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Merge pull request #7969 from bencie/add-deep-solo
Add /solo and /deep as practice commands
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commit
76aeb8e781
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@ -1783,6 +1783,35 @@ void CGameContext::ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData
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pChr->SetSolo(false);
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}
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void CGameContext::ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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if(!CheckClientID(pResult->m_ClientID))
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return;
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CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
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if(!pPlayer)
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return;
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CCharacter *pChr = pPlayer->GetCharacter();
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if(!pChr)
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return;
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if(g_Config.m_SvTeam == SV_TEAM_FORBIDDEN || g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO)
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{
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pSelf->SendChatTarget(pPlayer->GetCID(), "Command is not available on solo servers");
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return;
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}
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CGameTeams &Teams = pSelf->m_pController->Teams();
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int Team = pSelf->GetDDRaceTeam(pResult->m_ClientID);
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if(!Teams.IsPractice(Team))
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{
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pSelf->SendChatTarget(pPlayer->GetCID(), "You're not in a team with /practice turned on. Note that you can't earn a rank with practice enabled.");
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return;
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}
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pChr->SetSolo(true);
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}
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void CGameContext::ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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@ -1807,6 +1836,29 @@ void CGameContext::ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData
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pChr->UnFreeze();
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}
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void CGameContext::ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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if(!CheckClientID(pResult->m_ClientID))
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return;
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CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
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if(!pPlayer)
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return;
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CCharacter *pChr = pPlayer->GetCharacter();
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if(!pChr)
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return;
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CGameTeams &Teams = pSelf->m_pController->Teams();
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int Team = pSelf->GetDDRaceTeam(pResult->m_ClientID);
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if(!Teams.IsPractice(Team))
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{
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pSelf->SendChatTarget(pPlayer->GetCID(), "You're not in a team with /practice turned on. Note that you can't earn a rank with practice enabled.");
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return;
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}
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pChr->SetDeepFrozen(true);
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}
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void CGameContext::ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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@ -3652,7 +3652,9 @@ void CGameContext::RegisterChatCommands()
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Console()->Register("tc", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");
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Console()->Register("telecursor", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");
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Console()->Register("unsolo", "", CFGFLAG_CHAT, ConPracticeUnSolo, this, "Puts you out of solo part");
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Console()->Register("solo", "", CFGFLAG_CHAT, ConPracticeSolo, this, "Puts you into solo part");
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Console()->Register("undeep", "", CFGFLAG_CHAT, ConPracticeUnDeep, this, "Puts you out of deep freeze");
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Console()->Register("deep", "", CFGFLAG_CHAT, ConPracticeDeep, this, "Puts you into deep freeze");
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Console()->Register("kill", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConProtectedKill, this, "Kill yourself when kill-protected during a long game (use f1, kill for regular kill)");
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}
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@ -463,7 +463,9 @@ private:
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static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData);
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static void ConLastTele(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData);
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static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
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static void ConVoteMute(IConsole::IResult *pResult, void *pUserData);
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