Make gameclient m_Sixup an array for dummy

This commit is contained in:
ChillerDragon 2024-08-15 15:25:28 +08:00
parent f057898ce0
commit 7cffdf40b6
6 changed files with 37 additions and 32 deletions

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@ -390,7 +390,7 @@ public:
virtual int ClientVersion7() const = 0; virtual int ClientVersion7() const = 0;
virtual void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) = 0; virtual void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId, int Conn) = 0;
virtual int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) = 0; virtual int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) = 0;
virtual int TranslateSnap(class CSnapshot *pSnapDstSix, class CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) = 0; virtual int TranslateSnap(class CSnapshot *pSnapDstSix, class CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) = 0;
}; };

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@ -823,14 +823,14 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
{ {
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{ {
const char *pPartName = LineAuthor.m_Sixup.m_aaSkinPartNames[Part]; const char *pPartName = LineAuthor.m_Sixup[g_Config.m_ClDummy].m_aaSkinPartNames[Part];
int Id = m_pClient->m_Skins7.FindSkinPart(Part, pPartName, false); int Id = m_pClient->m_Skins7.FindSkinPart(Part, pPartName, false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, Id); const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, Id);
if(LineAuthor.m_Sixup.m_aUseCustomColors[Part]) if(LineAuthor.m_Sixup[g_Config.m_ClDummy].m_aUseCustomColors[Part])
{ {
pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture; pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture;
pCurrentLine->m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor( pCurrentLine->m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(
LineAuthor.m_Sixup.m_aSkinPartColors[Part], LineAuthor.m_Sixup[g_Config.m_ClDummy].m_aSkinPartColors[Part],
Part == protocol7::SKINPART_MARKING); Part == protocol7::SKINPART_MARKING);
} }
else else

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@ -5,6 +5,7 @@
#include <limits> #include <limits>
#include <engine/client/checksum.h> #include <engine/client/checksum.h>
#include <engine/client/enums.h>
#include <engine/demo.h> #include <engine/demo.h>
#include <engine/editor.h> #include <engine/editor.h>
#include <engine/engine.h> #include <engine/engine.h>
@ -2373,11 +2374,14 @@ void CGameClient::CClientData::Reset()
m_Country = -1; m_Country = -1;
m_aSkinName[0] = '\0'; m_aSkinName[0] = '\0';
m_SkinColor = 0; m_SkinColor = 0;
for(auto &Info : m_Sixup)
{
for(int i = 0; i < protocol7::NUM_SKINPARTS; ++i) for(int i = 0; i < protocol7::NUM_SKINPARTS; ++i)
{ {
m_Sixup.m_aaSkinPartNames[i][0] = '\0'; Info.m_aaSkinPartNames[i][0] = '\0';
m_Sixup.m_aUseCustomColors[i] = 0; Info.m_aUseCustomColors[i] = 0;
m_Sixup.m_aSkinPartColors[i] = 0; Info.m_aSkinPartColors[i] = 0;
}
} }
m_Team = 0; m_Team = 0;
m_Emoticon = 0; m_Emoticon = 0;
@ -2503,11 +2507,11 @@ bool CGameClient::GotWantedSkin7(bool Dummy)
for(int SkinPart = 0; SkinPart < protocol7::NUM_SKINPARTS; SkinPart++) for(int SkinPart = 0; SkinPart < protocol7::NUM_SKINPARTS; SkinPart++)
{ {
if(str_comp(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup.m_aaSkinPartNames[SkinPart], apSkinPartsPtr[SkinPart])) if(str_comp(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup[g_Config.m_ClDummy].m_aaSkinPartNames[SkinPart], apSkinPartsPtr[SkinPart]))
return false; return false;
if(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup.m_aUseCustomColors[SkinPart] != aUCCVars[SkinPart]) if(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup[g_Config.m_ClDummy].m_aUseCustomColors[SkinPart] != aUCCVars[SkinPart])
return false; return false;
if(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup.m_aSkinPartColors[SkinPart] != aColorVars[SkinPart]) if(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup[g_Config.m_ClDummy].m_aSkinPartColors[SkinPart] != aColorVars[SkinPart])
return false; return false;
} }

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@ -7,6 +7,7 @@
#include <base/color.h> #include <base/color.h>
#include <base/vmath.h> #include <base/vmath.h>
#include <engine/client.h> #include <engine/client.h>
#include <engine/client/enums.h>
#include <engine/console.h> #include <engine/console.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>
@ -449,7 +450,7 @@ public:
}; };
// 0.7 Skin // 0.7 Skin
CSixup m_Sixup; CSixup m_Sixup[NUM_DUMMIES];
}; };
CClientData m_aClients[MAX_CLIENTS]; CClientData m_aClients[MAX_CLIENTS];
@ -509,8 +510,8 @@ public:
void OnConsoleInit() override; void OnConsoleInit() override;
void OnStateChange(int NewState, int OldState) override; void OnStateChange(int NewState, int OldState) override;
template<typename T> template<typename T>
void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId); void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn);
void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override; void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId, int Conn) override;
int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override; int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override;
void *TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn); void *TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn);
int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override; int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override;

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@ -79,18 +79,18 @@ void CGameClient::DoTeamChangeMessage7(const char *pName, int ClientId, int Team
} }
template<typename T> template<typename T>
void CGameClient::ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId) void CGameClient::ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)
{ {
CClientData *pClient = &m_aClients[ClientId]; CClientData *pClient = &m_aClients[ClientId];
char *apSkinPartsPtr[protocol7::NUM_SKINPARTS]; char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{ {
str_utf8_copy_num(pClient->m_Sixup.m_aaSkinPartNames[Part], pMsg->m_apSkinPartNames[Part], sizeof(pClient->m_Sixup.m_aaSkinPartNames[Part]), protocol7::MAX_SKIN_LENGTH); str_utf8_copy_num(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], pMsg->m_apSkinPartNames[Part], sizeof(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part]), protocol7::MAX_SKIN_LENGTH);
apSkinPartsPtr[Part] = pClient->m_Sixup.m_aaSkinPartNames[Part]; apSkinPartsPtr[Part] = pClient->m_Sixup[Conn].m_aaSkinPartNames[Part];
pClient->m_Sixup.m_aUseCustomColors[Part] = pMsg->m_aUseCustomColors[Part]; pClient->m_Sixup[Conn].m_aUseCustomColors[Part] = pMsg->m_aUseCustomColors[Part];
pClient->m_Sixup.m_aSkinPartColors[Part] = pMsg->m_aSkinPartColors[Part]; pClient->m_Sixup[Conn].m_aSkinPartColors[Part] = pMsg->m_aSkinPartColors[Part];
} }
m_Skins7.ValidateSkinParts(apSkinPartsPtr, pClient->m_Sixup.m_aUseCustomColors, pClient->m_Sixup.m_aSkinPartColors, m_pClient->m_TranslationContext.m_GameFlags); m_Skins7.ValidateSkinParts(apSkinPartsPtr, pClient->m_Sixup[Conn].m_aUseCustomColors, pClient->m_Sixup[Conn].m_aSkinPartColors, m_pClient->m_TranslationContext.m_GameFlags);
if(time_season() == SEASON_XMAS) if(time_season() == SEASON_XMAS)
{ {
@ -102,9 +102,9 @@ void CGameClient::ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId)
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{ {
int Id = m_Skins7.FindSkinPart(Part, pClient->m_Sixup.m_aaSkinPartNames[Part], false); int Id = m_Skins7.FindSkinPart(Part, pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_Skins7.GetSkinPart(Part, Id); const CSkins7::CSkinPart *pSkinPart = m_Skins7.GetSkinPart(Part, Id);
if(pClient->m_Sixup.m_aUseCustomColors[Part]) if(pClient->m_Sixup[Conn].m_aUseCustomColors[Part])
{ {
pClient->m_SkinInfo.m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture; pClient->m_SkinInfo.m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture;
pClient->m_SkinInfo.m_Sixup.m_aColors[Part] = m_Skins7.GetColor(pMsg->m_aSkinPartColors[Part], Part == protocol7::SKINPART_MARKING); pClient->m_SkinInfo.m_Sixup.m_aColors[Part] = m_Skins7.GetColor(pMsg->m_aSkinPartColors[Part], Part == protocol7::SKINPART_MARKING);
@ -116,15 +116,15 @@ void CGameClient::ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId)
} }
if(pClient->m_SkinInfo.m_Sixup.m_HatTexture.IsValid()) if(pClient->m_SkinInfo.m_Sixup.m_HatTexture.IsValid())
{ {
if(Part == protocol7::SKINPART_BODY && str_comp(pClient->m_Sixup.m_aaSkinPartNames[Part], "standard")) if(Part == protocol7::SKINPART_BODY && str_comp(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], "standard"))
pClient->m_SkinInfo.m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM); pClient->m_SkinInfo.m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
if(Part == protocol7::SKINPART_DECORATION && !str_comp(pClient->m_Sixup.m_aaSkinPartNames[Part], "twinbopp")) if(Part == protocol7::SKINPART_DECORATION && !str_comp(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], "twinbopp"))
pClient->m_SkinInfo.m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM); pClient->m_SkinInfo.m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
} }
} }
} }
void CGameClient::ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) void CGameClient::ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId, int Conn)
{ {
char aSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE]; char aSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
protocol7::CNetMsg_Sv_SkinChange Msg; protocol7::CNetMsg_Sv_SkinChange Msg;
@ -136,7 +136,7 @@ void CGameClient::ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientIn
Msg.m_aUseCustomColors[Part] = pObj->m_aUseCustomColors[Part]; Msg.m_aUseCustomColors[Part] = pObj->m_aUseCustomColors[Part];
Msg.m_aSkinPartColors[Part] = pObj->m_aSkinPartColors[Part]; Msg.m_aSkinPartColors[Part] = pObj->m_aSkinPartColors[Part];
} }
ApplySkin7InfoFromGameMsg(&Msg, ClientId); ApplySkin7InfoFromGameMsg(&Msg, ClientId, Conn);
} }
void *CGameClient::TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn) void *CGameClient::TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
@ -293,7 +293,7 @@ void *CGameClient::TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
CTranslationContext::CClientData &Client = m_pClient->m_TranslationContext.m_aClients[pMsg7->m_ClientId]; CTranslationContext::CClientData &Client = m_pClient->m_TranslationContext.m_aClients[pMsg7->m_ClientId];
Client.m_Active = true; Client.m_Active = true;
ApplySkin7InfoFromGameMsg(pMsg7, pMsg7->m_ClientId); ApplySkin7InfoFromGameMsg(pMsg7, pMsg7->m_ClientId, Conn);
// skin will be moved to the 0.6 snap by the translation context // skin will be moved to the 0.6 snap by the translation context
// and we drop the game message // and we drop the game message
return nullptr; return nullptr;
@ -495,7 +495,7 @@ void *CGameClient::TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
str_copy(Client.m_aName, pMsg7->m_pName); str_copy(Client.m_aName, pMsg7->m_pName);
str_copy(Client.m_aClan, pMsg7->m_pClan); str_copy(Client.m_aClan, pMsg7->m_pClan);
Client.m_Country = pMsg7->m_Country; Client.m_Country = pMsg7->m_Country;
ApplySkin7InfoFromGameMsg(pMsg7, pMsg7->m_ClientId); ApplySkin7InfoFromGameMsg(pMsg7, pMsg7->m_ClientId, Conn);
if(m_pClient->m_TranslationContext.m_aLocalClientId[Conn] == -1) if(m_pClient->m_TranslationContext.m_aLocalClientId[Conn] == -1)
return nullptr; return nullptr;
if(pMsg7->m_Silent || pMsg7->m_Local) if(pMsg7->m_Silent || pMsg7->m_Local)

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@ -466,7 +466,7 @@ int CGameClient::TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven,
IntsToStr(pInfo->m_aClan, 3, Client.m_aClan, std::size(Client.m_aClan)); IntsToStr(pInfo->m_aClan, 3, Client.m_aClan, std::size(Client.m_aClan));
Client.m_Country = pInfo->m_Country; Client.m_Country = pInfo->m_Country;
ApplySkin7InfoFromSnapObj(pInfo, ClientId); ApplySkin7InfoFromSnapObj(pInfo, ClientId, Conn);
} }
else if(pItem7->Type() == protocol7::NETOBJTYPE_DE_GAMEINFO) else if(pItem7->Type() == protocol7::NETOBJTYPE_DE_GAMEINFO)
{ {
@ -524,9 +524,9 @@ int CGameClient::OnDemoRecSnap7(CSnapshot *pFrom, CSnapshot *pTo, int Conn)
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{ {
StrToInts(ClientInfoObj.m_aaSkinPartNames[Part], 6, m_aClients[i].m_Sixup.m_aaSkinPartNames[Part]); StrToInts(ClientInfoObj.m_aaSkinPartNames[Part], 6, m_aClients[i].m_Sixup[Conn].m_aaSkinPartNames[Part]);
ClientInfoObj.m_aUseCustomColors[Part] = m_aClients[i].m_Sixup.m_aUseCustomColors[Part]; ClientInfoObj.m_aUseCustomColors[Part] = m_aClients[i].m_Sixup[Conn].m_aUseCustomColors[Part];
ClientInfoObj.m_aSkinPartColors[Part] = m_aClients[i].m_Sixup.m_aSkinPartColors[Part]; ClientInfoObj.m_aSkinPartColors[Part] = m_aClients[i].m_Sixup[Conn].m_aSkinPartColors[Part];
} }
mem_copy(pItem, &ClientInfoObj, sizeof(protocol7::CNetObj_De_ClientInfo)); mem_copy(pItem, &ClientInfoObj, sizeof(protocol7::CNetObj_De_ClientInfo));