diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp index 8c20c73bc..a82447be1 100644 --- a/src/game/client/components/menus_ingame.cpp +++ b/src/game/client/components/menus_ingame.cpp @@ -20,6 +20,7 @@ #include #include #include +#include #include #include "menus.h" @@ -450,14 +451,30 @@ void CMenus::RenderServerInfo(CUIRect MainView) } // motd - Motd.HSplitTop(10.0f, 0, &Motd); + const float MotdFontSize = 16.0f; + Motd.HSplitTop(10.0f, nullptr, &Motd); Motd.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f); - Motd.Margin(5.0f, &Motd); - y = 0.0f; - x = 5.0f; - TextRender()->Text(0, Motd.x + x, Motd.y + y, 32, Localize("MOTD"), -1.0f); - y += 32.0f + 5.0f; - TextRender()->Text(0, Motd.x + x, Motd.y + y, 16, m_pClient->m_Motd.m_aServerMotd, Motd.w); + Motd.HMargin(5.0f, &Motd); + Motd.VMargin(10.0f, &Motd); + + CUIRect MotdHeader; + Motd.HSplitTop(2.0f * MotdFontSize, &MotdHeader, &Motd); + Motd.HSplitTop(5.0f, nullptr, &Motd); + TextRender()->Text(nullptr, MotdHeader.x, MotdHeader.y, 2.0f * MotdFontSize, Localize("MOTD"), -1.0f); + + static CScrollRegion s_ScrollRegion; + vec2 ScrollOffset(0.0f, 0.0f); + CScrollRegionParams ScrollParams; + ScrollParams.m_ScrollUnit = 5 * MotdFontSize; + s_ScrollRegion.Begin(&Motd, &ScrollOffset, &ScrollParams); + Motd.y += ScrollOffset.y; + + CUIRect MotdTextArea; + Motd.HSplitTop((str_countchr(m_pClient->m_Motd.m_aServerMotd, '\n') + 1) * MotdFontSize, &MotdTextArea, &Motd); + s_ScrollRegion.AddRect(MotdTextArea); + TextRender()->Text(nullptr, MotdTextArea.x, MotdTextArea.y, MotdFontSize, m_pClient->m_Motd.m_aServerMotd, MotdTextArea.w); + + s_ScrollRegion.End(); } bool CMenus::RenderServerControlServer(CUIRect MainView)