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added scrollbar to the voting menu
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parent
6a1766f8ce
commit
76bffb13a8
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@ -271,33 +271,23 @@ static const char *format_command(const char *cmd)
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void MENUS::render_servercontrol_server(RECT main_view)
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{
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// draw header
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RECT header, footer;
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ui_hsplit_t(&main_view, 20, &header, &main_view);
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ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
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ui_do_label(&header, "Options", 18.0f, 0);
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int num_options = 0;
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for(VOTING::VOTEOPTION *option = gameclient.voting->first; option; option = option->next)
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num_options++;
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// draw footers
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ui_hsplit_b(&main_view, 20, &main_view, &footer);
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ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
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ui_vsplit_l(&footer, 10.0f, 0, &footer);
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// options
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ui_draw_rect(&main_view, vec4(0,0,0,0.15f), 0, 0);
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static int votelist = 0;
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RECT list = main_view;
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int i = 0;
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ui_do_listbox_start(&votelist, &list, 24.0f, "Options", num_options, callvote_selectedoption);
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for(VOTING::VOTEOPTION *option = gameclient.voting->first; option; option = option->next)
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{
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RECT button;
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ui_hsplit_t(&list, button_height, &button, &list);
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LISTBOXITEM item = ui_do_listbox_nextitem(option);
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if(ui_do_button(option, "", callvote_selectedoption == i, &button, ui_draw_list_row, 0))
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callvote_selectedoption = i;
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ui_vmargin(&button, 5.0f, &button);
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ui_do_label(&button, format_command(option->command), 18.0f, -1);
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i++;
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if(item.visible)
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ui_do_label(&item.rect, format_command(option->command), 16.0f, -1);
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}
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callvote_selectedoption = ui_do_listbox_end();
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}
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void MENUS::render_servercontrol_kick(RECT main_view)
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@ -353,7 +343,7 @@ void MENUS::render_servercontrol(RECT main_view)
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const char *tabs[] = {"Options", "Kick"};
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int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs));
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for(int i = 0; i < num_tabs; i++)
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{
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ui_hsplit_t(&tabbar, 10, &button, &tabbar);
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