reduced the fontsize on the killmsgs

This commit is contained in:
Magnus Auvinen 2008-03-23 15:19:58 +00:00
parent a9b8e383ae
commit 754e3d2b61

View file

@ -1175,7 +1175,7 @@ void render_game()
if(client_tick() > killmsgs[r].tick+50*10)
continue;
float font_size = 48.0f;
float font_size = 36.0f;
float killername_w = gfx_text_width(0, font_size, client_datas[killmsgs[r].killer].name, -1);
float victimname_w = gfx_text_width(0, font_size, client_datas[killmsgs[r].victim].name, -1);