apply alpha to spec nameplates

This commit is contained in:
Edgar 2020-06-21 18:05:43 +02:00
parent f3466e05ba
commit 78bcc1d8fc
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GPG key ID: 8731E6C0166EAA85

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@ -113,10 +113,18 @@ void CNamePlates::RenderNameplate(
TColor.Set(rgb.r, rgb.g, rgb.b, g_Config.m_ClShowOthersAlpha / 100.0f);
}
else
{
if(!m_pClient->m_Snap.m_aCharacters[ClientID].m_Active)
{
TOutlineColor.Set(0.0f, 0.0f, 0.0f, 0.2f * g_Config.m_ClShowOthersAlpha / 100.0f);
TColor.Set(rgb.r, rgb.g, rgb.b, g_Config.m_ClShowOthersAlpha / 100.0f);
}
else
{
TOutlineColor.Set(0.0f, 0.0f, 0.0f, 0.5f*a);
TColor.Set(rgb.r, rgb.g, rgb.b, a);
}
}
if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
if(m_pClient->m_aClients[ClientID].m_Team == TEAM_RED)