6616: fix timescore r=Robyt3 a=edg-l

Fixes the time displayed, this time i tested it quite thoroughly, i could reproduce the wrong ordering in scoreboard and the time not updating before, and fixed it now.

The previous way also had a issue with times that ended up with a value of -1, which is fixed now too

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
This commit is contained in:
bors[bot] 2023-05-18 19:36:06 +00:00 committed by GitHub
commit 7790937fa8
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 47 additions and 18 deletions

View file

@ -119,7 +119,7 @@ void CPlayer::Reset()
m_DND = false;
m_LastPause = 0;
m_Score = -1;
m_Score.reset();
// Variable initialized:
m_Last_Team = 0;
@ -183,7 +183,20 @@ void CPlayer::Tick()
if(m_ChatScore > 0)
m_ChatScore--;
Server()->SetClientScore(m_ClientID, m_Score);
int Score;
if(m_Score)
{
if(*m_Score == 9999)
Score = -10000;
else
Score = *m_Score;
}
else
{
Score = -9999;
}
Server()->SetClientScore(m_ClientID, Score);
if(m_Moderating && m_Afk)
{
@ -336,11 +349,26 @@ void CPlayer::Snap(int SnappingClient)
int SnappingClientVersion = GameServer()->GetClientVersion(SnappingClient);
int Latency = SnappingClient == SERVER_DEMO_CLIENT ? m_Latency.m_Min : GameServer()->m_apPlayers[SnappingClient]->m_aCurLatency[m_ClientID];
int Score = m_Score;
int Score;
if(m_Score)
{
// -9999 stands for no time and isn't displayed in scoreboard, so
// shift the time by a second if the player actually took 9999
// seconds to finish the map.
if(*m_Score == 9999)
Score = -10000;
else
Score = -1 * absolute(*m_Score);
}
else
{
Score = -9999;
}
// send 0 if times of others are not shown
if(SnappingClient != m_ClientID && g_Config.m_SvHideScore)
Score = -1;
Score = -9999;
if(!Server()->IsSixup(SnappingClient))
{
@ -349,10 +377,7 @@ void CPlayer::Snap(int SnappingClient)
return;
pPlayerInfo->m_Latency = Latency;
// -9999 stands for no time and isn't displayed in scoreboard, so
// shift the time by a second if the player actually took 9999
// seconds to finish the map.
pPlayerInfo->m_Score = Score == -1 ? -9999 : Score == 9999 ? -10000 : -Score;
pPlayerInfo->m_Score = Score;
pPlayerInfo->m_Local = (int)(m_ClientID == SnappingClient && (m_Paused != PAUSE_PAUSED || SnappingClientVersion >= VERSION_DDNET_OLD));
pPlayerInfo->m_ClientID = id;
pPlayerInfo->m_Team = m_Team;
@ -375,7 +400,7 @@ void CPlayer::Snap(int SnappingClient)
pPlayerInfo->m_PlayerFlags |= protocol7::PLAYERFLAG_ADMIN;
// Times are in milliseconds for 0.7
pPlayerInfo->m_Score = Score == -1 ? -1 : Score * 1000;
pPlayerInfo->m_Score = Score == -9999 ? -1 : -Score * 1000;
pPlayerInfo->m_Latency = Latency;
}
@ -887,7 +912,8 @@ void CPlayer::ProcessScoreResult(CScorePlayerResult &Result)
GameServer()->CallVote(m_ClientID, Result.m_Data.m_MapVote.m_aMap, aCmd, "/map", aChatmsg);
break;
case CScorePlayerResult::PLAYER_INFO:
GameServer()->Score()->PlayerData(m_ClientID)->Set(Result.m_Data.m_Info.m_Time, Result.m_Data.m_Info.m_aTimeCp);
if(Result.m_Data.m_Info.m_Time)
GameServer()->Score()->PlayerData(m_ClientID)->Set(*Result.m_Data.m_Info.m_Time, Result.m_Data.m_Info.m_aTimeCp);
m_Score = Result.m_Data.m_Info.m_Time;
Server()->ExpireServerInfo();
int Birthday = Result.m_Data.m_Info.m_Birthday;

View file

@ -11,6 +11,7 @@
#include "teeinfo.h"
#include <memory>
#include <optional>
class CCharacter;
class CGameContext;
@ -104,7 +105,7 @@ public:
int m_DieTick;
int m_PreviousDieTick;
int m_Score;
std::optional<int> m_Score;
int m_JoinTick;
bool m_ForceBalanced;
int m_LastActionTick;

View file

@ -40,7 +40,7 @@ void CScorePlayerResult::SetVariant(Variant v)
break;
case PLAYER_INFO:
m_Data.m_Info.m_Birthday = 0;
m_Data.m_Info.m_Time = -1;
m_Data.m_Info.m_Time.reset();
for(float &TimeCp : m_Data.m_Info.m_aTimeCp)
TimeCp = 0;
}

View file

@ -2,6 +2,7 @@
#define GAME_SERVER_SCOREWORKER_H
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include <vector>
@ -45,10 +46,10 @@ struct CScorePlayerResult : ISqlResult
char m_aBroadcast[1024];
struct
{
float m_Time; // -1 for no time.
std::optional<float> m_Time;
float m_aTimeCp[NUM_CHECKPOINTS];
int m_Birthday; // 0 indicates no birthday
} m_Info;
} m_Info = {};
struct
{
char m_aReason[VOTE_REASON_LENGTH];

View file

@ -818,7 +818,7 @@ void CGameTeams::OnFinish(CPlayer *Player, float Time, const char *pTimestamp)
}
int TTime = 0 - (int)Time;
if(Player->m_Score == -1 || Player->m_Score < TTime)
if(!Player->m_Score || -1 * absolute(*Player->m_Score) < TTime)
{
Player->m_Score = TTime;
}

View file

@ -183,7 +183,7 @@ TEST_P(SingleScore, LoadPlayerData)
ASSERT_FALSE(CScoreWorker::LoadPlayerData(m_pConn, &m_PlayerRequest, m_aError, sizeof(m_aError))) << m_aError;
EXPECT_EQ(m_pPlayerResult->m_MessageKind, CScorePlayerResult::PLAYER_INFO);
ASSERT_EQ(m_pPlayerResult->m_Data.m_Info.m_Time, -1.0);
ASSERT_FALSE(m_pPlayerResult->m_Data.m_Info.m_Time.has_value());
for(auto &Time : m_pPlayerResult->m_Data.m_Info.m_aTimeCp)
{
ASSERT_EQ(Time, 0);
@ -194,7 +194,8 @@ TEST_P(SingleScore, LoadPlayerData)
ASSERT_FALSE(CScoreWorker::LoadPlayerData(m_pConn, &m_PlayerRequest, m_aError, sizeof(m_aError))) << m_aError;
EXPECT_EQ(m_pPlayerResult->m_MessageKind, CScorePlayerResult::PLAYER_INFO);
ASSERT_EQ(m_pPlayerResult->m_Data.m_Info.m_Time, 100.0);
ASSERT_TRUE(m_pPlayerResult->m_Data.m_Info.m_Time.has_value());
ASSERT_EQ(*m_pPlayerResult->m_Data.m_Info.m_Time, 100.0);
for(int i = 0; i < NUM_CHECKPOINTS; i++)
{
ASSERT_EQ(m_pPlayerResult->m_Data.m_Info.m_aTimeCp[i], i);
@ -205,7 +206,7 @@ TEST_P(SingleScore, LoadPlayerData)
ASSERT_FALSE(CScoreWorker::LoadPlayerData(m_pConn, &m_PlayerRequest, m_aError, sizeof(m_aError))) << m_aError;
EXPECT_EQ(m_pPlayerResult->m_MessageKind, CScorePlayerResult::PLAYER_INFO);
ASSERT_EQ(m_pPlayerResult->m_Data.m_Info.m_Time, -1.0);
ASSERT_FALSE(m_pPlayerResult->m_Data.m_Info.m_Time.has_value());
for(int i = 0; i < NUM_CHECKPOINTS; i++)
{
ASSERT_EQ(m_pPlayerResult->m_Data.m_Info.m_aTimeCp[i], i);