Style fixes

This commit is contained in:
Kyle Bradley 2021-03-17 00:33:48 +02:00
parent 4afe62a596
commit 73aea2426b
3 changed files with 45 additions and 46 deletions

View file

@ -142,10 +142,10 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
{ {
str_format(aBuf, sizeof(aBuf), "%s %s", str_format(aBuf, sizeof(aBuf), "%s %s",
g_Config.m_SvTeam == 1 ? g_Config.m_SvTeam == 1 ?
"Teams are available on this server" : "Teams are available on this server" :
(g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) ? (g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) ?
"Teams are not available on this server" : "Teams are not available on this server" :
"You have to be in a team to play on this server", /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */ "You have to be in a team to play on this server", /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */
"and all of your team will die if the team is locked"); "and all of your team will die if the team is locked");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf);
} }
@ -153,50 +153,50 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvTestingCommands ? g_Config.m_SvTestingCommands ?
"Cheats are enabled on this server" : "Cheats are enabled on this server" :
"Cheats are disabled on this server"); "Cheats are disabled on this server");
} }
else if(str_comp(pArg, "collision") == 0) else if(str_comp(pArg, "collision") == 0)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
ColTemp ? ColTemp ?
"Players can collide on this server" : "Players can collide on this server" :
"Players can't collide on this server"); "Players can't collide on this server");
} }
else if(str_comp(pArg, "hooking") == 0) else if(str_comp(pArg, "hooking") == 0)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
HookTemp ? HookTemp ?
"Players can hook each other on this server" : "Players can hook each other on this server" :
"Players can't hook each other on this server"); "Players can't hook each other on this server");
} }
else if(str_comp(pArg, "endlesshooking") == 0) else if(str_comp(pArg, "endlesshooking") == 0)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvEndlessDrag ? g_Config.m_SvEndlessDrag ?
"Players hook time is unlimited" : "Players hook time is unlimited" :
"Players hook time is limited"); "Players hook time is limited");
} }
else if(str_comp(pArg, "hitting") == 0) else if(str_comp(pArg, "hitting") == 0)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvHit ? g_Config.m_SvHit ?
"Players weapons affect others" : "Players weapons affect others" :
"Players weapons has no affect on others"); "Players weapons has no affect on others");
} }
else if(str_comp(pArg, "oldlaser") == 0) else if(str_comp(pArg, "oldlaser") == 0)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvOldLaser ? g_Config.m_SvOldLaser ?
"Lasers can hit you if you shot them and they pull you towards the bounce origin (Like DDRace Beta)" : "Lasers can hit you if you shot them and they pull you towards the bounce origin (Like DDRace Beta)" :
"Lasers can't hit you if you shot them, and they pull others towards the shooter"); "Lasers can't hit you if you shot them, and they pull others towards the shooter");
} }
else if(str_comp(pArg, "me") == 0) else if(str_comp(pArg, "me") == 0)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvSlashMe ? g_Config.m_SvSlashMe ?
"Players can use /me commands the famous IRC Command" : "Players can use /me commands the famous IRC Command" :
"Players can't use the /me command"); "Players can't use the /me command");
} }
else if(str_comp(pArg, "timeout") == 0) else if(str_comp(pArg, "timeout") == 0)
{ {
@ -207,8 +207,8 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvVoteKick ? g_Config.m_SvVoteKick ?
"Players can use Callvote menu tab to kick offenders" : "Players can use Callvote menu tab to kick offenders" :
"Players can't use the Callvote menu tab to kick offenders"); "Players can't use the Callvote menu tab to kick offenders");
if(g_Config.m_SvVoteKick) if(g_Config.m_SvVoteKick)
{ {
str_format(aBuf, sizeof(aBuf), str_format(aBuf, sizeof(aBuf),
@ -216,23 +216,23 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvVoteKickBantime ? g_Config.m_SvVoteKickBantime ?
aBuf : aBuf :
"Players are just kicked and not banned if they get voted off"); "Players are just kicked and not banned if they get voted off");
} }
} }
else if(str_comp(pArg, "pause") == 0) else if(str_comp(pArg, "pause") == 0)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvPauseable ? g_Config.m_SvPauseable ?
"/spec will pause you and your tee will vanish" : "/spec will pause you and your tee will vanish" :
"/spec will pause you but your tee will not vanish"); "/spec will pause you but your tee will not vanish");
} }
else if(str_comp(pArg, "scores") == 0) else if(str_comp(pArg, "scores") == 0)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvHideScore ? g_Config.m_SvHideScore ?
"Scores are private on this server" : "Scores are private on this server" :
"Scores are public on this server"); "Scores are public on this server");
} }
else else
{ {
@ -403,16 +403,16 @@ void CGameContext::ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
else else
{ {
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ? const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) : pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0); pResult->GetString(0);
pSelf->Score()->ShowTeamTop5(pResult->m_ClientID, pRequestedName, 0); pSelf->Score()->ShowTeamTop5(pResult->m_ClientID, pRequestedName, 0);
} }
} }
else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0) else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0)
{ {
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ? const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) : pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0); pResult->GetString(0);
pSelf->Score()->ShowTeamTop5(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1)); pSelf->Score()->ShowTeamTop5(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
} }
else else
@ -461,16 +461,16 @@ void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData)
else else
{ {
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ? const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) : pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0); pResult->GetString(0);
pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1)); pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
} }
} }
else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0) else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0)
{ {
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ? const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) : pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0); pResult->GetString(0);
pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1)); pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
} }
else else
@ -1034,8 +1034,8 @@ void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData)
{ {
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
g_Config.m_SvInvite ? g_Config.m_SvInvite ?
"This team is locked using /lock. Only members of the team can unlock it using /lock." : "This team is locked using /lock. Only members of the team can unlock it using /lock." :
"This team is locked using /lock. Only members of the team can invite you or unlock it using /lock."); "This team is locked using /lock. Only members of the team can invite you or unlock it using /lock.");
} }
else if(Team > 0 && Team < MAX_CLIENTS && pController->m_Teams.Count(Team) >= g_Config.m_SvTeamMaxSize) else if(Team > 0 && Team < MAX_CLIENTS && pController->m_Teams.Count(Team) >= g_Config.m_SvTeamMaxSize)
{ {
@ -1130,8 +1130,8 @@ void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult,
IConsole::OUTPUT_LEVEL_STANDARD, IConsole::OUTPUT_LEVEL_STANDARD,
"emote", "emote",
(pPlayer->m_EyeEmoteEnabled) ? (pPlayer->m_EyeEmoteEnabled) ?
"You can now use the preset eye emotes." : "You can now use the preset eye emotes." :
"You don't have any eye emotes, remember to bind some. (until you die)"); "You don't have any eye emotes, remember to bind some. (until you die)");
return; return;
} }
else if(str_comp_nocase(pResult->GetString(0), "on") == 0) else if(str_comp_nocase(pResult->GetString(0), "on") == 0)
@ -1144,8 +1144,8 @@ void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult,
IConsole::OUTPUT_LEVEL_STANDARD, IConsole::OUTPUT_LEVEL_STANDARD,
"emote", "emote",
(pPlayer->m_EyeEmoteEnabled) ? (pPlayer->m_EyeEmoteEnabled) ?
"You can now use the preset eye emotes." : "You can now use the preset eye emotes." :
"You don't have any eye emotes, remember to bind some. (until you die)"); "You don't have any eye emotes, remember to bind some. (until you die)");
} }
void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData) void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)

View file

@ -678,7 +678,7 @@ void CGameTeams::RequestTeamSwap(CPlayer *Player, CPlayer *TargetPlayer, int Tea
return; return;
char aBuf[512]; char aBuf[512];
if (Player->m_ClientSwapID == TargetPlayer->GetCID()) if(Player->m_ClientSwapID == TargetPlayer->GetCID())
{ {
str_format(aBuf, sizeof(aBuf), str_format(aBuf, sizeof(aBuf),
"%s has already requested to swap with %s.", "%s has already requested to swap with %s.",
@ -728,7 +728,6 @@ void CGameTeams::SwapTeamCharacters(CPlayer *Player, CPlayer *TargetPlayer, int
return; return;
} }
CSaveTee PrimarySavedTee; CSaveTee PrimarySavedTee;
PrimarySavedTee.Save(Player->GetCharacter()); PrimarySavedTee.Save(Player->GetCharacter());