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fixed so that the components are reset on connect
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parent
646635ec84
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@ -207,6 +207,9 @@ void GAMECLIENT::on_init()
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else
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else
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load_sounds_thread((void*)1);
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load_sounds_thread((void*)1);
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for(int i = 0; i < all.num; i++)
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all.components[i]->on_reset();
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int64 end = time_get();
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int64 end = time_get();
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dbg_msg("", "%f.2ms", ((end-start)*1000)/(float)time_freq());
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dbg_msg("", "%f.2ms", ((end-start)*1000)/(float)time_freq());
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@ -264,7 +267,10 @@ void GAMECLIENT::on_connected()
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render_tilemap_generate_skip();
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render_tilemap_generate_skip();
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for(int i = 0; i < all.num; i++)
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for(int i = 0; i < all.num; i++)
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{
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all.components[i]->on_mapload();
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all.components[i]->on_mapload();
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all.components[i]->on_reset();
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}
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// send the inital info
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// send the inital info
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send_info(true);
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send_info(true);
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