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https://github.com/ddnet/ddnet.git
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major restructuring of the controls settings page
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parent
35a1252607
commit
78d129c051
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@ -31,6 +31,7 @@ class MENUS : public COMPONENT
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static float ui_do_scrollbar_h(const void *id, const RECT *rect, float current);
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static float ui_do_scrollbar_h(const void *id, const RECT *rect, float current);
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static int ui_do_key_reader(void *id, const RECT *rect, int key);
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static int ui_do_key_reader(void *id, const RECT *rect, int key);
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static void ui_do_getbuttons(int start, int stop, RECT view);
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enum
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enum
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@ -207,22 +207,6 @@ void MENUS::render_settings_player(RECT main_view)
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typedef void (*assign_func_callback)(CONFIGURATION *config, int value);
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typedef void (*assign_func_callback)(CONFIGURATION *config, int value);
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void MENUS::render_settings_controls(RECT main_view)
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{
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RECT right_part;
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ui_vsplit_l(&main_view, 300.0f, &main_view, &right_part);
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{
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RECT button, label;
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ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
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ui_vsplit_l(&button, 110.0f, &label, &button);
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ui_do_label(&label, "Mouse sens.", 14.0f, -1);
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ui_hmargin(&button, 2.0f, &button);
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config.inp_mousesens = (int)(ui_do_scrollbar_h(&config.inp_mousesens, &button, (config.inp_mousesens-5)/500.0f)*500.0f)+5;
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//*key.key = ui_do_key_reader(key.key, &button, *key.key);
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ui_hsplit_t(&main_view, 20.0f, 0, &main_view);
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}
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typedef struct
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typedef struct
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{
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{
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const char *name;
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const char *name;
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@ -244,19 +228,42 @@ void MENUS::render_settings_controls(RECT main_view)
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{ "Rifle:", "+weapon5", 0 },
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{ "Rifle:", "+weapon5", 0 },
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{ "Next Weapon:", "+nextweapon", 0 },
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{ "Next Weapon:", "+nextweapon", 0 },
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{ "Prev. Weapon:", "+prevweapon", 0 },
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{ "Prev. Weapon:", "+prevweapon", 0 },
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{ "Emoticon:", "+emote", 0 },
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{ "Vote Yes:", "vote yes", 0 },
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{ "Vote No:", "vote no", 0 },
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{ "Chat:", "chat all", 0 },
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{ "Chat:", "chat all", 0 },
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{ "Team Chat:", "chat team", 0 },
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{ "Team Chat:", "chat team", 0 },
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{ "Emoticon:", "+emote", 0 },
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{ "Console:", "toggle_local_console", 0 },
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{ "Console:", "toggle_local_console", 0 },
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{ "Remote Console:", "toggle_remote_console", 0 },
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{ "Remote Console:", "toggle_remote_console", 0 },
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{ "Screenshot:", "screenshot", 0 },
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{ "Screenshot:", "screenshot", 0 },
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{ "Scoreboard:", "+scoreboard", 0 },
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{ "Scoreboard:", "+scoreboard", 0 },
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{ "Vote Yes:", "vote yes", 0 },
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{ "Vote No:", "vote no", 0 },
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};
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};
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const int key_count = sizeof(keys) / sizeof(KEYINFO);
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const int key_count = sizeof(keys) / sizeof(KEYINFO);
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void MENUS::ui_do_getbuttons(int start, int stop, RECT view)
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{
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for (int i = start; i < stop; i++)
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{
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KEYINFO key = keys[i];
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RECT button, label;
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ui_hsplit_t(&view, 20.0f, &button, &view);
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ui_vsplit_l(&button, 130.0f, &label, &button);
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ui_do_label(&label, key.name, 14.0f, -1);
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int oldid = key.keyid;
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int newid = ui_do_key_reader((void *)keys[i].name, &button, oldid);
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if(newid != oldid)
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{
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gameclient.binds->bind(oldid, "");
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gameclient.binds->bind(newid, keys[i].command);
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}
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ui_hsplit_t(&view, 5.0f, 0, &view);
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}
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}
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void MENUS::render_settings_controls(RECT main_view)
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{
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// this is kinda slow, but whatever
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// this is kinda slow, but whatever
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for(int keyid = 0; keyid < KEY_LAST; keyid++)
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for(int keyid = 0; keyid < KEY_LAST; keyid++)
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{
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{
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@ -272,30 +279,89 @@ void MENUS::render_settings_controls(RECT main_view)
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}
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}
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}
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}
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for (int i = 0; i < key_count; i++)
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RECT movement_settings, weapon_settings, voting_settings, chat_settings, misc_settings, reset_button;
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{
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ui_vsplit_l(&main_view, main_view.w/2-5.0f, &movement_settings, &voting_settings);
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KEYINFO key = keys[i];
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RECT button, label;
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ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
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ui_vsplit_l(&button, 110.0f, &label, &button);
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ui_do_label(&label, key.name, 14.0f, -1);
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/* movement settings */
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int oldid = key.keyid;
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int newid = ui_do_key_reader((void *)keys[i].name, &button, oldid);
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if(newid != oldid)
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{
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{
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gameclient.binds->bind(oldid, "");
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ui_hsplit_t(&movement_settings, main_view.h/2-5.0f, &movement_settings, &weapon_settings);
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gameclient.binds->bind(newid, keys[i].command);
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ui_draw_rect(&movement_settings, vec4(1,1,1,0.25f), CORNER_ALL, 10.0f);
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ui_margin(&movement_settings, 10.0f, &movement_settings);
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gfx_text(0, movement_settings.x, movement_settings.y, 14, "Movement", -1);
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ui_hsplit_t(&movement_settings, 14.0f+5.0f+10.0f, 0, &movement_settings);
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{
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RECT button, label;
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ui_hsplit_t(&movement_settings, 20.0f, &button, &movement_settings);
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ui_vsplit_l(&button, 130.0f, &label, &button);
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ui_do_label(&label, "Mouse sens.", 14.0f, -1);
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ui_hmargin(&button, 2.0f, &button);
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config.inp_mousesens = (int)(ui_do_scrollbar_h(&config.inp_mousesens, &button, (config.inp_mousesens-5)/500.0f)*500.0f)+5;
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//*key.key = ui_do_key_reader(key.key, &button, *key.key);
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ui_hsplit_t(&movement_settings, 20.0f, 0, &movement_settings);
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}
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}
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ui_hsplit_t(&main_view, 5.0f, 0, &main_view);
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ui_do_getbuttons(0, 5, movement_settings);
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}
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/* weapon settings */
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{
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ui_hsplit_t(&weapon_settings, 10.0f, 0, &weapon_settings);
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ui_draw_rect(&weapon_settings, vec4(1,1,1,0.25f), CORNER_ALL, 10.0f);
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ui_margin(&weapon_settings, 10.0f, &weapon_settings);
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gfx_text(0, weapon_settings.x, weapon_settings.y, 14, "Weapon", -1);
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ui_hsplit_t(&weapon_settings, 14.0f+5.0f+10.0f, 0, &weapon_settings);
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ui_do_getbuttons(5, 12, weapon_settings);
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}
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/* voting settings */
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{
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ui_vsplit_l(&voting_settings, 10.0f, 0, &voting_settings);
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ui_hsplit_t(&voting_settings, main_view.h/4-5.0f, &voting_settings, &chat_settings);
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ui_draw_rect(&voting_settings, vec4(1,1,1,0.25f), CORNER_ALL, 10.0f);
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ui_margin(&voting_settings, 10.0f, &voting_settings);
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gfx_text(0, voting_settings.x, voting_settings.y, 14, "Voting", -1);
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ui_hsplit_t(&voting_settings, 14.0f+5.0f+10.0f, 0, &voting_settings);
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ui_do_getbuttons(12, 14, voting_settings);
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}
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/* chat settings */
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{
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ui_hsplit_t(&chat_settings, 10.0f, 0, &chat_settings);
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ui_hsplit_t(&chat_settings, main_view.h/4-10.0f, &chat_settings, &misc_settings);
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ui_draw_rect(&chat_settings, vec4(1,1,1,0.25f), CORNER_ALL, 10.0f);
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ui_margin(&chat_settings, 10.0f, &chat_settings);
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gfx_text(0, chat_settings.x, chat_settings.y, 14, "Chat", -1);
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ui_hsplit_t(&chat_settings, 14.0f+5.0f+10.0f, 0, &chat_settings);
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ui_do_getbuttons(14, 16, chat_settings);
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}
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/* misc settings */
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{
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ui_hsplit_t(&misc_settings, 10.0f, 0, &misc_settings);
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ui_hsplit_t(&misc_settings, main_view.h/2-5.0f-45.0f, &misc_settings, &reset_button);
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ui_draw_rect(&misc_settings, vec4(1,1,1,0.25f), CORNER_ALL, 10.0f);
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ui_margin(&misc_settings, 10.0f, &misc_settings);
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gfx_text(0, misc_settings.x, misc_settings.y, 14, "Miscellaneous", -1);
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ui_hsplit_t(&misc_settings, 14.0f+5.0f+10.0f, 0, &misc_settings);
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ui_do_getbuttons(16, 21, misc_settings);
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}
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}
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// defaults
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// defaults
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RECT button;
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ui_hsplit_t(&reset_button, 10.0f, 0, &reset_button);
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ui_hsplit_b(&right_part, 25.0f, &right_part, &button);
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ui_vsplit_l(&button, 50.0f, 0, &button);
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static int default_button = 0;
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static int default_button = 0;
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if (ui_do_button((void*)&default_button, "Reset to defaults", 0, &button, ui_draw_menu_button, 0))
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if (ui_do_button((void*)&default_button, "Reset to defaults", 0, &reset_button, ui_draw_menu_button, 0))
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gameclient.binds->set_defaults();
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gameclient.binds->set_defaults();
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}
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}
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