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reduced the fontsize on the killmsgs
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@ -1175,7 +1175,7 @@ void render_game()
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if(client_tick() > killmsgs[r].tick+50*10)
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continue;
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float font_size = 48.0f;
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float font_size = 36.0f;
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float killername_w = gfx_text_width(0, font_size, client_datas[killmsgs[r].killer].name, -1);
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float victimname_w = gfx_text_width(0, font_size, client_datas[killmsgs[r].victim].name, -1);
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