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Make the text's color lerping safer
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@ -30,5 +30,8 @@ void main()
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float RealAlpha = (textOutlineFrag.a + textColor.a);
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float RealAlpha = (textOutlineFrag.a + textColor.a);
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// simply add the color we will loose through blending
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// simply add the color we will loose through blending
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if(RealAlpha > 0.0)
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FragClr = vec4(finalFragColor / RealAlpha, RealAlpha);
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FragClr = vec4(finalFragColor / RealAlpha, RealAlpha);
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else
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FragClr = vec4(0.0, 0.0, 0.0, 0.0);
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}
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}
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