2.0f, YOffset);
if(NamePlate.m_ClanTextContainerIndex.Valid())
TextRender()->RenderTextContainer(NamePlate.m_ClanTextContainerIndex, TColor, TOutlineColor, Position.x - TextRender()->GetBoundingBoxTextContainer(NamePlate.m_ClanTextContainerIndex).m_W / 2.0f, YOffset);
}
if(g_Config.m_ClNameplatesFriendMark && m_pClient->m_aClients[ClientId].m_Friend)
if(g_Config.m_ClNameplatesFriendMark && ClientData.m_Friend)
{
YOffset -= FontSize;
char aFriendMark[] = "";
ColorRGBA Color;
ColorRGBA Color = ColorRGBA(1.0f, 0.0f, 0.0f, Alpha);
if(OtherTeam && !ForceAlpha)
Color = ColorRGBA(1.0f, 0.0f, 0.0f, g_Config.m_ClShowOthersAlpha / 100.0f);
Color.a *= g_Config.m_ClShowOthersAlpha / 100.0f;
else
Color = ColorRGBA(1.0f, 0.0f, 0.0f, a);
Color.a *= Alpha;
Color.a *= a;
const char *pFriendMark = "";
TextRender()->TextColor(Color);
float XOffSet = TextRender()->TextWidth(FontSize, aFriendMark, -1, -1.0f) / 2.0f;
TextRender()->Text(Position.x - XOffSet, YOffset, FontSize, aFriendMark, -1.0f);
TextRender()->Text(Position.x - TextRender()->TextWidth(FontSize, pFriendMark) / 2.0f, YOffset, FontSize, pFriendMark);
}
if(g_Config.m_Debug || g_Config.m_ClNameplatesIds) // render client id when in debug as well
{
YOffset -= FontSize;
char aBuf[128];
char aBuf[12];
str_format(aBuf, sizeof(aBuf), "%d", pPlayerInfo->m_ClientId);
float XOffset = TextRender()->TextWidth(FontSize, aBuf, -1, -1.0f) / 2.0f;
TextRender()->TextColor(rgb);
TextRender()->Text(Position.x - XOffset, YOffset, FontSize, aBuf, -1.0f);
TextRender()->Text(Position.x - TextRender()->TextWidth(FontSize, aBuf) / 2.0f, YOffset, FontSize, aBuf);
}
}
if((g_Config.m_Debug || g_Config.m_ClNameplatesStrong) && g_Config.m_ClNameplates)
{
bool Following = (m_pClient->m_Snap.m_SpecInfo.m_Active && !GameClient()->m_MultiViewActivated && m_pClient->m_Snap.m_SpecInfo.m_SpectatorId != SPEC_FREEVIEW);
const bool Following = (m_pClient->m_Snap.m_SpecInfo.m_Active && !GameClient()->m_MultiViewActivated && m_pClient->m_Snap.m_SpecInfo.m_SpectatorId != SPEC_FREEVIEW);
if(m_pClient->m_Snap.m_LocalClientId != -1 || Following)
{
int SelectedId = Following ? m_pClient->m_Snap.m_SpecInfo.m_SpectatorId : m_pClient->m_Snap.m_LocalClientId;
const int SelectedId = Following ? m_pClient->m_Snap.m_SpecInfo.m_SpectatorId : m_pClient->m_Snap.m_LocalClientId;
const CGameClient::CSnapState::CCharacterInfo &Selected = m_pClient->m_Snap.m_aCharacters[SelectedId];
const CGameClient::CSnapState::CCharacterInfo &Other = m_pClient->m_Snap.m_aCharacters[ClientId];
const CGameClient::CSnapState::CCharacterInfo &Other = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId];
if(Selected.m_HasExtendedData && Other.m_HasExtendedData)
{
if(SelectedId == ClientId)
if(SelectedId == pPlayerInfo->m_ClientId)
{
TextRender()->TextColor(rgb);
}
else
{
float ScaleX, ScaleY;
const float StrongWeakImgSize = 40.0f;
Graphics()->TextureClear();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_STRONGWEAK].m_Id);
Graphics()->QuadsBegin();
ColorRGBA StrongWeakStatusColor;
@ -250,21 +232,21 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
StrongWeakSpriteId = SPRITE_HOOK_WEAK;
}
float ClampedAlpha = 1;
if(g_Config.m_ClNameplatesAlways == 0)
ClampedAlpha = clamp(1 - std::pow(distance(m_pClient->m_Controls.m_aTargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
if(OtherTeam && !ForceAlpha)
StrongWeakStatusColor.a = g_Config.m_ClShowOthersAlpha / 100.0f;
else if(g_Config.m_ClNameplatesAlways == 0)
StrongWeakStatusColor.a = clamp(1 - std::pow(distance(m_pClient->m_Controls.m_aTargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
else
StrongWeakStatusColor.a = ClampedAlpha;
StrongWeakStatusColor.a = 1.0f;
StrongWeakStatusColor.a *= Alpha;
Graphics()->SetColor(StrongWeakStatusColor);
float ScaleX, ScaleY;
RenderTools()->SelectSprite(StrongWeakSpriteId);
RenderTools()->GetSpriteScale(StrongWeakSpriteId, ScaleX, ScaleY);
TextRender()->TextColor(StrongWeakStatusColor);
const float StrongWeakImgSize = 40.0f;
YOffset -= StrongWeakImgSize * ScaleY;
RenderTools()->DrawSprite(Position.x, YOffset + (StrongWeakImgSize / 2.0f) * ScaleY, StrongWeakImgSize);
Graphics()->QuadsEnd();
@ -274,8 +256,7 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
YOffset -= FontSize;
char aBuf[12];
str_format(aBuf, sizeof(aBuf), "%d", Other.m_ExtendedData.m_StrongWeakId);
float XOffset = TextRender()->TextWidth(FontSize, aBuf, -1, -1.0f) / 2.0f;
TextRender()->Text(Position.x - XOffset, YOffset, FontSize, aBuf, -1.0f);
TextRender()->Text(Position.x - TextRender()->TextWidth(FontSize, aBuf) / 2.0f, YOffset, FontSize, aBuf);
}
}
}
@ -320,28 +301,24 @@ void CNamePlates::OnRender()
continue;
}
vec2 *pRenderPos;
if(m_pClient->m_aClients[i].m_SpecCharPresent)
{
// Each player can also have a spec char whose nameplate is displayed independently
pRenderPos = &m_pClient->m_aClients[i].m_SpecChar;
const vec2 RenderPos = m_pClient->m_aClients[i].m_SpecChar;
// don't render offscreen
if(!(pRenderPos->x < ScreenX0) && !(pRenderPos->x > ScreenX1) && !(pRenderPos->y < ScreenY0) && !(pRenderPos->y > ScreenY1))
if(in_range(RenderPos.x, ScreenX0, ScreenX1) && in_range(RenderPos.y, ScreenY0, ScreenY1))
{
RenderNameplatePos(m_pClient->m_aClients[i].m_SpecChar, pInfo, 0.4f, true);
RenderNameplate(RenderPos, pInfo, 0.4f, true);
}
}
if(m_pClient->m_Snap.m_aCharacters[i].m_Active)
{
// Only render nameplates for active characters
pRenderPos = &m_pClient->m_aClients[i].m_RenderPos;
const vec2 RenderPos = m_pClient->m_aClients[i].m_RenderPos;
// don't render offscreen
if(!(pRenderPos->x < ScreenX0) && !(pRenderPos->x > ScreenX1) && !(pRenderPos->y < ScreenY0) && !(pRenderPos->y > ScreenY1))
if(in_range(RenderPos.x, ScreenX0, ScreenX1) && in_range(RenderPos.y, ScreenY0, ScreenY1))
{
RenderNameplate(
&m_pClient->m_Snap.m_aCharacters[i].m_Prev,
&m_pClient->m_Snap.m_aCharacters[i].m_Cur,
pInfo);
RenderNameplate(RenderPos, pInfo, 1.0f, false);
}
}
}
@ -352,7 +329,7 @@ void CNamePlates::ResetNamePlates()
for(auto &NamePlate : m_aNamePlates)
{
TextRender()->DeleteTextContainer(NamePlate.m_NameTextContainerIndex);
TextRender()->DeleteTextContainer(NamePlate.m_ClanNameTextContainerIndex);
TextRender()->DeleteTextContainer(NamePlate.m_ClanTextContainerIndex);
NamePlate.Reset();
}

View file

@ -22,31 +22,24 @@ struct SPlayerNamePlate
void Reset()
{
m_NameTextContainerIndex.Reset();
m_ClanNameTextContainerIndex.Reset();
m_aName[0] = 0;
m_aClanName[0] = 0;
m_NameTextWidth = m_ClanNameTextWidth = 0.f;
m_NameTextFontSize = m_ClanNameTextFontSize = 0;
m_ClanTextContainerIndex.Reset();
m_aName[0] = '\0';
m_aClan[0] = '\0';
m_NameTextFontSize = m_ClanTextFontSize = 0.0f;
}
char m_aName[MAX_NAME_LENGTH];
float m_NameTextWidth;
STextContainerIndex m_NameTextContainerIndex;
float m_NameTextFontSize;
char m_aClanName[MAX_CLAN_LENGTH];
float m_ClanNameTextWidth;
STextContainerIndex m_ClanNameTextContainerIndex;
float m_ClanNameTextFontSize;
char m_aClan[MAX_CLAN_LENGTH];
STextContainerIndex m_ClanTextContainerIndex;
float m_ClanTextFontSize;
};
class CNamePlates : public CComponent
{
void RenderNameplate(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPlayerInfo);
void RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pPlayerInfo, float Alpha, bool ForceAlpha = false);
void RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlayerInfo, float Alpha, bool ForceAlpha);
SPlayerNamePlate m_aNamePlates[MAX_CLIENTS];