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fixed moving if player collision is turned off
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053a1d19ec
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@ -391,10 +391,10 @@ void CCharacterCore::Move()
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return;
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}
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}
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}
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m_Pos = NewPos;
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}
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}
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m_Pos = NewPos;
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}
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void CCharacterCore::Write(CNetObj_CharacterCore *pObjCore)
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