Only update serverinfo when needed

This commit is contained in:
Learath2 2019-11-03 01:07:10 +01:00
parent 7f0589bff7
commit 79e4651d5b
4 changed files with 37 additions and 19 deletions

View file

@ -188,6 +188,7 @@ public:
virtual void SetTimeoutProtected(int ClientID) = 0;
virtual void SetErrorShutdown(const char *pReason) = 0;
virtual void ExpireServerInfo() = 0;
virtual char *GetMapName() = 0;
};

View file

@ -1265,6 +1265,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
m_aClients[ClientID].m_State = CClient::STATE_INGAME;
GameServer()->OnClientEnter(ClientID);
ExpireServerInfo();
}
}
else if(Msg == NETMSG_INPUT)
@ -1546,6 +1547,8 @@ void CServer::CCache::Clear()
void CServer::CacheServerInfo(CCache *pCache, int Type, bool SendClients)
{
pCache->Clear();
// One chance to improve the protocol!
CPacker p;
char aBuf[128];
@ -1786,7 +1789,18 @@ void CServer::SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool Sen
}
}
void CServer::UpdateServerInfo()
void CServer::ExpireServerInfo()
{
m_ServerInfoNeedsUpdate = true;
}
void CServer::UpdateServerInfo(bool Resend)
{
for(int i = 0; i < 3; i++)
for(int j = 0; j < 2; j++)
CacheServerInfo(&m_ServerInfoCache[i * 2 + j], i, j);
if(Resend)
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
@ -1797,6 +1811,8 @@ void CServer::UpdateServerInfo()
}
}
m_ServerInfoNeedsUpdate = false;
}
void CServer::PumpNetwork()
{
@ -2001,6 +2017,7 @@ int CServer::Run()
m_Lastheartbeat = 0;
m_GameStartTime = time_get();
UpdateServerInfo();
while(m_RunServer)
{
if(NonActive)
@ -2041,7 +2058,7 @@ int CServer::Run()
{
break;
}
UpdateServerInfo();
UpdateServerInfo(true);
}
else
{
@ -2145,14 +2162,8 @@ int CServer::Run()
// master server stuff
m_Register.RegisterUpdate(m_NetServer.NetType());
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 2; j++)
{
m_ServerInfoCache[i * 2 + j].Clear();
CacheServerInfo(&m_ServerInfoCache[i * 2 + j], i, j);
}
}
if(m_ServerInfoNeedsUpdate)
UpdateServerInfo();
if(!NonActive)
PumpNetwork();
@ -2792,7 +2803,7 @@ void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserD
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CServer *)pUserData)->UpdateServerInfo();
((CServer *)pUserData)->UpdateServerInfo(true);
}
void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)

View file

@ -309,11 +309,13 @@ public:
void Clear();
};
CCache m_ServerInfoCache[3 * 2];
bool m_ServerInfoNeedsUpdate;
void ExpireServerInfo();
void CacheServerInfo(CCache *pCache, int Type, bool SendClients);
void SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool SendClients);
void SendServerInfoConnless(const NETADDR *pAddr, int Token, int Type);
void UpdateServerInfo();
void UpdateServerInfo(bool Resend = false);
void PumpNetwork();

View file

@ -1837,6 +1837,8 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
Server()->ExpireServerInfo();
}
else if (MsgID == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused)
{
@ -1955,6 +1957,8 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
CNetMsg_Sv_ReadyToEnter m;
Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
}
Server()->ExpireServerInfo();
}
}