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Only update serverinfo when needed
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parent
7f0589bff7
commit
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@ -188,6 +188,7 @@ public:
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virtual void SetTimeoutProtected(int ClientID) = 0;
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virtual void SetErrorShutdown(const char *pReason) = 0;
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virtual void ExpireServerInfo() = 0;
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virtual char *GetMapName() = 0;
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};
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@ -1265,6 +1265,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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m_aClients[ClientID].m_State = CClient::STATE_INGAME;
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GameServer()->OnClientEnter(ClientID);
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ExpireServerInfo();
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}
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}
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else if(Msg == NETMSG_INPUT)
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@ -1546,6 +1547,8 @@ void CServer::CCache::Clear()
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void CServer::CacheServerInfo(CCache *pCache, int Type, bool SendClients)
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{
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pCache->Clear();
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// One chance to improve the protocol!
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CPacker p;
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char aBuf[128];
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@ -1786,8 +1789,19 @@ void CServer::SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool Sen
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}
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}
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void CServer::UpdateServerInfo()
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void CServer::ExpireServerInfo()
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{
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m_ServerInfoNeedsUpdate = true;
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}
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void CServer::UpdateServerInfo(bool Resend)
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{
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for(int i = 0; i < 3; i++)
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for(int j = 0; j < 2; j++)
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CacheServerInfo(&m_ServerInfoCache[i * 2 + j], i, j);
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if(Resend)
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{
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for(int i = 0; i < MAX_CLIENTS; ++i)
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{
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if(m_aClients[i].m_State != CClient::STATE_EMPTY)
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@ -1795,8 +1809,10 @@ void CServer::UpdateServerInfo()
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SendServerInfo(m_NetServer.ClientAddr(i), -1, SERVERINFO_INGAME, false);
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}
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}
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}
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}
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m_ServerInfoNeedsUpdate = false;
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}
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void CServer::PumpNetwork()
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{
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@ -2001,6 +2017,7 @@ int CServer::Run()
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m_Lastheartbeat = 0;
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m_GameStartTime = time_get();
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UpdateServerInfo();
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while(m_RunServer)
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{
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if(NonActive)
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@ -2041,7 +2058,7 @@ int CServer::Run()
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{
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break;
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}
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UpdateServerInfo();
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UpdateServerInfo(true);
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}
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else
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{
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@ -2145,14 +2162,8 @@ int CServer::Run()
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// master server stuff
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m_Register.RegisterUpdate(m_NetServer.NetType());
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for(int i = 0; i < 3; i++)
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{
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for(int j = 0; j < 2; j++)
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{
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m_ServerInfoCache[i * 2 + j].Clear();
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CacheServerInfo(&m_ServerInfoCache[i * 2 + j], i, j);
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}
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}
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if(m_ServerInfoNeedsUpdate)
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UpdateServerInfo();
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if(!NonActive)
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PumpNetwork();
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@ -2792,7 +2803,7 @@ void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserD
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{
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pfnCallback(pResult, pCallbackUserData);
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if(pResult->NumArguments())
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((CServer *)pUserData)->UpdateServerInfo();
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((CServer *)pUserData)->UpdateServerInfo(true);
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}
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void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
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@ -309,11 +309,13 @@ public:
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void Clear();
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};
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CCache m_ServerInfoCache[3 * 2];
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bool m_ServerInfoNeedsUpdate;
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void ExpireServerInfo();
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void CacheServerInfo(CCache *pCache, int Type, bool SendClients);
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void SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool SendClients);
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void SendServerInfoConnless(const NETADDR *pAddr, int Token, int Type);
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void UpdateServerInfo();
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void UpdateServerInfo(bool Resend = false);
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void PumpNetwork();
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@ -1837,6 +1837,8 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
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pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
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pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
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Server()->ExpireServerInfo();
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}
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else if (MsgID == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused)
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{
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@ -1955,6 +1957,8 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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CNetMsg_Sv_ReadyToEnter m;
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Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
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}
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Server()->ExpireServerInfo();
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}
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}
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