diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index 54a567214..a92f15dfc 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -651,8 +651,8 @@ bool CMenus::RenderFilterHeader(CUIRect View, int FilterIndex) { Switch = true; // switch later, to make sure we haven't clicked one of the filter buttons (edit...) } - Button.Margin(2.0f, &Button); View.VSplitLeft(20.0f, &Button, &View); + Button.Margin(2.0f, &Button); DoIcon(IMAGE_MENUICONS, pFilter->Extended() ? SPRITE_MENU_EXPANDED : SPRITE_MENU_COLLAPSED, &Button); // split buttons from label