limit the number of chat messages a player can queue to 3

This commit is contained in:
oy 2012-04-20 01:09:49 +02:00
parent 5de2763f82
commit 76d7569e15

View file

@ -112,13 +112,25 @@ bool CChat::OnInput(IInput::CEvent Event)
{
if(m_Input.GetString()[0])
{
bool AddEntry = false;
if(m_LastChatSend+time_freq() < time_get())
{
Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString());
else
AddEntry = true;
}
else if(m_PendingChatCounter < 3)
{
++m_PendingChatCounter;
CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry)+m_Input.GetLength());
pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength()+1);
AddEntry = true;
}
if(AddEntry)
{
CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry)+m_Input.GetLength());
pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength()+1);
}
}
m_pHistoryEntry = 0x0;
m_Mode = MODE_NONE;