Fix EndMatch without sv_maprotation being set

This commit is contained in:
sepulzera 2018-12-16 11:41:53 +01:00
parent 82ac68b38f
commit 742c7ed629

View file

@ -748,10 +748,7 @@ void IGameController::Tick()
case IGS_END_MATCH:
// start next match
if(m_MatchCount >= m_GameInfo.m_MatchNum-1)
{
CycleMap();
break;
}
if(g_Config.m_SvMatchSwap)
GameServer()->SwapTeams();