diff --git a/src/game/client/menu.cpp b/src/game/client/menu.cpp index 336a3f430..128965851 100644 --- a/src/game/client/menu.cpp +++ b/src/game/client/menu.cpp @@ -542,6 +542,9 @@ int ui_do_edit_box(void *id, float x, float y, float w, float h, char *str, int int c = input::last_char(); int k = input::last_key(); int len = strlen(str); + + if (c) + dbg_msg("menu", "c: %i", c); if (c >= 32 && c < 128) { @@ -1015,22 +1018,22 @@ static int editor_screen_render() gfx_quads_begin(); gfx_quads_setcolor(0,0,0,0.5); gfx_quads_drawTL(700,35*i+20,1,30); - gfx_quads_drawTL(700+45*(current_font->m_CharEndTable[s[0]]-current_font->m_CharStartTable[s[0]]),35*i+20,1,30); + gfx_quads_drawTL(700+45*(current_font->m_CharEndTable[(int)s[0]]-current_font->m_CharStartTable[(int)s[0]]),35*i+20,1,30); gfx_quads_end(); // less if (ui_do_button((void *)(200 + i * 2), "", 0, 650, 35 * i + 10 + 15, 16, 16, draw_single_part_button, (void *)slider_big_arrow_left)) { - current_font->m_CharStartTable[s[0]] -= 0.01; + current_font->m_CharStartTable[(int)s[0]] -= 0.01; } // more if (ui_do_button((void *)(200 + i * 2 + 1), "", 0, 666, 35 * i + 10 + 15, 16, 16, draw_single_part_button, (void *)slider_big_arrow_right)) { - current_font->m_CharStartTable[s[0]] += 0.01; + current_font->m_CharStartTable[(int)s[0]] += 0.01; } char num[16]; - sprintf(num, "(%f)", current_font->m_CharStartTable[s[0]]); + sprintf(num, "(%f)", current_font->m_CharStartTable[(int)s[0]]); ui_do_label(645, 35 * i + 40, num, 12); @@ -1039,16 +1042,16 @@ static int editor_screen_render() // less if (ui_do_button((void *)(300 + i * 2), "", 0, 750, 35 * i + 10 + 15, 16, 16, draw_single_part_button, (void *)slider_big_arrow_left)) { - current_font->m_CharEndTable[s[0]] -= 0.01; + current_font->m_CharEndTable[(int)s[0]] -= 0.01; } // more if (ui_do_button((void *)(300 + i * 2 + 1), "", 0, 766, 35 * i + 10 + 15, 16, 16, draw_single_part_button, (void *)slider_big_arrow_right)) { - current_font->m_CharEndTable[s[0]] += 0.01; + current_font->m_CharEndTable[(int)s[0]] += 0.01; } - sprintf(num, "(%f)", current_font->m_CharEndTable[s[0]]); + sprintf(num, "(%f)", current_font->m_CharEndTable[(int)s[0]]); ui_do_label(745, 35 * i + 40, num, 12); } @@ -1117,12 +1120,15 @@ static int menu_render(netaddr4 *server_address) ui_do_label(20.0f, 600.0f-40.0f, "Version: " TEEWARS_VERSION, 36); } - if (screen == 0) - return main_screen_render(server_address); - else if (screen == 1) + switch (screen) + { + case 1: return settings_screen_render(); - else if (screen == 2) + case 2: return editor_screen_render(); + default: + return main_screen_render(server_address); + } } void modmenu_init() diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 769a250f2..df17169c1 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -1429,7 +1429,7 @@ public: } } } - else if (input.activeweapon && iactiveweapon != (input.activeweapon & ~0x80000000)) + else if (input.activeweapon && (unsigned int)iactiveweapon != (input.activeweapon & ~0x80000000)) { input.activeweapon &= ~0x80000000; // check which weapon to activate