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https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Style fixes
This commit is contained in:
parent
4afe62a596
commit
73aea2426b
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@ -142,10 +142,10 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
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{
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str_format(aBuf, sizeof(aBuf), "%s %s",
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g_Config.m_SvTeam == 1 ?
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"Teams are available on this server" :
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(g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) ?
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"Teams are not available on this server" :
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"You have to be in a team to play on this server", /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */
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"Teams are available on this server" :
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(g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) ?
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"Teams are not available on this server" :
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"You have to be in a team to play on this server", /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */
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"and all of your team will die if the team is locked");
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf);
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}
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@ -153,50 +153,50 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvTestingCommands ?
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"Cheats are enabled on this server" :
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"Cheats are disabled on this server");
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"Cheats are enabled on this server" :
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"Cheats are disabled on this server");
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}
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else if(str_comp(pArg, "collision") == 0)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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ColTemp ?
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"Players can collide on this server" :
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"Players can't collide on this server");
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"Players can collide on this server" :
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"Players can't collide on this server");
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}
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else if(str_comp(pArg, "hooking") == 0)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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HookTemp ?
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"Players can hook each other on this server" :
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"Players can't hook each other on this server");
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"Players can hook each other on this server" :
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"Players can't hook each other on this server");
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}
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else if(str_comp(pArg, "endlesshooking") == 0)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvEndlessDrag ?
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"Players hook time is unlimited" :
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"Players hook time is limited");
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"Players hook time is unlimited" :
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"Players hook time is limited");
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}
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else if(str_comp(pArg, "hitting") == 0)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvHit ?
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"Players weapons affect others" :
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"Players weapons has no affect on others");
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"Players weapons affect others" :
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"Players weapons has no affect on others");
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}
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else if(str_comp(pArg, "oldlaser") == 0)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvOldLaser ?
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"Lasers can hit you if you shot them and they pull you towards the bounce origin (Like DDRace Beta)" :
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"Lasers can't hit you if you shot them, and they pull others towards the shooter");
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"Lasers can hit you if you shot them and they pull you towards the bounce origin (Like DDRace Beta)" :
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"Lasers can't hit you if you shot them, and they pull others towards the shooter");
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}
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else if(str_comp(pArg, "me") == 0)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvSlashMe ?
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"Players can use /me commands the famous IRC Command" :
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"Players can't use the /me command");
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"Players can use /me commands the famous IRC Command" :
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"Players can't use the /me command");
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}
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else if(str_comp(pArg, "timeout") == 0)
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{
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@ -207,8 +207,8 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvVoteKick ?
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"Players can use Callvote menu tab to kick offenders" :
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"Players can't use the Callvote menu tab to kick offenders");
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"Players can use Callvote menu tab to kick offenders" :
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"Players can't use the Callvote menu tab to kick offenders");
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if(g_Config.m_SvVoteKick)
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{
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str_format(aBuf, sizeof(aBuf),
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@ -216,23 +216,23 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvVoteKickBantime ?
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aBuf :
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"Players are just kicked and not banned if they get voted off");
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aBuf :
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"Players are just kicked and not banned if they get voted off");
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}
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}
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else if(str_comp(pArg, "pause") == 0)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvPauseable ?
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"/spec will pause you and your tee will vanish" :
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"/spec will pause you but your tee will not vanish");
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"/spec will pause you and your tee will vanish" :
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"/spec will pause you but your tee will not vanish");
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}
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else if(str_comp(pArg, "scores") == 0)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
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g_Config.m_SvHideScore ?
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"Scores are private on this server" :
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"Scores are public on this server");
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"Scores are private on this server" :
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"Scores are public on this server");
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}
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else
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{
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@ -403,16 +403,16 @@ void CGameContext::ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
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else
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{
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const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
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pSelf->Server()->ClientName(pResult->m_ClientID) :
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pResult->GetString(0);
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pSelf->Server()->ClientName(pResult->m_ClientID) :
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pResult->GetString(0);
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pSelf->Score()->ShowTeamTop5(pResult->m_ClientID, pRequestedName, 0);
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}
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}
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else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0)
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{
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const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
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pSelf->Server()->ClientName(pResult->m_ClientID) :
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pResult->GetString(0);
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pSelf->Server()->ClientName(pResult->m_ClientID) :
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pResult->GetString(0);
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pSelf->Score()->ShowTeamTop5(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
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}
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else
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@ -461,16 +461,16 @@ void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData)
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else
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{
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const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
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pSelf->Server()->ClientName(pResult->m_ClientID) :
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pResult->GetString(0);
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pSelf->Server()->ClientName(pResult->m_ClientID) :
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pResult->GetString(0);
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pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
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}
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}
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else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0)
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{
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const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
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pSelf->Server()->ClientName(pResult->m_ClientID) :
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pResult->GetString(0);
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pSelf->Server()->ClientName(pResult->m_ClientID) :
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pResult->GetString(0);
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pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
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}
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else
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@ -734,11 +734,11 @@ void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
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if(!Teams.IsStarted(Team))
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Need to have started the map to swap with a player.");
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return;
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return;
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}
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CPlayer *pSwapPlayer = pSelf->m_apPlayers[TargetClientId];
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bool SwapPending = pSwapPlayer->m_ClientSwapID != pResult->m_ClientID;
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if(SwapPending)
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{
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@ -1034,8 +1034,8 @@ void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
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g_Config.m_SvInvite ?
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"This team is locked using /lock. Only members of the team can unlock it using /lock." :
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"This team is locked using /lock. Only members of the team can invite you or unlock it using /lock.");
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"This team is locked using /lock. Only members of the team can unlock it using /lock." :
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"This team is locked using /lock. Only members of the team can invite you or unlock it using /lock.");
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}
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else if(Team > 0 && Team < MAX_CLIENTS && pController->m_Teams.Count(Team) >= g_Config.m_SvTeamMaxSize)
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{
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@ -1130,8 +1130,8 @@ void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult,
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IConsole::OUTPUT_LEVEL_STANDARD,
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"emote",
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(pPlayer->m_EyeEmoteEnabled) ?
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"You can now use the preset eye emotes." :
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"You don't have any eye emotes, remember to bind some. (until you die)");
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"You can now use the preset eye emotes." :
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"You don't have any eye emotes, remember to bind some. (until you die)");
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return;
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}
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else if(str_comp_nocase(pResult->GetString(0), "on") == 0)
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@ -1144,8 +1144,8 @@ void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult,
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IConsole::OUTPUT_LEVEL_STANDARD,
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"emote",
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(pPlayer->m_EyeEmoteEnabled) ?
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"You can now use the preset eye emotes." :
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"You don't have any eye emotes, remember to bind some. (until you die)");
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"You can now use the preset eye emotes." :
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"You don't have any eye emotes, remember to bind some. (until you die)");
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}
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void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
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@ -53,7 +53,7 @@ void CSaveTee::Save(CCharacter *pChr)
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m_Hit = pChr->m_Hit;
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m_TuneZone = pChr->m_TuneZone;
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m_TuneZoneOld = pChr->m_TuneZoneOld;
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if(pChr->m_StartTime)
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m_Time = pChr->Server()->Tick() - pChr->m_StartTime;
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else
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@ -678,7 +678,7 @@ void CGameTeams::RequestTeamSwap(CPlayer *Player, CPlayer *TargetPlayer, int Tea
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return;
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char aBuf[512];
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if (Player->m_ClientSwapID == TargetPlayer->GetCID())
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if(Player->m_ClientSwapID == TargetPlayer->GetCID())
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{
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str_format(aBuf, sizeof(aBuf),
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"%s has already requested to swap with %s.",
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@ -693,7 +693,7 @@ void CGameTeams::RequestTeamSwap(CPlayer *Player, CPlayer *TargetPlayer, int Tea
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Server()->ClientName(Player->GetCID()), Server()->ClientName(TargetPlayer->GetCID()), g_Config.m_SvSaveGamesDelay, Server()->ClientName(Player->GetCID()));
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GameServer()->SendChatTeam(Team, aBuf);
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Player->m_ClientSwapID = TargetPlayer->GetCID();
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m_LastSwap[Team] = Server()->Tick();
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}
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@ -728,7 +728,6 @@ void CGameTeams::SwapTeamCharacters(CPlayer *Player, CPlayer *TargetPlayer, int
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return;
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}
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CSaveTee PrimarySavedTee;
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PrimarySavedTee.Save(Player->GetCharacter());
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