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Fix EndMatch without sv_maprotation being set
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@ -748,10 +748,7 @@ void IGameController::Tick()
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case IGS_END_MATCH:
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case IGS_END_MATCH:
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// start next match
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// start next match
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if(m_MatchCount >= m_GameInfo.m_MatchNum-1)
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if(m_MatchCount >= m_GameInfo.m_MatchNum-1)
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{
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CycleMap();
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CycleMap();
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break;
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}
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if(g_Config.m_SvMatchSwap)
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if(g_Config.m_SvMatchSwap)
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GameServer()->SwapTeams();
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GameServer()->SwapTeams();
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