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More accurate ping estimation in the scoreboard
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@ -387,6 +387,12 @@ void CClient::DirectInput(int *pInput, int Size)
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for(int i = 0; i < Size/4; i++)
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Msg.AddInt(pInput[i]);
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int PingCorrection = 0;
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int64 TagTime;
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if(m_SnapshotStorage.Get(m_AckGameTick, &TagTime, 0, 0) >= 0)
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PingCorrection = (int)(((time_get()-TagTime)*1000)/time_freq());
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Msg.AddInt(PingCorrection);
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SendMsg(&Msg, 0);
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}
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@ -418,6 +424,12 @@ void CClient::SendInput()
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for(int i = 0; i < Size/4; i++)
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Msg.AddInt(m_aInputs[m_CurrentInput].m_aData[i]);
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int PingCorrection = 0;
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int64 TagTime;
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if(m_SnapshotStorage.Get(m_AckGameTick, &TagTime, 0, 0) >= 0)
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PingCorrection = (int)(((Now-TagTime)*1000)/time_freq());
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Msg.AddInt(PingCorrection);
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m_CurrentInput++;
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m_CurrentInput%=200;
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@ -886,6 +886,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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{
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CClient::CInput *pInput;
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int64 TagTime;
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int64 Now = time_get();
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m_aClients[ClientID].m_LastAckedSnapshot = Unpacker.GetInt();
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int IntendedTick = Unpacker.GetInt();
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@ -898,14 +899,11 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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if(m_aClients[ClientID].m_LastAckedSnapshot > 0)
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m_aClients[ClientID].m_SnapRate = CClient::SNAPRATE_FULL;
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if(m_aClients[ClientID].m_Snapshots.Get(m_aClients[ClientID].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0)
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m_aClients[ClientID].m_Latency = (int)(((time_get()-TagTime)*1000)/time_freq());
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// add message to report the input timing
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// skip packets that are old
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if(IntendedTick > m_aClients[ClientID].m_LastInputTick)
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{
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int TimeLeft = ((TickStartTime(IntendedTick)-time_get())*1000) / time_freq();
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int TimeLeft = ((TickStartTime(IntendedTick)-Now)*1000) / time_freq();
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CMsgPacker Msg(NETMSG_INPUTTIMING, true);
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Msg.AddInt(IntendedTick);
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@ -925,6 +923,13 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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for(int i = 0; i < Size/4; i++)
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pInput->m_aData[i] = Unpacker.GetInt();
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int PingCorrection = clamp(Unpacker.GetInt(), 0, 50);
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if(m_aClients[ClientID].m_Snapshots.Get(m_aClients[ClientID].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0)
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{
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m_aClients[ClientID].m_Latency = (int)(((Now-TagTime)*1000)/time_freq());
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m_aClients[ClientID].m_Latency = max(0, m_aClients[ClientID].m_Latency - PingCorrection);
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}
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mem_copy(m_aClients[ClientID].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int));
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m_aClients[ClientID].m_CurrentInput++;
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