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Update config_variables.h
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@ -587,7 +587,7 @@ MACRO_CONFIG_INT(SvDefaultTimerType, sv_default_timer_type, 0, 0, 3, CFGFLAG_SER
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// these might need some fine tuning
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// these might need some fine tuning
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MACRO_CONFIG_INT(SvChatInitialDelay, sv_chat_initial_delay, 0, 0, 360, CFGFLAG_SERVER, "The time in seconds before the first message can be sent")
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MACRO_CONFIG_INT(SvChatInitialDelay, sv_chat_initial_delay, 0, 0, 360, CFGFLAG_SERVER, "The time in seconds before the first message can be sent")
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MACRO_CONFIG_INT(SvChatPenalty, sv_chat_penalty, 250, 50, 1000, CFGFLAG_SERVER, "chat score will be increased by this on every message, and decremented by 1 on every tick.")
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MACRO_CONFIG_INT(SvChatPenalty, sv_chat_penalty, 250, 50, 1000, CFGFLAG_SERVER, "chat score will be increased by this on every message, and decremented by 1 on every tick.")
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MACRO_CONFIG_INT(SvChatThreshold, sv_chat_threshold, 1000, 50, 10000, CFGFLAG_SERVER, "if chats core exceeds this, the player will be muted for sv_spam_mute_duration seconds")
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MACRO_CONFIG_INT(SvChatThreshold, sv_chat_threshold, 1000, 50, 10000, CFGFLAG_SERVER, "if chats score exceeds this, the player will be muted for sv_spam_mute_duration seconds")
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MACRO_CONFIG_INT(SvSpamMuteDuration, sv_spam_mute_duration, 60, 0, 3600, CFGFLAG_SERVER, "how many seconds to mute, if player triggers mute on spam. 0 = off")
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MACRO_CONFIG_INT(SvSpamMuteDuration, sv_spam_mute_duration, 60, 0, 3600, CFGFLAG_SERVER, "how many seconds to mute, if player triggers mute on spam. 0 = off")
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MACRO_CONFIG_INT(SvShutdownWhenEmpty, sv_shutdown_when_empty, 0, 0, 1, CFGFLAG_SERVER, "Shutdown server as soon as no one is on it anymore")
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MACRO_CONFIG_INT(SvShutdownWhenEmpty, sv_shutdown_when_empty, 0, 0, 1, CFGFLAG_SERVER, "Shutdown server as soon as no one is on it anymore")
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