mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
commit
7328098f8d
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@ -505,6 +505,21 @@ void lock_release(LOCK lock)
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#endif
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}
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#if defined(CONF_FAMILY_UNIX)
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void semaphore_init(SEMAPHORE *sem) { sem_init(sem, 0, 0); }
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void semaphore_wait(SEMAPHORE *sem) { sem_wait(sem); }
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void semaphore_signal(SEMAPHORE *sem) { sem_post(sem); }
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void semaphore_destroy(SEMAPHORE *sem) { sem_destroy(sem); }
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#elif defined(CONF_FAMILY_WINDOWS)
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void semaphore_init(SEMAPHORE *sem) { (HANDLE)(*sem) = CreateSemaphore(0, 0, 10000, 0); }
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void semaphore_wait(SEMAPHORE *sem) { WaitForSingleObject((HANDLE)*sem, 0L); }
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void semaphore_signal(SEMAPHORE *sem) { ReleaseSemaphore((HANDLE)*sem, 1, NULL); }
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void semaphore_destroy(SEMAPHORE *sem) { CloseHandle((HANDLE)*sem); }
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#else
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#error not implemented on this platform
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#endif
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/* ----- time ----- */
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int64 time_get()
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{
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@ -400,6 +400,23 @@ int lock_try(LOCK lock);
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void lock_wait(LOCK lock);
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void lock_release(LOCK lock);
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/* Group: Semaphores */
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#if defined(CONF_FAMILY_UNIX)
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#include <semaphore.h>
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typedef sem_t SEMAPHORE;
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#elif defined(CONF_FAMILY_WINDOWS)
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typedef void* SEMAPHORE;
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#else
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#error missing sempahore implementation
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#endif
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void semaphore_init(SEMAPHORE *sem);
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void semaphore_wait(SEMAPHORE *sem);
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void semaphore_signal(SEMAPHORE *sem);
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void semaphore_destroy(SEMAPHORE *sem);
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/* Group: Timer */
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#ifdef __GNUC__
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/* if compiled with -pedantic-errors it will complain about long
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106
src/base/tl/threading.h
Normal file
106
src/base/tl/threading.h
Normal file
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@ -0,0 +1,106 @@
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#pragma once
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#include "../system.h"
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/*
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atomic_inc - should return the value after increment
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atomic_dec - should return the value after decrement
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atomic_compswap - should return the value before the eventual swap
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*/
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#if defined(__GNUC__)
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inline unsigned atomic_inc(volatile unsigned *pValue)
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{
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return __sync_fetch_and_add(pValue, 1);
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}
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inline unsigned atomic_dec(volatile unsigned *pValue)
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{
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return __sync_fetch_and_add(pValue, -1);
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}
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inline unsigned atomic_compswap(volatile unsigned *pValue, unsigned comperand, unsigned value)
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{
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return __sync_val_compare_and_swap(pValue, comperand, value);
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}
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inline void sync_barrier()
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{
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__sync_synchronize();
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}
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#elif defined(_MSC_VER)
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#include <intrin.h>
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inline unsigned atomic_inc(volatile unsigned *pValue)
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{
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return _InterlockedIncrement((volatile long *)pValue);
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}
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inline unsigned atomic_dec(volatile unsigned *pValue)
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{
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return _InterlockedDecrement((volatile long *)pValue);
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}
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inline unsigned atomic_compswap(volatile unsigned *pValue, unsigned comperand, unsigned value)
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{
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return _InterlockedCompareExchange((volatile long *)pValue, (long)value, (long)comperand);
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}
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inline void sync_barrier()
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{
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_ReadWriteBarrier();
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}
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#else
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#error missing atomic implementation for this compiler
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#endif
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class semaphore
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{
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SEMAPHORE sem;
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public:
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semaphore() { semaphore_init(&sem); }
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~semaphore() { semaphore_destroy(&sem); }
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void wait() { semaphore_wait(&sem); }
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void signal() { semaphore_signal(&sem); }
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};
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class lock
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{
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friend class scope_lock;
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LOCK var;
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void take() { lock_wait(var); }
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void release() { lock_release(var); }
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public:
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lock()
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{
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var = lock_create();
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}
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~lock()
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{
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lock_destroy(var);
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}
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};
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class scope_lock
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{
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lock *var;
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public:
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scope_lock(lock *l)
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{
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var = l;
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var->take();
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}
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~scope_lock()
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{
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var->release();
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}
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};
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@ -23,7 +23,7 @@ protected:
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float m_PredIntraTick;
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float m_LocalTime;
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float m_FrameTime;
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float m_RenderFrameTime;
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int m_GameTickSpeed;
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public:
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@ -68,7 +68,7 @@ public:
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inline int GameTickSpeed() const { return m_GameTickSpeed; }
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// other time access
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inline float FrameTime() const { return m_FrameTime; }
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inline float RenderFrameTime() const { return m_RenderFrameTime; }
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inline float LocalTime() const { return m_LocalTime; }
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// actions
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495
src/engine/client/backend_sdl.cpp
Normal file
495
src/engine/client/backend_sdl.cpp
Normal file
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@ -0,0 +1,495 @@
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "graphics_threaded.h"
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#include "backend_sdl.h"
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// ------------ CGraphicsBackend_Threaded
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void CGraphicsBackend_Threaded::ThreadFunc(void *pUser)
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{
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CGraphicsBackend_Threaded *pThis = (CGraphicsBackend_Threaded *)pUser;
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while(!pThis->m_Shutdown)
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{
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pThis->m_Activity.wait();
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if(pThis->m_pBuffer)
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{
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pThis->m_pProcessor->RunBuffer(pThis->m_pBuffer);
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sync_barrier();
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pThis->m_pBuffer = 0x0;
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pThis->m_BufferDone.signal();
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}
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}
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}
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CGraphicsBackend_Threaded::CGraphicsBackend_Threaded()
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{
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m_pBuffer = 0x0;
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m_pProcessor = 0x0;
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m_pThread = 0x0;
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}
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void CGraphicsBackend_Threaded::StartProcessor(ICommandProcessor *pProcessor)
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{
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m_Shutdown = false;
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m_pProcessor = pProcessor;
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m_pThread = thread_create(ThreadFunc, this);
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m_BufferDone.signal();
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}
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void CGraphicsBackend_Threaded::StopProcessor()
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{
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m_Shutdown = true;
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m_Activity.signal();
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thread_wait(m_pThread);
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thread_destroy(m_pThread);
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}
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void CGraphicsBackend_Threaded::RunBuffer(CCommandBuffer *pBuffer)
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{
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WaitForIdle();
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m_pBuffer = pBuffer;
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m_Activity.signal();
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}
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bool CGraphicsBackend_Threaded::IsIdle() const
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{
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return m_pBuffer == 0x0;
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}
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void CGraphicsBackend_Threaded::WaitForIdle()
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{
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while(m_pBuffer != 0x0)
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m_BufferDone.wait();
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}
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// ------------ CCommandProcessorFragment_General
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void CCommandProcessorFragment_General::Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
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{
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pCommand->m_pSemaphore->signal();
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}
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bool CCommandProcessorFragment_General::RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_NOP: break;
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case CCommandBuffer::CMD_SIGNAL: Cmd_Signal(static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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// ------------ CCommandProcessorFragment_OpenGL
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int CCommandProcessorFragment_OpenGL::TexFormatToOpenGLFormat(int TexFormat)
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{
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGB) return GL_RGB;
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if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA) return GL_ALPHA;
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA) return GL_RGBA;
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return GL_RGBA;
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}
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void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &State)
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{
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// blend
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switch(State.m_BlendMode)
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{
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case CCommandBuffer::BLEND_NONE:
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glDisable(GL_BLEND);
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break;
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case CCommandBuffer::BLEND_ALPHA:
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CCommandBuffer::BLEND_ADDITIVE:
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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break;
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default:
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dbg_msg("render", "unknown blendmode %d\n", State.m_BlendMode);
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};
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// clip
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if(State.m_ClipEnable)
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{
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glScissor(State.m_ClipX, State.m_ClipY, State.m_ClipW, State.m_ClipH);
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glEnable(GL_SCISSOR_TEST);
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}
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else
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glDisable(GL_SCISSOR_TEST);
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// texture
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if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture]);
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}
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else
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glDisable(GL_TEXTURE_2D);
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// screen mapping
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, 1.0f, 10.f);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
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{
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glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height,
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TexFormatToOpenGLFormat(pCommand->m_Format), GL_UNSIGNED_BYTE, pCommand->m_pData);
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mem_free(pCommand->m_pData);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
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{
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glDeleteTextures(1, &m_aTextures[pCommand->m_Slot]);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
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{
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int Oglformat = TexFormatToOpenGLFormat(pCommand->m_Format);
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int StoreOglformat = TexFormatToOpenGLFormat(pCommand->m_StoreFormat);
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glGenTextures(1, &m_aTextures[pCommand->m_Slot]);
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glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
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if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_NOMIPMAPS)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, pCommand->m_Width, pCommand->m_Height, 0, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, pCommand->m_Width, pCommand->m_Height, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
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}
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mem_free(pCommand->m_pData);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand)
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{
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glClearColor(pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand)
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{
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SetState(pCommand->m_State);
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glVertexPointer(3, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices);
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glTexCoordPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*3);
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glColorPointer(4, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*5);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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switch(pCommand->m_PrimType)
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{
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case CCommandBuffer::PRIMTYPE_QUADS:
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glDrawArrays(GL_QUADS, 0, pCommand->m_PrimCount*4);
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break;
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case CCommandBuffer::PRIMTYPE_LINES:
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glDrawArrays(GL_LINES, 0, pCommand->m_PrimCount*2);
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break;
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default:
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dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
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};
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand)
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{
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// fetch image data
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GLint aViewport[4] = {0,0,0,0};
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glGetIntegerv(GL_VIEWPORT, aViewport);
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int w = aViewport[2];
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int h = aViewport[3];
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// we allocate one more row to use when we are flipping the texture
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unsigned char *pPixelData = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
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unsigned char *pTempRow = pPixelData+w*h*3;
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// fetch the pixels
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GLint Alignment;
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glGetIntegerv(GL_PACK_ALIGNMENT, &Alignment);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
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glPixelStorei(GL_PACK_ALIGNMENT, Alignment);
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// flip the pixel because opengl works from bottom left corner
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for(int y = 0; y < h/2; y++)
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{
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mem_copy(pTempRow, pPixelData+y*w*3, w*3);
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mem_copy(pPixelData+y*w*3, pPixelData+(h-y-1)*w*3, w*3);
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mem_copy(pPixelData+(h-y-1)*w*3, pTempRow,w*3);
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}
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// fill in the information
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pCommand->m_pImage->m_Width = w;
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pCommand->m_pImage->m_Height = h;
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pCommand->m_pImage->m_Format = CImageInfo::FORMAT_RGB;
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pCommand->m_pImage->m_pData = pPixelData;
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}
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CCommandProcessorFragment_OpenGL::CCommandProcessorFragment_OpenGL()
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{
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mem_zero(m_aTextures, sizeof(m_aTextures));
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}
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bool CCommandProcessorFragment_OpenGL::RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_TEXTURE_CREATE: Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_TEXTURE_DESTROY: Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_TEXTURE_UPDATE: Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_CLEAR: Cmd_Clear(static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_RENDER: Cmd_Render(static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_SCREENSHOT: Cmd_Screenshot(static_cast<const CCommandBuffer::SCommand_Screenshot *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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// ------------ CCommandProcessorFragment_SDL
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void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
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{
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m_GLContext = pCommand->m_Context;
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GL_MakeCurrent(m_GLContext);
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// set some default settings
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glEnable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glAlphaFunc(GL_GREATER, 0);
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glEnable(GL_ALPHA_TEST);
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glDepthMask(0);
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}
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void CCommandProcessorFragment_SDL::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
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{
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GL_ReleaseContext(m_GLContext);
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}
|
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void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
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{
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GL_SwapBuffers(m_GLContext);
|
||||
}
|
||||
|
||||
void CCommandProcessorFragment_SDL::Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
|
||||
{
|
||||
// TODO: fix this code on osx or windows
|
||||
SDL_Rect **ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
|
||||
if(ppModes == NULL)
|
||||
{
|
||||
// no modes
|
||||
*pCommand->m_pNumModes = 0;
|
||||
}
|
||||
else if(ppModes == (SDL_Rect**)-1)
|
||||
{
|
||||
// no modes
|
||||
*pCommand->m_pNumModes = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int NumModes = 0;
|
||||
for(int i = 0; ppModes[i]; ++i)
|
||||
{
|
||||
if(NumModes == pCommand->m_MaxModes)
|
||||
break;
|
||||
pCommand->m_pModes[NumModes].m_Width = ppModes[i]->w;
|
||||
pCommand->m_pModes[NumModes].m_Height = ppModes[i]->h;
|
||||
pCommand->m_pModes[NumModes].m_Red = 8;
|
||||
pCommand->m_pModes[NumModes].m_Green = 8;
|
||||
pCommand->m_pModes[NumModes].m_Blue = 8;
|
||||
NumModes++;
|
||||
}
|
||||
|
||||
*pCommand->m_pNumModes = NumModes;
|
||||
}
|
||||
}
|
||||
|
||||
CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL()
|
||||
{
|
||||
}
|
||||
|
||||
bool CCommandProcessorFragment_SDL::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
|
||||
{
|
||||
switch(pBaseCommand->m_Cmd)
|
||||
{
|
||||
case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_VIDEOMODES: Cmd_VideoModes(static_cast<const CCommandBuffer::SCommand_VideoModes *>(pBaseCommand)); break;
|
||||
case CMD_INIT: Cmd_Init(static_cast<const SCommand_Init *>(pBaseCommand)); break;
|
||||
case CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const SCommand_Shutdown *>(pBaseCommand)); break;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------ CCommandProcessor_SDL_OpenGL
|
||||
|
||||
void CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer *pBuffer)
|
||||
{
|
||||
unsigned CmdIndex = 0;
|
||||
while(1)
|
||||
{
|
||||
const CCommandBuffer::SCommand *pBaseCommand = pBuffer->GetCommand(&CmdIndex);
|
||||
if(pBaseCommand == 0x0)
|
||||
break;
|
||||
|
||||
if(m_OpenGL.RunCommand(pBaseCommand))
|
||||
continue;
|
||||
|
||||
if(m_SDL.RunCommand(pBaseCommand))
|
||||
continue;
|
||||
|
||||
if(m_General.RunCommand(pBaseCommand))
|
||||
continue;
|
||||
|
||||
dbg_msg("graphics", "unknown command %d", pBaseCommand->m_Cmd);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------ CGraphicsBackend_SDL_OpenGL
|
||||
|
||||
int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags)
|
||||
{
|
||||
if(!SDL_WasInit(SDL_INIT_VIDEO))
|
||||
{
|
||||
if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
dbg_msg("gfx", "unable to init SDL video: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef CONF_FAMILY_WINDOWS
|
||||
if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
|
||||
putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
|
||||
#endif
|
||||
}
|
||||
|
||||
const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
|
||||
|
||||
// set flags
|
||||
int SdlFlags = SDL_OPENGL;
|
||||
if(Flags&IGraphicsBackend::INITFLAG_RESIZABLE)
|
||||
SdlFlags |= SDL_RESIZABLE;
|
||||
|
||||
if(pInfo->hw_available) // ignore_convention
|
||||
SdlFlags |= SDL_HWSURFACE;
|
||||
else
|
||||
SdlFlags |= SDL_SWSURFACE;
|
||||
|
||||
if(pInfo->blit_hw) // ignore_convention
|
||||
SdlFlags |= SDL_HWACCEL;
|
||||
|
||||
if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN)
|
||||
SdlFlags |= SDL_FULLSCREEN;
|
||||
|
||||
// set gl attributes
|
||||
if(FsaaSamples)
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FsaaSamples);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, Flags&CCommandBuffer::INITFLAG_VSYNC ? 1 : 0);
|
||||
|
||||
// set caption
|
||||
SDL_WM_SetCaption(pName, pName);
|
||||
|
||||
// create window
|
||||
m_pScreenSurface = SDL_SetVideoMode(Width, Height, 0, SdlFlags);
|
||||
if(!m_pScreenSurface)
|
||||
{
|
||||
dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
|
||||
//*pCommand->m_pResult = -1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
// fetch gl contexts and release the context from this thread
|
||||
m_GLContext = GL_GetCurrentContext();
|
||||
GL_ReleaseContext(m_GLContext);
|
||||
|
||||
// start the command processor
|
||||
m_pProcessor = new CCommandProcessor_SDL_OpenGL;
|
||||
StartProcessor(m_pProcessor);
|
||||
|
||||
// issue a init command
|
||||
CCommandBuffer CmdBuffer(1024, 512);
|
||||
CCommandProcessorFragment_SDL::SCommand_Init Cmd;
|
||||
Cmd.m_Context = m_GLContext;
|
||||
CmdBuffer.AddCommand(Cmd);
|
||||
RunBuffer(&CmdBuffer);
|
||||
WaitForIdle();
|
||||
|
||||
// return
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CGraphicsBackend_SDL_OpenGL::Shutdown()
|
||||
{
|
||||
// issue a shutdown command
|
||||
CCommandBuffer CmdBuffer(1024, 512);
|
||||
CCommandProcessorFragment_SDL::SCommand_Shutdown Cmd;
|
||||
CmdBuffer.AddCommand(Cmd);
|
||||
RunBuffer(&CmdBuffer);
|
||||
WaitForIdle();
|
||||
|
||||
// stop and delete the processor
|
||||
StopProcessor();
|
||||
delete m_pProcessor;
|
||||
m_pProcessor = 0;
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CGraphicsBackend_SDL_OpenGL::Minimize()
|
||||
{
|
||||
SDL_WM_IconifyWindow();
|
||||
}
|
||||
|
||||
void CGraphicsBackend_SDL_OpenGL::Maximize()
|
||||
{
|
||||
// TODO: SDL
|
||||
}
|
||||
|
||||
int CGraphicsBackend_SDL_OpenGL::WindowActive()
|
||||
{
|
||||
return SDL_GetAppState()&SDL_APPINPUTFOCUS;
|
||||
}
|
||||
|
||||
int CGraphicsBackend_SDL_OpenGL::WindowOpen()
|
||||
{
|
||||
return SDL_GetAppState()&SDL_APPACTIVE;
|
||||
|
||||
}
|
||||
|
||||
|
||||
IGraphicsBackend *CreateGraphicsBackend() { return new CGraphicsBackend_SDL_OpenGL; }
|
199
src/engine/client/backend_sdl.h
Normal file
199
src/engine/client/backend_sdl.h
Normal file
|
@ -0,0 +1,199 @@
|
|||
|
||||
#include "SDL.h"
|
||||
#include "SDL_opengl.h"
|
||||
|
||||
#include "graphics_threaded.h"
|
||||
|
||||
|
||||
|
||||
// platform dependent implementations for transfering render context from the main thread to the graphics thread
|
||||
// TODO: when SDL 1.3 comes, this can be removed
|
||||
#if defined(CONF_FAMILY_WINDOWS)
|
||||
struct SGLContext
|
||||
{
|
||||
HDC m_hDC;
|
||||
HGLRC m_hGLRC;
|
||||
};
|
||||
|
||||
static SGLContext GL_GetCurrentContext()
|
||||
{
|
||||
SGLContext Context;
|
||||
Context.m_hDC = wglGetCurrentDC();
|
||||
Context.m_hGLRC = wglGetCurrentContext();
|
||||
return Context;
|
||||
}
|
||||
|
||||
static void GL_MakeCurrent(const SGLContext &Context) { wglMakeCurrent(Context.m_hDC, Context.m_hGLRC); }
|
||||
static void GL_ReleaseContext(const SGLContext &Context) { wglMakeCurrent(AGL_NONE, NULL); }
|
||||
static void GL_SwapBuffers(const SGLContext &Context) { SwapBuffers(Context.m_hDC); }
|
||||
#elif defined(CONF_PLATFORM_MACOSX)
|
||||
#warning Untested implementation. I have no Mac OS X machine to test on. Please test, verify, fix and then remove this warning
|
||||
|
||||
struct SGLContext
|
||||
{
|
||||
AGLDrawable m_Drawable;
|
||||
AGLContext m_Context;
|
||||
};
|
||||
|
||||
static SGLContext GL_GetCurrentContext()
|
||||
{
|
||||
SGLContext Context;
|
||||
Context.m_Drawable = aglGetCurrentDrawable();
|
||||
Context.m_Context = aglGetCurrentContext();
|
||||
return Context;
|
||||
}
|
||||
|
||||
static void GL_MakeCurrent(const SGLContext &Context) { aglMakeCurrent(Context.m_Drawable, Context.m_Context); }
|
||||
static void GL_ReleaseContext(const SGLContext &Context) { aglMakeCurrent(Context.m_Drawable, NULL); }
|
||||
static void GL_SwapBuffers(const SGLContext &Context) { aglSwapBuffers(Context.m_Drawable); }
|
||||
|
||||
#elif defined(CONF_FAMILY_UNIX)
|
||||
|
||||
#include <GL/glx.h>
|
||||
|
||||
struct SGLContext
|
||||
{
|
||||
Display *m_pDisplay;
|
||||
GLXDrawable m_Drawable;
|
||||
GLXContext m_Context;
|
||||
};
|
||||
|
||||
static SGLContext GL_GetCurrentContext()
|
||||
{
|
||||
SGLContext Context;
|
||||
Context.m_pDisplay = glXGetCurrentDisplay();
|
||||
Context.m_Drawable = glXGetCurrentDrawable();
|
||||
Context.m_Context = glXGetCurrentContext();
|
||||
return Context;
|
||||
}
|
||||
|
||||
static void GL_MakeCurrent(const SGLContext &Context) { glXMakeCurrent(Context.m_pDisplay, Context.m_Drawable, Context.m_Context); }
|
||||
static void GL_ReleaseContext(const SGLContext &Context) { glXMakeCurrent(Context.m_pDisplay, None, 0x0); }
|
||||
static void GL_SwapBuffers(const SGLContext &Context) { glXSwapBuffers(Context.m_pDisplay, Context.m_Drawable); }
|
||||
#else
|
||||
#error missing implementation
|
||||
#endif
|
||||
|
||||
|
||||
// basic threaded backend, abstract, missing init and shutdown functions
|
||||
class CGraphicsBackend_Threaded : public IGraphicsBackend
|
||||
{
|
||||
public:
|
||||
// constructed on the main thread, the rest of the functions is runned on the render thread
|
||||
class ICommandProcessor
|
||||
{
|
||||
public:
|
||||
virtual ~ICommandProcessor() {}
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
|
||||
};
|
||||
|
||||
CGraphicsBackend_Threaded();
|
||||
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer);
|
||||
virtual bool IsIdle() const;
|
||||
virtual void WaitForIdle();
|
||||
|
||||
protected:
|
||||
void StartProcessor(ICommandProcessor *pProcessor);
|
||||
void StopProcessor();
|
||||
|
||||
private:
|
||||
ICommandProcessor *m_pProcessor;
|
||||
CCommandBuffer * volatile m_pBuffer;
|
||||
volatile bool m_Shutdown;
|
||||
semaphore m_Activity;
|
||||
semaphore m_BufferDone;
|
||||
void *m_pThread;
|
||||
|
||||
static void ThreadFunc(void *pUser);
|
||||
};
|
||||
|
||||
// takes care of implementation independent operations
|
||||
class CCommandProcessorFragment_General
|
||||
{
|
||||
void Cmd_Nop();
|
||||
void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand);
|
||||
public:
|
||||
bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand);
|
||||
};
|
||||
|
||||
// takes care of opengl related rendering
|
||||
class CCommandProcessorFragment_OpenGL
|
||||
{
|
||||
GLuint m_aTextures[CCommandBuffer::MAX_TEXTURES];
|
||||
static int TexFormatToOpenGLFormat(int TexFormat);
|
||||
|
||||
void SetState(const CCommandBuffer::SState &State);
|
||||
|
||||
void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand);
|
||||
void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand);
|
||||
void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
|
||||
void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand);
|
||||
void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand);
|
||||
void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand);
|
||||
|
||||
public:
|
||||
CCommandProcessorFragment_OpenGL();
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand);
|
||||
};
|
||||
|
||||
// takes care of sdl related commands
|
||||
class CCommandProcessorFragment_SDL
|
||||
{
|
||||
// SDL stuff
|
||||
SGLContext m_GLContext;
|
||||
public:
|
||||
enum
|
||||
{
|
||||
CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM,
|
||||
CMD_SHUTDOWN,
|
||||
};
|
||||
|
||||
struct SCommand_Init : public CCommandBuffer::SCommand
|
||||
{
|
||||
SCommand_Init() : SCommand(CMD_INIT) {}
|
||||
SGLContext m_Context;
|
||||
};
|
||||
|
||||
struct SCommand_Shutdown : public CCommandBuffer::SCommand
|
||||
{
|
||||
SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
|
||||
};
|
||||
|
||||
private:
|
||||
void Cmd_Init(const SCommand_Init *pCommand);
|
||||
void Cmd_Shutdown(const SCommand_Shutdown *pCommand);
|
||||
void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand);
|
||||
void Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand);
|
||||
public:
|
||||
CCommandProcessorFragment_SDL();
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
|
||||
};
|
||||
|
||||
// command processor impelementation, uses the fragments to combine into one processor
|
||||
class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandProcessor
|
||||
{
|
||||
CCommandProcessorFragment_OpenGL m_OpenGL;
|
||||
CCommandProcessorFragment_SDL m_SDL;
|
||||
CCommandProcessorFragment_General m_General;
|
||||
public:
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer);
|
||||
};
|
||||
|
||||
// graphics backend implemented with SDL and OpenGL
|
||||
class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
|
||||
{
|
||||
SDL_Surface *m_pScreenSurface;
|
||||
ICommandProcessor *m_pProcessor;
|
||||
SGLContext m_GLContext;
|
||||
public:
|
||||
virtual int Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags);
|
||||
virtual int Shutdown();
|
||||
|
||||
virtual void Minimize();
|
||||
virtual void Maximize();
|
||||
virtual int WindowActive();
|
||||
virtual int WindowOpen();
|
||||
};
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include <base/math.h>
|
||||
#include <base/system.h>
|
||||
#include <base/tl/threading.h>
|
||||
|
||||
#include <engine/client.h>
|
||||
#include <engine/config.h>
|
||||
|
@ -48,6 +49,10 @@
|
|||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "SDL.h"
|
||||
#ifdef main
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
void CGraph::Init(float Min, float Max)
|
||||
{
|
||||
|
@ -243,10 +248,11 @@ CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta), m_DemoRecorder(&m_SnapshotD
|
|||
m_pMap = 0;
|
||||
m_pConsole = 0;
|
||||
|
||||
m_FrameTime = 0.0001f;
|
||||
m_FrameTimeLow = 1.0f;
|
||||
m_FrameTimeHigh = 0.0f;
|
||||
m_Frames = 0;
|
||||
m_RenderFrameTime = 0.0001f;
|
||||
m_RenderFrameTimeLow = 1.0f;
|
||||
m_RenderFrameTimeHigh = 0.0f;
|
||||
m_RenderFrames = 0;
|
||||
m_LastRenderTime = time_get();
|
||||
|
||||
m_GameTickSpeed = SERVER_TICK_SPEED;
|
||||
|
||||
|
@ -681,13 +687,13 @@ void CClient::DebugRender()
|
|||
udp = 8
|
||||
total = 42
|
||||
*/
|
||||
FrameTimeAvg = FrameTimeAvg*0.9f + m_FrameTime*0.1f;
|
||||
FrameTimeAvg = FrameTimeAvg*0.9f + m_RenderFrameTime*0.1f;
|
||||
str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d mem %dk %d gfxmem: %dk fps: %3d",
|
||||
m_CurGameTick, m_PredTick,
|
||||
mem_stats()->allocated/1024,
|
||||
mem_stats()->total_allocations,
|
||||
Graphics()->MemoryUsage()/1024,
|
||||
(int)(1.0f/FrameTimeAvg));
|
||||
(int)(1.0f/FrameTimeAvg + 0.5f));
|
||||
Graphics()->QuadsText(2, 2, 16, 1,1,1,1, aBuffer);
|
||||
|
||||
|
||||
|
@ -1679,7 +1685,7 @@ void CClient::InitInterfaces()
|
|||
// fetch interfaces
|
||||
m_pEngine = Kernel()->RequestInterface<IEngine>();
|
||||
m_pEditor = Kernel()->RequestInterface<IEditor>();
|
||||
m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
|
||||
//m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
|
||||
m_pSound = Kernel()->RequestInterface<IEngineSound>();
|
||||
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
|
||||
m_pInput = Kernel()->RequestInterface<IEngineInput>();
|
||||
|
@ -1694,15 +1700,40 @@ void CClient::InitInterfaces()
|
|||
|
||||
void CClient::Run()
|
||||
{
|
||||
int64 ReportTime = time_get();
|
||||
int64 ReportInterval = time_freq()*1;
|
||||
|
||||
m_LocalStartTime = time_get();
|
||||
m_SnapshotParts = 0;
|
||||
|
||||
// init SDL
|
||||
{
|
||||
if(SDL_Init(0) < 0)
|
||||
{
|
||||
dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
atexit(SDL_Quit); // ignore_convention
|
||||
}
|
||||
|
||||
// init graphics
|
||||
if(m_pGraphics->Init() != 0)
|
||||
return;
|
||||
{
|
||||
if(g_Config.m_GfxThreaded)
|
||||
m_pGraphics = CreateEngineGraphicsThreaded();
|
||||
else
|
||||
m_pGraphics = CreateEngineGraphics();
|
||||
|
||||
bool RegisterFail = false;
|
||||
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IEngineGraphics*>(m_pGraphics)); // register graphics as both
|
||||
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IGraphics*>(m_pGraphics));
|
||||
|
||||
if(RegisterFail || m_pGraphics->Init() != 0)
|
||||
{
|
||||
dbg_msg("client", "couldn't init graphics");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// init sound, allowed to fail
|
||||
m_SoundInitFailed = Sound()->Init() != 0;
|
||||
|
||||
// open socket
|
||||
{
|
||||
|
@ -1726,16 +1757,15 @@ void CClient::Run()
|
|||
MasterServer()->RefreshAddresses(m_NetClient.NetType());
|
||||
|
||||
// init the editor
|
||||
m_pEditor->Init();
|
||||
//m_pEditor->Init();
|
||||
|
||||
// init sound, allowed to fail
|
||||
m_SoundInitFailed = Sound()->Init() != 0;
|
||||
|
||||
// load data
|
||||
if(!LoadData())
|
||||
return;
|
||||
|
||||
GameClient()->OnInit();
|
||||
|
||||
char aBuf[256];
|
||||
str_format(aBuf, sizeof(aBuf), "version %s", GameClient()->NetVersion());
|
||||
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
||||
|
@ -1760,9 +1790,6 @@ void CClient::Run()
|
|||
|
||||
while (1)
|
||||
{
|
||||
int64 FrameStartTime = time_get();
|
||||
m_Frames++;
|
||||
|
||||
//
|
||||
VersionUpdate();
|
||||
|
||||
|
@ -1852,18 +1879,37 @@ void CClient::Run()
|
|||
|
||||
Update();
|
||||
|
||||
if(g_Config.m_DbgStress)
|
||||
if(!g_Config.m_GfxAsyncRender || m_pGraphics->IsIdle())
|
||||
{
|
||||
if((m_Frames%10) == 0)
|
||||
m_RenderFrames++;
|
||||
|
||||
// update frametime
|
||||
int64 Now = time_get();
|
||||
m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq();
|
||||
if(m_RenderFrameTime < m_RenderFrameTimeLow)
|
||||
m_RenderFrameTimeLow = m_RenderFrameTime;
|
||||
if(m_RenderFrameTime > m_RenderFrameTimeHigh)
|
||||
m_RenderFrameTimeHigh = m_RenderFrameTime;
|
||||
m_FpsGraph.Add(1.0f/m_RenderFrameTime, 1,1,1);
|
||||
|
||||
m_LastRenderTime = Now;
|
||||
|
||||
if(g_Config.m_DbgStress)
|
||||
{
|
||||
if((m_RenderFrames%10) == 0)
|
||||
{
|
||||
Render();
|
||||
m_pGraphics->Swap();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Render();
|
||||
m_pGraphics->Swap();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Render();
|
||||
m_pGraphics->Swap();
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1885,32 +1931,25 @@ void CClient::Run()
|
|||
g_Config.m_DbgHitch = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
if(ReportTime < time_get())
|
||||
{
|
||||
if(0 && g_Config.m_Debug)
|
||||
{
|
||||
dbg_msg("client/report", "fps=%.02f (%.02f %.02f) netstate=%d",
|
||||
m_Frames/(float)(ReportInterval/time_freq()),
|
||||
1.0f/m_FrameTimeHigh,
|
||||
1.0f/m_FrameTimeLow,
|
||||
1.0f/m_RenderFrameTimeHigh,
|
||||
1.0f/m_RenderFrameTimeLow,
|
||||
m_NetClient.State());
|
||||
}
|
||||
m_FrameTimeLow = 1;
|
||||
m_FrameTimeHigh = 0;
|
||||
m_Frames = 0;
|
||||
m_RenderFrameTimeLow = 1;
|
||||
m_RenderFrameTimeHigh = 0;
|
||||
m_RenderFrames = 0;
|
||||
ReportTime += ReportInterval;
|
||||
}
|
||||
|
||||
// update frametime
|
||||
m_FrameTime = (time_get()-FrameStartTime)/(float)time_freq();
|
||||
if(m_FrameTime < m_FrameTimeLow)
|
||||
m_FrameTimeLow = m_FrameTime;
|
||||
if(m_FrameTime > m_FrameTimeHigh)
|
||||
m_FrameTimeHigh = m_FrameTime;
|
||||
}*/
|
||||
|
||||
// update local time
|
||||
m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq();
|
||||
|
||||
m_FpsGraph.Add(1.0f/m_FrameTime, 1,1,1);
|
||||
}
|
||||
|
||||
GameClient()->OnShutdown();
|
||||
|
@ -1918,6 +1957,11 @@ void CClient::Run()
|
|||
|
||||
m_pGraphics->Shutdown();
|
||||
m_pSound->Shutdown();
|
||||
|
||||
// shutdown SDL
|
||||
{
|
||||
SDL_Quit();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -2216,7 +2260,6 @@ int main(int argc, const char **argv) // ignore_convention
|
|||
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT);
|
||||
IStorage *pStorage = CreateStorage("Teeworlds", argc, argv); // ignore_convention
|
||||
IConfig *pConfig = CreateConfig();
|
||||
IEngineGraphics *pEngineGraphics = CreateEngineGraphics();
|
||||
IEngineSound *pEngineSound = CreateEngineSound();
|
||||
IEngineInput *pEngineInput = CreateEngineInput();
|
||||
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
|
||||
|
@ -2230,9 +2273,6 @@ int main(int argc, const char **argv) // ignore_convention
|
|||
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
|
||||
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
|
||||
|
||||
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineGraphics*>(pEngineGraphics)); // register graphics as both
|
||||
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IGraphics*>(pEngineGraphics));
|
||||
|
||||
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineSound*>(pEngineSound)); // register as both
|
||||
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound*>(pEngineSound));
|
||||
|
||||
|
|
|
@ -84,9 +84,12 @@ class CClient : public IClient, public CDemoPlayer::IListner
|
|||
int64 m_LocalStartTime;
|
||||
|
||||
int m_DebugFont;
|
||||
float m_FrameTimeLow;
|
||||
float m_FrameTimeHigh;
|
||||
int m_Frames;
|
||||
|
||||
int64 m_LastRenderTime;
|
||||
float m_RenderFrameTimeLow;
|
||||
float m_RenderFrameTimeHigh;
|
||||
int m_RenderFrames;
|
||||
|
||||
NETADDR m_ServerAddress;
|
||||
int m_WindowMustRefocus;
|
||||
int m_SnapCrcErrors;
|
||||
|
@ -172,6 +175,12 @@ class CClient : public IClient, public CDemoPlayer::IListner
|
|||
class CHostLookup m_VersionServeraddr;
|
||||
} m_VersionInfo;
|
||||
|
||||
semaphore m_GfxRenderSemaphore;
|
||||
semaphore m_GfxStateSemaphore;
|
||||
volatile int m_GfxState;
|
||||
static void GraphicsThreadProxy(void *pThis) { ((CClient*)pThis)->GraphicsThread(); }
|
||||
void GraphicsThread();
|
||||
|
||||
public:
|
||||
IEngine *Engine() { return m_pEngine; }
|
||||
IEngineGraphics *Graphics() { return m_pGraphics; }
|
||||
|
|
|
@ -270,6 +270,18 @@ int CGraphics_OpenGL::UnloadTexture(int Index)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int CGraphics_OpenGL::LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
|
||||
{
|
||||
int Oglformat = GL_RGBA;
|
||||
if(Format == CImageInfo::FORMAT_RGB)
|
||||
Oglformat = GL_RGB;
|
||||
else if(Format == CImageInfo::FORMAT_ALPHA)
|
||||
Oglformat = GL_ALPHA;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextureID].m_Tex);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pData);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
|
||||
{
|
||||
|
@ -336,9 +348,19 @@ int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const vo
|
|||
|
||||
glGenTextures(1, &m_aTextures[Tex].m_Tex);
|
||||
glBindTexture(GL_TEXTURE_2D, m_aTextures[Tex].m_Tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pTexData);
|
||||
|
||||
if(Flags&TEXLOAD_NOMIPMAPS)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pData);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pTexData);
|
||||
}
|
||||
|
||||
// calculate memory usage
|
||||
{
|
||||
|
@ -685,7 +707,7 @@ void CGraphics_OpenGL::QuadsText(float x, float y, float Size, float r, float g,
|
|||
QuadsEnd();
|
||||
}
|
||||
|
||||
bool CGraphics_OpenGL::Init()
|
||||
int CGraphics_OpenGL::Init()
|
||||
{
|
||||
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
||||
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
||||
|
@ -721,7 +743,7 @@ bool CGraphics_OpenGL::Init()
|
|||
|
||||
m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
|
||||
|
||||
return true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CGraphics_SDL::TryInit()
|
||||
|
@ -819,7 +841,7 @@ CGraphics_SDL::CGraphics_SDL()
|
|||
m_pScreenSurface = 0;
|
||||
}
|
||||
|
||||
bool CGraphics_SDL::Init()
|
||||
int CGraphics_SDL::Init()
|
||||
{
|
||||
{
|
||||
int Systems = SDL_INIT_VIDEO;
|
||||
|
@ -833,7 +855,7 @@ bool CGraphics_SDL::Init()
|
|||
if(SDL_Init(Systems) < 0)
|
||||
{
|
||||
dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
|
||||
return true;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -845,14 +867,14 @@ bool CGraphics_SDL::Init()
|
|||
#endif
|
||||
|
||||
if(InitWindow() != 0)
|
||||
return true;
|
||||
return -1;
|
||||
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
CGraphics_OpenGL::Init();
|
||||
|
||||
MapScreen(0,0,g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
|
||||
return false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CGraphics_SDL::Shutdown()
|
||||
|
@ -950,4 +972,19 @@ int CGraphics_SDL::GetVideoModes(CVideoMode *pModes, int MaxModes)
|
|||
return NumModes;
|
||||
}
|
||||
|
||||
// syncronization
|
||||
void CGraphics_SDL::InsertSignal(semaphore *pSemaphore)
|
||||
{
|
||||
pSemaphore->signal();
|
||||
}
|
||||
|
||||
bool CGraphics_SDL::IsIdle()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGraphics_SDL::WaitForIdle()
|
||||
{
|
||||
}
|
||||
|
||||
extern IEngineGraphics *CreateEngineGraphics() { return new CGraphics_SDL(); }
|
||||
|
|
|
@ -89,6 +89,7 @@ public:
|
|||
|
||||
virtual int UnloadTexture(int Index);
|
||||
virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags);
|
||||
virtual int LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData);
|
||||
|
||||
// simple uncompressed RGBA loaders
|
||||
virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
|
||||
|
@ -117,7 +118,7 @@ public:
|
|||
virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num);
|
||||
virtual void QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText);
|
||||
|
||||
virtual bool Init();
|
||||
virtual int Init();
|
||||
};
|
||||
|
||||
class CGraphics_SDL : public CGraphics_OpenGL
|
||||
|
@ -129,7 +130,7 @@ class CGraphics_SDL : public CGraphics_OpenGL
|
|||
public:
|
||||
CGraphics_SDL();
|
||||
|
||||
virtual bool Init();
|
||||
virtual int Init();
|
||||
virtual void Shutdown();
|
||||
|
||||
virtual void Minimize();
|
||||
|
@ -143,6 +144,10 @@ public:
|
|||
|
||||
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes);
|
||||
|
||||
// syncronization
|
||||
virtual void InsertSignal(semaphore *pSemaphore);
|
||||
virtual bool IsIdle();
|
||||
virtual void WaitForIdle();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
892
src/engine/client/graphics_threaded.cpp
Normal file
892
src/engine/client/graphics_threaded.cpp
Normal file
|
@ -0,0 +1,892 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
|
||||
#include <base/detect.h>
|
||||
#include <base/math.h>
|
||||
|
||||
#include <base/system.h>
|
||||
#include <engine/external/pnglite/pnglite.h>
|
||||
|
||||
#include <engine/shared/config.h>
|
||||
#include <engine/graphics.h>
|
||||
#include <engine/storage.h>
|
||||
#include <engine/keys.h>
|
||||
#include <engine/console.h>
|
||||
|
||||
#include <math.h> // cosf, sinf
|
||||
|
||||
#include "graphics_threaded.h"
|
||||
|
||||
static CVideoMode g_aFakeModes[] = {
|
||||
{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
|
||||
{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
|
||||
{1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8},
|
||||
{1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8},
|
||||
{1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8},
|
||||
{1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8},
|
||||
{1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8},
|
||||
{1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8},
|
||||
{1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8},
|
||||
{2048,1536,8,8,8},
|
||||
|
||||
{320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5},
|
||||
{720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5},
|
||||
{1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5},
|
||||
{1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5},
|
||||
{1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5},
|
||||
{1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5},
|
||||
{1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5},
|
||||
{1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5},
|
||||
{1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5},
|
||||
{2048,1536,5,6,5}
|
||||
};
|
||||
|
||||
void CGraphics_Threaded::FlushVertices()
|
||||
{
|
||||
if(m_NumVertices == 0)
|
||||
return;
|
||||
|
||||
int NumVerts = m_NumVertices;
|
||||
m_NumVertices = 0;
|
||||
|
||||
CCommandBuffer::SCommand_Render Cmd;
|
||||
Cmd.m_State = m_State;
|
||||
|
||||
if(m_Drawing == DRAWING_QUADS)
|
||||
{
|
||||
Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_QUADS;
|
||||
Cmd.m_PrimCount = NumVerts/4;
|
||||
}
|
||||
else if(m_Drawing == DRAWING_LINES)
|
||||
{
|
||||
Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_LINES;
|
||||
Cmd.m_PrimCount = NumVerts/2;
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(sizeof(CCommandBuffer::SVertex)*NumVerts);
|
||||
if(Cmd.m_pVertices == 0x0)
|
||||
{
|
||||
// kick command buffer and try again
|
||||
KickCommandBuffer();
|
||||
|
||||
Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(sizeof(CCommandBuffer::SVertex)*NumVerts);
|
||||
if(Cmd.m_pVertices == 0x0)
|
||||
{
|
||||
dbg_msg("graphics", "failed to allocate data for vertices");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
mem_copy(Cmd.m_pVertices, m_aVertices, sizeof(CCommandBuffer::SVertex)*NumVerts);
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::AddVertices(int Count)
|
||||
{
|
||||
m_NumVertices += Count;
|
||||
if((m_NumVertices + Count) >= MAX_VERTICES)
|
||||
FlushVertices();
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::Rotate4(const CCommandBuffer::SPoint &rCenter, CCommandBuffer::SVertex *pPoints)
|
||||
{
|
||||
float c = cosf(m_Rotation);
|
||||
float s = sinf(m_Rotation);
|
||||
float x, y;
|
||||
int i;
|
||||
|
||||
for(i = 0; i < 4; i++)
|
||||
{
|
||||
x = pPoints[i].m_Pos.x - rCenter.x;
|
||||
y = pPoints[i].m_Pos.y - rCenter.y;
|
||||
pPoints[i].m_Pos.x = x * c - y * s + rCenter.x;
|
||||
pPoints[i].m_Pos.y = x * s + y * c + rCenter.y;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char CGraphics_Threaded::Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp)
|
||||
{
|
||||
int Value = 0;
|
||||
for(int x = 0; x < ScaleW; x++)
|
||||
for(int y = 0; y < ScaleH; y++)
|
||||
Value += pData[((v+y)*w+(u+x))*Bpp+Offset];
|
||||
return Value/(ScaleW*ScaleH);
|
||||
}
|
||||
|
||||
unsigned char *CGraphics_Threaded::Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData)
|
||||
{
|
||||
unsigned char *pTmpData;
|
||||
int ScaleW = Width/NewWidth;
|
||||
int ScaleH = Height/NewHeight;
|
||||
|
||||
int Bpp = 3;
|
||||
if(Format == CImageInfo::FORMAT_RGBA)
|
||||
Bpp = 4;
|
||||
|
||||
pTmpData = (unsigned char *)mem_alloc(NewWidth*NewHeight*Bpp, 1);
|
||||
|
||||
int c = 0;
|
||||
for(int y = 0; y < NewHeight; y++)
|
||||
for(int x = 0; x < NewWidth; x++, c++)
|
||||
{
|
||||
pTmpData[c*Bpp] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 0, ScaleW, ScaleH, Bpp);
|
||||
pTmpData[c*Bpp+1] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 1, ScaleW, ScaleH, Bpp);
|
||||
pTmpData[c*Bpp+2] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 2, ScaleW, ScaleH, Bpp);
|
||||
if(Bpp == 4)
|
||||
pTmpData[c*Bpp+3] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 3, ScaleW, ScaleH, Bpp);
|
||||
}
|
||||
|
||||
return pTmpData;
|
||||
}
|
||||
|
||||
CGraphics_Threaded::CGraphics_Threaded()
|
||||
{
|
||||
m_State.m_ScreenTL.x = 0;
|
||||
m_State.m_ScreenTL.y = 0;
|
||||
m_State.m_ScreenBR.x = 0;
|
||||
m_State.m_ScreenBR.y = 0;
|
||||
m_State.m_ClipEnable = false;
|
||||
m_State.m_ClipX = 0;
|
||||
m_State.m_ClipY = 0;
|
||||
m_State.m_ClipW = 0;
|
||||
m_State.m_ClipH = 0;
|
||||
m_State.m_Texture = -1;
|
||||
m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
|
||||
|
||||
m_CurrentCommandBuffer = 0;
|
||||
m_pCommandBuffer = 0x0;
|
||||
m_apCommandBuffers[0] = 0x0;
|
||||
m_apCommandBuffers[1] = 0x0;
|
||||
|
||||
m_NumVertices = 0;
|
||||
|
||||
m_ScreenWidth = -1;
|
||||
m_ScreenHeight = -1;
|
||||
|
||||
m_Rotation = 0;
|
||||
m_Drawing = 0;
|
||||
m_InvalidTexture = 0;
|
||||
|
||||
m_TextureMemoryUsage = 0;
|
||||
|
||||
m_RenderEnable = true;
|
||||
m_DoScreenshot = false;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h)
|
||||
{
|
||||
if(x < 0)
|
||||
w += x;
|
||||
if(y < 0)
|
||||
h += y;
|
||||
|
||||
x = clamp(x, 0, ScreenWidth());
|
||||
y = clamp(y, 0, ScreenHeight());
|
||||
w = clamp(w, 0, ScreenWidth()-x);
|
||||
h = clamp(h, 0, ScreenHeight()-y);
|
||||
|
||||
m_State.m_ClipEnable = true;
|
||||
m_State.m_ClipX = x;
|
||||
m_State.m_ClipY = ScreenHeight()-(y+h);
|
||||
m_State.m_ClipW = w;
|
||||
m_State.m_ClipH = h;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::ClipDisable()
|
||||
{
|
||||
m_State.m_ClipEnable = false;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::BlendNone()
|
||||
{
|
||||
m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::BlendNormal()
|
||||
{
|
||||
m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::BlendAdditive()
|
||||
{
|
||||
m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE;
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::MemoryUsage() const
|
||||
{
|
||||
return m_TextureMemoryUsage;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY)
|
||||
{
|
||||
m_State.m_ScreenTL.x = TopLeftX;
|
||||
m_State.m_ScreenTL.y = TopLeftY;
|
||||
m_State.m_ScreenBR.x = BottomRightX;
|
||||
m_State.m_ScreenBR.y = BottomRightY;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY)
|
||||
{
|
||||
*pTopLeftX = m_State.m_ScreenTL.x;
|
||||
*pTopLeftY = m_State.m_ScreenTL.y;
|
||||
*pBottomRightX = m_State.m_ScreenBR.x;
|
||||
*pBottomRightY = m_State.m_ScreenBR.y;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::LinesBegin()
|
||||
{
|
||||
dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice");
|
||||
m_Drawing = DRAWING_LINES;
|
||||
SetColor(1,1,1,1);
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::LinesEnd()
|
||||
{
|
||||
dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin");
|
||||
FlushVertices();
|
||||
m_Drawing = 0;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num)
|
||||
{
|
||||
dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin");
|
||||
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
m_aVertices[m_NumVertices + 2*i].m_Pos.x = pArray[i].m_X0;
|
||||
m_aVertices[m_NumVertices + 2*i].m_Pos.y = pArray[i].m_Y0;
|
||||
m_aVertices[m_NumVertices + 2*i].m_Tex = m_aTexture[0];
|
||||
m_aVertices[m_NumVertices + 2*i].m_Color = m_aColor[0];
|
||||
|
||||
m_aVertices[m_NumVertices + 2*i + 1].m_Pos.x = pArray[i].m_X1;
|
||||
m_aVertices[m_NumVertices + 2*i + 1].m_Pos.y = pArray[i].m_Y1;
|
||||
m_aVertices[m_NumVertices + 2*i + 1].m_Tex = m_aTexture[1];
|
||||
m_aVertices[m_NumVertices + 2*i + 1].m_Color = m_aColor[1];
|
||||
}
|
||||
|
||||
AddVertices(2*Num);
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::UnloadTexture(int Index)
|
||||
{
|
||||
if(Index == m_InvalidTexture)
|
||||
return 0;
|
||||
|
||||
if(Index < 0)
|
||||
return 0;
|
||||
|
||||
CCommandBuffer::SCommand_Texture_Destroy Cmd;
|
||||
Cmd.m_Slot = Index;
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
|
||||
m_aTextures[Index].m_Next = m_FirstFreeTexture;
|
||||
m_TextureMemoryUsage -= m_aTextures[Index].m_MemSize;
|
||||
m_FirstFreeTexture = Index;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int ImageFormatToTexFormat(int Format)
|
||||
{
|
||||
if(Format == CImageInfo::FORMAT_RGB) return CCommandBuffer::TEXFORMAT_RGB;
|
||||
if(Format == CImageInfo::FORMAT_RGBA) return CCommandBuffer::TEXFORMAT_RGBA;
|
||||
if(Format == CImageInfo::FORMAT_ALPHA) return CCommandBuffer::TEXFORMAT_ALPHA;
|
||||
return CCommandBuffer::TEXFORMAT_RGBA;
|
||||
}
|
||||
|
||||
|
||||
int CGraphics_Threaded::LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
|
||||
{
|
||||
CCommandBuffer::SCommand_Texture_Update Cmd;
|
||||
Cmd.m_Slot = TextureID;
|
||||
Cmd.m_X = x;
|
||||
Cmd.m_Y = y;
|
||||
Cmd.m_Width = Width;
|
||||
Cmd.m_Height = Height;
|
||||
Cmd.m_Format = ImageFormatToTexFormat(Format);
|
||||
|
||||
// calculate memory usage
|
||||
int PixelSize = 4;
|
||||
if(Format == CImageInfo::FORMAT_RGB)
|
||||
PixelSize = 3;
|
||||
else if(Format == CImageInfo::FORMAT_ALPHA)
|
||||
PixelSize = 1;
|
||||
|
||||
int MemSize = Width*Height*PixelSize;
|
||||
|
||||
// copy texture data
|
||||
void *pTmpData = mem_alloc(MemSize, sizeof(void*));
|
||||
mem_copy(pTmpData, pData, MemSize);
|
||||
Cmd.m_pData = pTmpData;
|
||||
|
||||
//
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
|
||||
{
|
||||
// don't waste memory on texture if we are stress testing
|
||||
if(g_Config.m_DbgStress)
|
||||
return m_InvalidTexture;
|
||||
|
||||
// grab texture
|
||||
int Tex = m_FirstFreeTexture;
|
||||
m_FirstFreeTexture = m_aTextures[Tex].m_Next;
|
||||
m_aTextures[Tex].m_Next = -1;
|
||||
|
||||
CCommandBuffer::SCommand_Texture_Create Cmd;
|
||||
Cmd.m_Slot = Tex;
|
||||
Cmd.m_Width = Width;
|
||||
Cmd.m_Height = Height;
|
||||
Cmd.m_Format = ImageFormatToTexFormat(Format);
|
||||
Cmd.m_StoreFormat = ImageFormatToTexFormat(StoreFormat);
|
||||
|
||||
// flags
|
||||
Cmd.m_Flags = 0;
|
||||
if(Flags&IGraphics::TEXLOAD_NOMIPMAPS)
|
||||
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
|
||||
|
||||
// calculate memory usage
|
||||
int PixelSize = 4;
|
||||
if(Format == CImageInfo::FORMAT_RGB)
|
||||
PixelSize = 3;
|
||||
else if(Format == CImageInfo::FORMAT_ALPHA)
|
||||
PixelSize = 1;
|
||||
|
||||
int MemSize = Width*Height*PixelSize;
|
||||
|
||||
// copy texture data
|
||||
void *pTmpData = mem_alloc(MemSize, sizeof(void*));
|
||||
mem_copy(pTmpData, pData, MemSize);
|
||||
Cmd.m_pData = pTmpData;
|
||||
|
||||
//
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
|
||||
// calculate memory usage
|
||||
int MemUsage = MemSize;
|
||||
while(Width > 2 && Height > 2)
|
||||
{
|
||||
Width>>=1;
|
||||
Height>>=1;
|
||||
MemUsage += Width*Height*PixelSize;
|
||||
}
|
||||
|
||||
m_TextureMemoryUsage += MemUsage;
|
||||
//mem_free(pTmpData);
|
||||
return Tex;
|
||||
}
|
||||
|
||||
// simple uncompressed RGBA loaders
|
||||
int CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
|
||||
{
|
||||
int l = str_length(pFilename);
|
||||
int ID;
|
||||
CImageInfo Img;
|
||||
|
||||
if(l < 3)
|
||||
return -1;
|
||||
if(LoadPNG(&Img, pFilename, StorageType))
|
||||
{
|
||||
if (StoreFormat == CImageInfo::FORMAT_AUTO)
|
||||
StoreFormat = Img.m_Format;
|
||||
|
||||
ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags);
|
||||
mem_free(Img.m_pData);
|
||||
if(ID != m_InvalidTexture && g_Config.m_Debug)
|
||||
dbg_msg("graphics/texture", "loaded %s", pFilename);
|
||||
return ID;
|
||||
}
|
||||
|
||||
return m_InvalidTexture;
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType)
|
||||
{
|
||||
char aCompleteFilename[512];
|
||||
unsigned char *pBuffer;
|
||||
png_t Png; // ignore_convention
|
||||
|
||||
// open file for reading
|
||||
png_init(0,0); // ignore_convention
|
||||
|
||||
IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename));
|
||||
if(File)
|
||||
io_close(File);
|
||||
else
|
||||
{
|
||||
dbg_msg("game/png", "failed to open file. filename='%s'", pFilename);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Error = png_open_file(&Png, aCompleteFilename); // ignore_convention
|
||||
if(Error != PNG_NO_ERROR)
|
||||
{
|
||||
dbg_msg("game/png", "failed to open file. filename='%s'", aCompleteFilename);
|
||||
if(Error != PNG_FILE_ERROR)
|
||||
png_close_file(&Png); // ignore_convention
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA)) // ignore_convention
|
||||
{
|
||||
dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename);
|
||||
png_close_file(&Png); // ignore_convention
|
||||
return 0;
|
||||
}
|
||||
|
||||
pBuffer = (unsigned char *)mem_alloc(Png.width * Png.height * Png.bpp, 1); // ignore_convention
|
||||
png_get_data(&Png, pBuffer); // ignore_convention
|
||||
png_close_file(&Png); // ignore_convention
|
||||
|
||||
pImg->m_Width = Png.width; // ignore_convention
|
||||
pImg->m_Height = Png.height; // ignore_convention
|
||||
if(Png.color_type == PNG_TRUECOLOR) // ignore_convention
|
||||
pImg->m_Format = CImageInfo::FORMAT_RGB;
|
||||
else if(Png.color_type == PNG_TRUECOLOR_ALPHA) // ignore_convention
|
||||
pImg->m_Format = CImageInfo::FORMAT_RGBA;
|
||||
pImg->m_pData = pBuffer;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::KickCommandBuffer()
|
||||
{
|
||||
m_pBackend->RunBuffer(m_pCommandBuffer);
|
||||
|
||||
// swap buffer
|
||||
m_CurrentCommandBuffer ^= 1;
|
||||
m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer];
|
||||
m_pCommandBuffer->Reset();
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::ScreenshotDirect(const char *pFilename)
|
||||
{
|
||||
// add swap command
|
||||
CImageInfo Image;
|
||||
mem_zero(&Image, sizeof(Image));
|
||||
|
||||
CCommandBuffer::SCommand_Screenshot Cmd;
|
||||
Cmd.m_pImage = &Image;
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
|
||||
// kick the buffer and wait for the result
|
||||
KickCommandBuffer();
|
||||
WaitForIdle();
|
||||
|
||||
if(Image.m_pData)
|
||||
{
|
||||
// find filename
|
||||
char aWholePath[1024];
|
||||
png_t Png; // ignore_convention
|
||||
|
||||
IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath));
|
||||
if(File)
|
||||
io_close(File);
|
||||
|
||||
// save png
|
||||
char aBuf[256];
|
||||
str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath);
|
||||
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
||||
png_open_file_write(&Png, aWholePath); // ignore_convention
|
||||
png_set_data(&Png, Image.m_Width, Image.m_Height, 8, PNG_TRUECOLOR, (unsigned char *)Image.m_pData); // ignore_convention
|
||||
png_close_file(&Png); // ignore_convention
|
||||
|
||||
mem_free(Image.m_pData);
|
||||
}
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::TextureSet(int TextureID)
|
||||
{
|
||||
dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
|
||||
m_State.m_Texture = TextureID;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::Clear(float r, float g, float b)
|
||||
{
|
||||
CCommandBuffer::SCommand_Clear Cmd;
|
||||
Cmd.m_Color.r = r;
|
||||
Cmd.m_Color.g = g;
|
||||
Cmd.m_Color.b = b;
|
||||
Cmd.m_Color.a = 0;
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsBegin()
|
||||
{
|
||||
dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice");
|
||||
m_Drawing = DRAWING_QUADS;
|
||||
|
||||
QuadsSetSubset(0,0,1,1);
|
||||
QuadsSetRotation(0);
|
||||
SetColor(1,1,1,1);
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsEnd()
|
||||
{
|
||||
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
|
||||
FlushVertices();
|
||||
m_Drawing = 0;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsSetRotation(float Angle)
|
||||
{
|
||||
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetRotation without begin");
|
||||
m_Rotation = Angle;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num)
|
||||
{
|
||||
dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin");
|
||||
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
m_aColor[pArray[i].m_Index].r = pArray[i].m_R;
|
||||
m_aColor[pArray[i].m_Index].g = pArray[i].m_G;
|
||||
m_aColor[pArray[i].m_Index].b = pArray[i].m_B;
|
||||
m_aColor[pArray[i].m_Index].a = pArray[i].m_A;
|
||||
}
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::SetColor(float r, float g, float b, float a)
|
||||
{
|
||||
dbg_assert(m_Drawing != 0, "called Graphics()->SetColor without begin");
|
||||
CColorVertex Array[4] = {
|
||||
CColorVertex(0, r, g, b, a),
|
||||
CColorVertex(1, r, g, b, a),
|
||||
CColorVertex(2, r, g, b, a),
|
||||
CColorVertex(3, r, g, b, a)};
|
||||
SetColorVertex(Array, 4);
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV)
|
||||
{
|
||||
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetSubset without begin");
|
||||
|
||||
m_aTexture[0].u = TlU; m_aTexture[1].u = BrU;
|
||||
m_aTexture[0].v = TlV; m_aTexture[1].v = TlV;
|
||||
|
||||
m_aTexture[3].u = TlU; m_aTexture[2].u = BrU;
|
||||
m_aTexture[3].v = BrV; m_aTexture[2].v = BrV;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsSetSubsetFree(
|
||||
float x0, float y0, float x1, float y1,
|
||||
float x2, float y2, float x3, float y3)
|
||||
{
|
||||
m_aTexture[0].u = x0; m_aTexture[0].v = y0;
|
||||
m_aTexture[1].u = x1; m_aTexture[1].v = y1;
|
||||
m_aTexture[2].u = x2; m_aTexture[2].v = y2;
|
||||
m_aTexture[3].u = x3; m_aTexture[3].v = y3;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num)
|
||||
{
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
pArray[i].m_X -= pArray[i].m_Width/2;
|
||||
pArray[i].m_Y -= pArray[i].m_Height/2;
|
||||
}
|
||||
|
||||
QuadsDrawTL(pArray, Num);
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
|
||||
{
|
||||
CCommandBuffer::SPoint Center;
|
||||
Center.z = 0;
|
||||
|
||||
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin");
|
||||
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X;
|
||||
m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y;
|
||||
m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0];
|
||||
m_aVertices[m_NumVertices + 4*i].m_Color = m_aColor[0];
|
||||
|
||||
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
|
||||
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y;
|
||||
m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1];
|
||||
m_aVertices[m_NumVertices + 4*i + 1].m_Color = m_aColor[1];
|
||||
|
||||
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
|
||||
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
|
||||
m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[2];
|
||||
m_aVertices[m_NumVertices + 4*i + 2].m_Color = m_aColor[2];
|
||||
|
||||
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X;
|
||||
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
|
||||
m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[3];
|
||||
m_aVertices[m_NumVertices + 4*i + 3].m_Color = m_aColor[3];
|
||||
|
||||
if(m_Rotation != 0)
|
||||
{
|
||||
Center.x = pArray[i].m_X + pArray[i].m_Width/2;
|
||||
Center.y = pArray[i].m_Y + pArray[i].m_Height/2;
|
||||
|
||||
Rotate4(Center, &m_aVertices[m_NumVertices + 4*i]);
|
||||
}
|
||||
}
|
||||
|
||||
AddVertices(4*Num);
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
|
||||
{
|
||||
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin");
|
||||
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X0;
|
||||
m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y0;
|
||||
m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0];
|
||||
m_aVertices[m_NumVertices + 4*i].m_Color = m_aColor[0];
|
||||
|
||||
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X1;
|
||||
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y1;
|
||||
m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1];
|
||||
m_aVertices[m_NumVertices + 4*i + 1].m_Color = m_aColor[1];
|
||||
|
||||
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X3;
|
||||
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y3;
|
||||
m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[3];
|
||||
m_aVertices[m_NumVertices + 4*i + 2].m_Color = m_aColor[3];
|
||||
|
||||
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X2;
|
||||
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y2;
|
||||
m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[2];
|
||||
m_aVertices[m_NumVertices + 4*i + 3].m_Color = m_aColor[2];
|
||||
}
|
||||
|
||||
AddVertices(4*Num);
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText)
|
||||
{
|
||||
float StartX = x;
|
||||
|
||||
QuadsBegin();
|
||||
SetColor(r,g,b,a);
|
||||
|
||||
while(*pText)
|
||||
{
|
||||
char c = *pText;
|
||||
pText++;
|
||||
|
||||
if(c == '\n')
|
||||
{
|
||||
x = StartX;
|
||||
y += Size;
|
||||
}
|
||||
else
|
||||
{
|
||||
QuadsSetSubset(
|
||||
(c%16)/16.0f,
|
||||
(c/16)/16.0f,
|
||||
(c%16)/16.0f+1.0f/16.0f,
|
||||
(c/16)/16.0f+1.0f/16.0f);
|
||||
|
||||
CQuadItem QuadItem(x, y, Size, Size);
|
||||
QuadsDrawTL(&QuadItem, 1);
|
||||
x += Size/2;
|
||||
}
|
||||
}
|
||||
|
||||
QuadsEnd();
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::IssueInit()
|
||||
{
|
||||
int Flags = 0;
|
||||
if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
|
||||
if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC;
|
||||
if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
|
||||
|
||||
return m_pBackend->Init("Teeworlds", g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags);
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::InitWindow()
|
||||
{
|
||||
if(IssueInit() == 0)
|
||||
return 0;
|
||||
|
||||
// try disabling fsaa
|
||||
while(g_Config.m_GfxFsaaSamples)
|
||||
{
|
||||
g_Config.m_GfxFsaaSamples--;
|
||||
|
||||
if(g_Config.m_GfxFsaaSamples)
|
||||
dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples);
|
||||
else
|
||||
dbg_msg("gfx", "disabling FSAA and trying again");
|
||||
|
||||
if(IssueInit() == 0)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// try lowering the resolution
|
||||
if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480)
|
||||
{
|
||||
dbg_msg("gfx", "setting resolution to 640x480 and trying again");
|
||||
g_Config.m_GfxScreenWidth = 640;
|
||||
g_Config.m_GfxScreenHeight = 480;
|
||||
|
||||
if(IssueInit() == 0)
|
||||
return 0;
|
||||
}
|
||||
|
||||
dbg_msg("gfx", "out of ideas. failed to init graphics");
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::Init()
|
||||
{
|
||||
// fetch pointers
|
||||
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
||||
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
||||
|
||||
// Set all z to -5.0f
|
||||
for(int i = 0; i < MAX_VERTICES; i++)
|
||||
m_aVertices[i].m_Pos.z = -5.0f;
|
||||
|
||||
// init textures
|
||||
m_FirstFreeTexture = 0;
|
||||
for(int i = 0; i < MAX_TEXTURES; i++)
|
||||
m_aTextures[i].m_Next = i+1;
|
||||
m_aTextures[MAX_TEXTURES-1].m_Next = -1;
|
||||
|
||||
m_pBackend = CreateGraphicsBackend();
|
||||
if(InitWindow() != 0)
|
||||
return -1;
|
||||
|
||||
// fetch final resolusion
|
||||
m_ScreenWidth = g_Config.m_GfxScreenWidth;
|
||||
m_ScreenHeight = g_Config.m_GfxScreenHeight;
|
||||
|
||||
// create command buffers
|
||||
for(int i = 0; i < NUM_CMDBUFFERS; i++)
|
||||
m_apCommandBuffers[i] = new CCommandBuffer(128*1024, 2*1024*1024);
|
||||
m_pCommandBuffer = m_apCommandBuffers[0];
|
||||
|
||||
// create null texture, will get id=0
|
||||
static const unsigned char aNullTextureData[] = {
|
||||
0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
|
||||
0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
|
||||
0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
|
||||
0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
|
||||
};
|
||||
|
||||
m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::Shutdown()
|
||||
{
|
||||
// shutdown the backend
|
||||
m_pBackend->Shutdown();
|
||||
delete m_pBackend;
|
||||
m_pBackend = 0x0;
|
||||
|
||||
// delete the command buffers
|
||||
for(int i = 0; i < NUM_CMDBUFFERS; i++)
|
||||
delete m_apCommandBuffers[i];
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::Minimize()
|
||||
{
|
||||
m_pBackend->Minimize();
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::Maximize()
|
||||
{
|
||||
// TODO: SDL
|
||||
m_pBackend->Maximize();
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::WindowActive()
|
||||
{
|
||||
return m_pBackend->WindowActive();
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::WindowOpen()
|
||||
{
|
||||
return m_pBackend->WindowOpen();
|
||||
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::TakeScreenshot(const char *pFilename)
|
||||
{
|
||||
// TODO: screenshot support
|
||||
char aDate[20];
|
||||
str_timestamp(aDate, sizeof(aDate));
|
||||
str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename?pFilename:"screenshot", aDate);
|
||||
m_DoScreenshot = true;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::Swap()
|
||||
{
|
||||
// TODO: screenshot support
|
||||
if(m_DoScreenshot)
|
||||
{
|
||||
ScreenshotDirect(m_aScreenshotName);
|
||||
m_DoScreenshot = false;
|
||||
}
|
||||
|
||||
// add swap command
|
||||
CCommandBuffer::SCommand_Swap Cmd;
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
|
||||
// kick the command buffer
|
||||
KickCommandBuffer();
|
||||
}
|
||||
|
||||
// syncronization
|
||||
void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore)
|
||||
{
|
||||
CCommandBuffer::SCommand_Signal Cmd;
|
||||
Cmd.m_pSemaphore = pSemaphore;
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
}
|
||||
|
||||
bool CGraphics_Threaded::IsIdle()
|
||||
{
|
||||
return m_pBackend->IsIdle();
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::WaitForIdle()
|
||||
{
|
||||
m_pBackend->WaitForIdle();
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
|
||||
{
|
||||
if(g_Config.m_GfxDisplayAllModes)
|
||||
{
|
||||
int Count = sizeof(g_aFakeModes)/sizeof(CVideoMode);
|
||||
mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes));
|
||||
if(MaxModes < Count)
|
||||
Count = MaxModes;
|
||||
return Count;
|
||||
}
|
||||
|
||||
// add videomodes command
|
||||
CImageInfo Image;
|
||||
mem_zero(&Image, sizeof(Image));
|
||||
|
||||
int NumModes = 0;
|
||||
CCommandBuffer::SCommand_VideoModes Cmd;
|
||||
Cmd.m_pModes = pModes;
|
||||
Cmd.m_MaxModes = MaxModes;
|
||||
Cmd.m_pNumModes = &NumModes;
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
|
||||
// kick the buffer and wait for the result and return it
|
||||
KickCommandBuffer();
|
||||
WaitForIdle();
|
||||
return NumModes;
|
||||
}
|
||||
|
||||
extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); }
|
443
src/engine/client/graphics_threaded.h
Normal file
443
src/engine/client/graphics_threaded.h
Normal file
|
@ -0,0 +1,443 @@
|
|||
#pragma once
|
||||
|
||||
#include <base/tl/threading.h>
|
||||
|
||||
#include <engine/graphics.h>
|
||||
|
||||
class CCommandBuffer
|
||||
{
|
||||
class CBuffer
|
||||
{
|
||||
unsigned char *m_pData;
|
||||
unsigned m_Size;
|
||||
unsigned m_Used;
|
||||
public:
|
||||
CBuffer(unsigned BufferSize)
|
||||
{
|
||||
m_Size = BufferSize;
|
||||
m_pData = new unsigned char[m_Size];
|
||||
m_Used = 0;
|
||||
}
|
||||
|
||||
~CBuffer()
|
||||
{
|
||||
delete [] m_pData;
|
||||
m_pData = 0x0;
|
||||
m_Used = 0;
|
||||
m_Size = 0;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_Used = 0;
|
||||
}
|
||||
|
||||
void *Alloc(unsigned Requested)
|
||||
{
|
||||
if(Requested + m_Used > m_Size)
|
||||
return 0;
|
||||
void *pPtr = &m_pData[m_Used];
|
||||
m_Used += Requested;
|
||||
return pPtr;
|
||||
}
|
||||
|
||||
unsigned char *DataPtr() { return m_pData; }
|
||||
unsigned DataSize() { return m_Size; }
|
||||
unsigned DataUsed() { return m_Used; }
|
||||
};
|
||||
|
||||
public:
|
||||
CBuffer m_CmdBuffer;
|
||||
CBuffer m_DataBuffer;
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_TEXTURES=1024*4,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
// commadn groups
|
||||
CMDGROUP_CORE = 0, // commands that everyone has to implement
|
||||
CMDGROUP_PLATFORM = 10000, // commands specific to a platform
|
||||
|
||||
//
|
||||
CMD_NOP = CMDGROUP_CORE,
|
||||
|
||||
//
|
||||
CMD_RUNBUFFER,
|
||||
|
||||
// syncronization
|
||||
CMD_SIGNAL,
|
||||
|
||||
// texture commands
|
||||
CMD_TEXTURE_CREATE,
|
||||
CMD_TEXTURE_DESTROY,
|
||||
CMD_TEXTURE_UPDATE,
|
||||
|
||||
// rendering
|
||||
CMD_CLEAR,
|
||||
CMD_RENDER,
|
||||
|
||||
// swap
|
||||
CMD_SWAP,
|
||||
|
||||
// misc
|
||||
CMD_SCREENSHOT,
|
||||
CMD_VIDEOMODES,
|
||||
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
TEXFORMAT_INVALID = 0,
|
||||
TEXFORMAT_RGB,
|
||||
TEXFORMAT_RGBA,
|
||||
TEXFORMAT_ALPHA,
|
||||
|
||||
TEXFLAG_NOMIPMAPS = 1,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
INITFLAG_FULLSCREEN = 1,
|
||||
INITFLAG_VSYNC = 2,
|
||||
INITFLAG_RESIZABLE = 4,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
//
|
||||
PRIMTYPE_INVALID = 0,
|
||||
PRIMTYPE_LINES,
|
||||
PRIMTYPE_QUADS,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BLEND_NONE = 0,
|
||||
BLEND_ALPHA,
|
||||
BLEND_ADDITIVE,
|
||||
};
|
||||
|
||||
struct SPoint { float x, y, z; };
|
||||
struct STexCoord { float u, v; };
|
||||
struct SColor { float r, g, b, a; };
|
||||
|
||||
struct SVertex
|
||||
{
|
||||
SPoint m_Pos;
|
||||
STexCoord m_Tex;
|
||||
SColor m_Color;
|
||||
};
|
||||
|
||||
struct SCommand
|
||||
{
|
||||
public:
|
||||
SCommand(unsigned Cmd) : m_Cmd(Cmd), m_Size(0) {}
|
||||
unsigned m_Cmd;
|
||||
unsigned m_Size;
|
||||
};
|
||||
|
||||
struct SState
|
||||
{
|
||||
int m_BlendMode;
|
||||
int m_Texture;
|
||||
SPoint m_ScreenTL;
|
||||
SPoint m_ScreenBR;
|
||||
|
||||
// clip
|
||||
bool m_ClipEnable;
|
||||
int m_ClipX;
|
||||
int m_ClipY;
|
||||
int m_ClipW;
|
||||
int m_ClipH;
|
||||
};
|
||||
|
||||
struct SCommand_Clear : public SCommand
|
||||
{
|
||||
SCommand_Clear() : SCommand(CMD_CLEAR) {}
|
||||
SColor m_Color;
|
||||
};
|
||||
|
||||
struct SCommand_Signal : public SCommand
|
||||
{
|
||||
SCommand_Signal() : SCommand(CMD_SIGNAL) {}
|
||||
semaphore *m_pSemaphore;
|
||||
};
|
||||
|
||||
struct SCommand_RunBuffer : public SCommand
|
||||
{
|
||||
SCommand_RunBuffer() : SCommand(CMD_RUNBUFFER) {}
|
||||
CCommandBuffer *m_pOtherBuffer;
|
||||
};
|
||||
|
||||
struct SCommand_Render : public SCommand
|
||||
{
|
||||
SCommand_Render() : SCommand(CMD_RENDER) {}
|
||||
SState m_State;
|
||||
unsigned m_PrimType;
|
||||
unsigned m_PrimCount;
|
||||
SVertex *m_pVertices; // you should use the command buffer data to allocate vertices for this command
|
||||
};
|
||||
|
||||
struct SCommand_Screenshot : public SCommand
|
||||
{
|
||||
SCommand_Screenshot() : SCommand(CMD_SCREENSHOT) {}
|
||||
CImageInfo *m_pImage; // processor will fill this out, the one who adds this command must free the data as well
|
||||
};
|
||||
|
||||
struct SCommand_VideoModes : public SCommand
|
||||
{
|
||||
SCommand_VideoModes() : SCommand(CMD_VIDEOMODES) {}
|
||||
|
||||
CVideoMode *m_pModes; // processor will fill this in
|
||||
int m_MaxModes; // maximum of modes the processor can write to the m_pModes
|
||||
int *m_pNumModes; // processor will write to this pointer
|
||||
};
|
||||
|
||||
struct SCommand_Swap : public SCommand
|
||||
{
|
||||
SCommand_Swap() : SCommand(CMD_SWAP) {}
|
||||
};
|
||||
|
||||
struct SCommand_Texture_Create : public SCommand
|
||||
{
|
||||
SCommand_Texture_Create() : SCommand(CMD_TEXTURE_CREATE) {}
|
||||
|
||||
// texture information
|
||||
int m_Slot;
|
||||
|
||||
int m_Width;
|
||||
int m_Height;
|
||||
int m_Format;
|
||||
int m_StoreFormat;
|
||||
int m_Flags;
|
||||
void *m_pData; // will be freed by the command processor
|
||||
};
|
||||
|
||||
struct SCommand_Texture_Update : public SCommand
|
||||
{
|
||||
SCommand_Texture_Update() : SCommand(CMD_TEXTURE_UPDATE) {}
|
||||
|
||||
// texture information
|
||||
int m_Slot;
|
||||
|
||||
int m_X;
|
||||
int m_Y;
|
||||
int m_Width;
|
||||
int m_Height;
|
||||
int m_Format;
|
||||
void *m_pData; // will be freed by the command processor
|
||||
};
|
||||
|
||||
|
||||
struct SCommand_Texture_Destroy : public SCommand
|
||||
{
|
||||
SCommand_Texture_Destroy() : SCommand(CMD_TEXTURE_DESTROY) {}
|
||||
|
||||
// texture information
|
||||
int m_Slot;
|
||||
};
|
||||
|
||||
//
|
||||
CCommandBuffer(unsigned CmdBufferSize, unsigned DataBufferSize)
|
||||
: m_CmdBuffer(CmdBufferSize), m_DataBuffer(DataBufferSize)
|
||||
{
|
||||
}
|
||||
|
||||
void *AllocData(unsigned WantedSize)
|
||||
{
|
||||
return m_DataBuffer.Alloc(WantedSize);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
bool AddCommand(const T &Command)
|
||||
{
|
||||
// make sure that we don't do something stupid like ->AddCommand(&Cmd);
|
||||
(void)static_cast<const SCommand *>(&Command);
|
||||
|
||||
// allocate and copy the command into the buffer
|
||||
SCommand *pCmd = (SCommand *)m_CmdBuffer.Alloc(sizeof(Command));
|
||||
if(!pCmd)
|
||||
return false;
|
||||
mem_copy(pCmd, &Command, sizeof(Command));
|
||||
pCmd->m_Size = sizeof(Command);
|
||||
return true;
|
||||
}
|
||||
|
||||
SCommand *GetCommand(unsigned *pIndex)
|
||||
{
|
||||
if(*pIndex >= m_CmdBuffer.DataUsed())
|
||||
return NULL;
|
||||
|
||||
SCommand *pCommand = (SCommand *)&m_CmdBuffer.DataPtr()[*pIndex];
|
||||
*pIndex += pCommand->m_Size;
|
||||
return pCommand;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_CmdBuffer.Reset();
|
||||
m_DataBuffer.Reset();
|
||||
}
|
||||
};
|
||||
|
||||
// interface for the graphics backend
|
||||
// all these functions are called on the main thread
|
||||
class IGraphicsBackend
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
INITFLAG_FULLSCREEN = 1,
|
||||
INITFLAG_VSYNC = 2,
|
||||
INITFLAG_RESIZABLE = 4,
|
||||
};
|
||||
|
||||
virtual int Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags) = 0;
|
||||
virtual int Shutdown() = 0;
|
||||
|
||||
virtual void Minimize() = 0;
|
||||
virtual void Maximize() = 0;
|
||||
virtual int WindowActive() = 0;
|
||||
virtual int WindowOpen() = 0;
|
||||
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
|
||||
virtual bool IsIdle() const = 0;
|
||||
virtual void WaitForIdle() = 0;
|
||||
};
|
||||
|
||||
class CGraphics_Threaded : public IEngineGraphics
|
||||
{
|
||||
enum
|
||||
{
|
||||
NUM_CMDBUFFERS = 2,
|
||||
|
||||
MAX_VERTICES = 32*1024,
|
||||
MAX_TEXTURES = 1024*4,
|
||||
|
||||
DRAWING_QUADS=1,
|
||||
DRAWING_LINES=2
|
||||
};
|
||||
|
||||
CCommandBuffer::SState m_State;
|
||||
IGraphicsBackend *m_pBackend;
|
||||
|
||||
CCommandBuffer *m_apCommandBuffers[NUM_CMDBUFFERS];
|
||||
CCommandBuffer *m_pCommandBuffer;
|
||||
unsigned m_CurrentCommandBuffer;
|
||||
|
||||
//
|
||||
class IStorage *m_pStorage;
|
||||
class IConsole *m_pConsole;
|
||||
|
||||
CCommandBuffer::SVertex m_aVertices[MAX_VERTICES];
|
||||
int m_NumVertices;
|
||||
|
||||
CCommandBuffer::SColor m_aColor[4];
|
||||
CCommandBuffer::STexCoord m_aTexture[4];
|
||||
|
||||
bool m_RenderEnable;
|
||||
|
||||
float m_Rotation;
|
||||
int m_Drawing;
|
||||
bool m_DoScreenshot;
|
||||
char m_aScreenshotName[128];
|
||||
|
||||
int m_InvalidTexture;
|
||||
|
||||
struct CTexture
|
||||
{
|
||||
int m_State;
|
||||
int m_MemSize;
|
||||
int m_Flags;
|
||||
int m_Next;
|
||||
};
|
||||
|
||||
CTexture m_aTextures[MAX_TEXTURES];
|
||||
int m_FirstFreeTexture;
|
||||
int m_TextureMemoryUsage;
|
||||
|
||||
void FlushVertices();
|
||||
void AddVertices(int Count);
|
||||
void Rotate4(const CCommandBuffer::SPoint &rCenter, CCommandBuffer::SVertex *pPoints);
|
||||
|
||||
static unsigned char Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp);
|
||||
static unsigned char *Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData);
|
||||
|
||||
void KickCommandBuffer();
|
||||
|
||||
int IssueInit();
|
||||
int InitWindow();
|
||||
public:
|
||||
CGraphics_Threaded();
|
||||
|
||||
virtual void ClipEnable(int x, int y, int w, int h);
|
||||
virtual void ClipDisable();
|
||||
|
||||
virtual void BlendNone();
|
||||
virtual void BlendNormal();
|
||||
virtual void BlendAdditive();
|
||||
|
||||
virtual int MemoryUsage() const;
|
||||
|
||||
virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY);
|
||||
virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY);
|
||||
|
||||
virtual void LinesBegin();
|
||||
virtual void LinesEnd();
|
||||
virtual void LinesDraw(const CLineItem *pArray, int Num);
|
||||
|
||||
virtual int UnloadTexture(int Index);
|
||||
virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags);
|
||||
virtual int LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData);
|
||||
|
||||
// simple uncompressed RGBA loaders
|
||||
virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
|
||||
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType);
|
||||
|
||||
void ScreenshotDirect(const char *pFilename);
|
||||
|
||||
virtual void TextureSet(int TextureID);
|
||||
|
||||
virtual void Clear(float r, float g, float b);
|
||||
|
||||
virtual void QuadsBegin();
|
||||
virtual void QuadsEnd();
|
||||
virtual void QuadsSetRotation(float Angle);
|
||||
|
||||
virtual void SetColorVertex(const CColorVertex *pArray, int Num);
|
||||
virtual void SetColor(float r, float g, float b, float a);
|
||||
|
||||
virtual void QuadsSetSubset(float TlU, float TlV, float BrU, float BrV);
|
||||
virtual void QuadsSetSubsetFree(
|
||||
float x0, float y0, float x1, float y1,
|
||||
float x2, float y2, float x3, float y3);
|
||||
|
||||
virtual void QuadsDraw(CQuadItem *pArray, int Num);
|
||||
virtual void QuadsDrawTL(const CQuadItem *pArray, int Num);
|
||||
virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num);
|
||||
virtual void QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText);
|
||||
|
||||
virtual void Minimize();
|
||||
virtual void Maximize();
|
||||
|
||||
virtual int WindowActive();
|
||||
virtual int WindowOpen();
|
||||
|
||||
virtual int Init();
|
||||
virtual void Shutdown();
|
||||
|
||||
virtual void TakeScreenshot(const char *pFilename);
|
||||
virtual void Swap();
|
||||
|
||||
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes);
|
||||
|
||||
// syncronization
|
||||
virtual void InsertSignal(semaphore *pSemaphore);
|
||||
virtual bool IsIdle();
|
||||
virtual void WaitForIdle();
|
||||
};
|
||||
|
||||
extern IGraphicsBackend *CreateGraphicsBackend();
|
|
@ -209,6 +209,12 @@ int CSound::Init()
|
|||
if(!g_Config.m_SndEnable)
|
||||
return 0;
|
||||
|
||||
if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
||||
{
|
||||
dbg_msg("gfx", "unable to init SDL audio: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
m_MixingRate = g_Config.m_SndRate;
|
||||
|
||||
// Set 16-bit stereo audio at 22Khz
|
||||
|
@ -256,6 +262,7 @@ int CSound::Update()
|
|||
int CSound::Shutdown()
|
||||
{
|
||||
SDL_CloseAudio();
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
lock_destroy(m_SoundLock);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -9,21 +9,11 @@
|
|||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef CONF_PLATFORM_MACOSX
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
// ft2 texture
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
// TODO: Refactor: clean this up
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_CHARACTERS = 64,
|
||||
|
@ -54,7 +44,7 @@ struct CFontSizeData
|
|||
int m_FontSize;
|
||||
FT_Face *m_pFace;
|
||||
|
||||
GLuint m_aTextures[2];
|
||||
int m_aTextures[2];
|
||||
int m_TextureWidth;
|
||||
int m_TextureHeight;
|
||||
|
||||
|
@ -107,7 +97,7 @@ class CTextRender : public IEngineTextRender
|
|||
float m_TextOutlineB;
|
||||
float m_TextOutlineA;
|
||||
|
||||
int m_FontTextureFormat;
|
||||
//int m_FontTextureFormat;
|
||||
|
||||
CFont *m_pDefaultFont;
|
||||
|
||||
|
@ -158,10 +148,18 @@ class CTextRender : public IEngineTextRender
|
|||
void *pMem = mem_alloc(Width*Height, 1);
|
||||
mem_zero(pMem, Width*Height);
|
||||
|
||||
if(pSizeData->m_aTextures[0] == 0)
|
||||
glGenTextures(2, pSizeData->m_aTextures);
|
||||
else
|
||||
FontMemoryUsage -= pSizeData->m_TextureWidth*pSizeData->m_TextureHeight*2;
|
||||
for(int i = 0; i < 2; i++)
|
||||
{
|
||||
if(pSizeData->m_aTextures[i] != 0)
|
||||
{
|
||||
Graphics()->UnloadTexture(pSizeData->m_aTextures[i]);
|
||||
FontMemoryUsage -= pSizeData->m_TextureWidth*pSizeData->m_TextureHeight;
|
||||
pSizeData->m_aTextures[i] = 0;
|
||||
}
|
||||
|
||||
pSizeData->m_aTextures[i] = Graphics()->LoadTextureRaw(Width, Height, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
|
||||
FontMemoryUsage += Width*Height;
|
||||
}
|
||||
|
||||
pSizeData->m_NumXChars = Xchars;
|
||||
pSizeData->m_NumYChars = Ychars;
|
||||
|
@ -169,15 +167,6 @@ class CTextRender : public IEngineTextRender
|
|||
pSizeData->m_TextureHeight = Height;
|
||||
pSizeData->m_CurrentCharacter = 0;
|
||||
|
||||
for(int i = 0; i < 2; i++)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, pSizeData->m_aTextures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, m_FontTextureFormat, Width, Height, 0, m_FontTextureFormat, GL_UNSIGNED_BYTE, pMem);
|
||||
FontMemoryUsage += Width*Height;
|
||||
}
|
||||
|
||||
dbg_msg("", "pFont memory usage: %d", FontMemoryUsage);
|
||||
|
||||
mem_free(pMem);
|
||||
|
@ -254,11 +243,16 @@ class CTextRender : public IEngineTextRender
|
|||
int x = (SlotID%pSizeData->m_NumXChars) * (pSizeData->m_TextureWidth/pSizeData->m_NumXChars);
|
||||
int y = (SlotID/pSizeData->m_NumXChars) * (pSizeData->m_TextureHeight/pSizeData->m_NumYChars);
|
||||
|
||||
Graphics()->LoadTextureRawSub(pSizeData->m_aTextures[Texnum], x, y,
|
||||
pSizeData->m_TextureWidth/pSizeData->m_NumXChars,
|
||||
pSizeData->m_TextureHeight/pSizeData->m_NumYChars,
|
||||
CImageInfo::FORMAT_ALPHA, pData);
|
||||
/*
|
||||
glBindTexture(GL_TEXTURE_2D, pSizeData->m_aTextures[Texnum]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
|
||||
pSizeData->m_TextureWidth/pSizeData->m_NumXChars,
|
||||
pSizeData->m_TextureHeight/pSizeData->m_NumYChars,
|
||||
m_FontTextureFormat, GL_UNSIGNED_BYTE, pData);
|
||||
m_FontTextureFormat, GL_UNSIGNED_BYTE, pData);*/
|
||||
}
|
||||
|
||||
// 32k of data used for rendering glyphs
|
||||
|
@ -456,7 +450,7 @@ public:
|
|||
m_pDefaultFont = 0;
|
||||
|
||||
// GL_LUMINANCE can be good for debugging
|
||||
m_FontTextureFormat = GL_ALPHA;
|
||||
//m_FontTextureFormat = GL_ALPHA;
|
||||
}
|
||||
|
||||
virtual void Init()
|
||||
|
@ -621,11 +615,10 @@ public:
|
|||
if(pCursor->m_Flags&TEXTFLAG_RENDER)
|
||||
{
|
||||
// TODO: Make this better
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
if (i == 0)
|
||||
glBindTexture(GL_TEXTURE_2D, pSizeData->m_aTextures[1]);
|
||||
Graphics()->TextureSet(pSizeData->m_aTextures[1]);
|
||||
else
|
||||
glBindTexture(GL_TEXTURE_2D, pSizeData->m_aTextures[0]);
|
||||
Graphics()->TextureSet(pSizeData->m_aTextures[0]);
|
||||
|
||||
Graphics()->QuadsBegin();
|
||||
if (i == 0)
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include "kernel.h"
|
||||
|
||||
#include <base/tl/threading.h>
|
||||
|
||||
class CImageInfo
|
||||
{
|
||||
public:
|
||||
|
@ -55,7 +57,8 @@ public:
|
|||
*/
|
||||
enum
|
||||
{
|
||||
TEXLOAD_NORESAMPLE=1,
|
||||
TEXLOAD_NORESAMPLE = 1,
|
||||
TEXLOAD_NOMIPMAPS = 2,
|
||||
};
|
||||
|
||||
int ScreenWidth() const { return m_ScreenWidth; }
|
||||
|
@ -80,6 +83,7 @@ public:
|
|||
virtual int UnloadTexture(int Index) = 0;
|
||||
virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) = 0;
|
||||
virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0;
|
||||
virtual int LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0;
|
||||
virtual void TextureSet(int TextureID) = 0;
|
||||
|
||||
struct CLineItem
|
||||
|
@ -131,13 +135,18 @@ public:
|
|||
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes) = 0;
|
||||
|
||||
virtual void Swap() = 0;
|
||||
|
||||
// syncronization
|
||||
virtual void InsertSignal(semaphore *pSemaphore) = 0;
|
||||
virtual bool IsIdle() = 0;
|
||||
virtual void WaitForIdle() = 0;
|
||||
};
|
||||
|
||||
class IEngineGraphics : public IGraphics
|
||||
{
|
||||
MACRO_INTERFACE("enginegraphics", 0)
|
||||
public:
|
||||
virtual bool Init() = 0;
|
||||
virtual int Init() = 0;
|
||||
virtual void Shutdown() = 0;
|
||||
|
||||
virtual void Minimize() = 0;
|
||||
|
@ -149,5 +158,6 @@ public:
|
|||
};
|
||||
|
||||
extern IEngineGraphics *CreateEngineGraphics();
|
||||
extern IEngineGraphics *CreateEngineGraphicsThreaded();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -70,6 +70,9 @@ MACRO_CONFIG_INT(GfxTextureQuality, gfx_texture_quality, 1, 0, 1, CFGFLAG_SAVE|C
|
|||
MACRO_CONFIG_INT(GfxFsaaSamples, gfx_fsaa_samples, 0, 0, 16, CFGFLAG_SAVE|CFGFLAG_CLIENT, "FSAA Samples")
|
||||
MACRO_CONFIG_INT(GfxRefreshRate, gfx_refresh_rate, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen refresh rate")
|
||||
MACRO_CONFIG_INT(GfxFinish, gfx_finish, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
|
||||
MACRO_CONFIG_INT(GfxAsyncRender, gfx_asyncrender, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Do rendering async from the the update")
|
||||
|
||||
MACRO_CONFIG_INT(GfxThreaded, gfx_threaded, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use the threaded graphics backend")
|
||||
|
||||
MACRO_CONFIG_INT(InpMousesens, inp_mousesens, 100, 5, 100000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Mouse sensitivity")
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ void CDamageInd::Create(vec2 Pos, vec2 Dir)
|
|||
if (i)
|
||||
{
|
||||
i->m_Pos = Pos;
|
||||
i->m_Life = 0.75f;
|
||||
i->m_StartTime = Client()->LocalTime();
|
||||
i->m_Dir = Dir*-1;
|
||||
i->m_StartAngle = (( (float)rand()/(float)RAND_MAX) - 1.0f) * 2.0f * pi;
|
||||
}
|
||||
|
@ -46,19 +46,19 @@ void CDamageInd::Create(vec2 Pos, vec2 Dir)
|
|||
|
||||
void CDamageInd::OnRender()
|
||||
{
|
||||
|
||||
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
|
||||
Graphics()->QuadsBegin();
|
||||
for(int i = 0; i < m_NumItems;)
|
||||
{
|
||||
vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((m_aItems[i].m_Life-0.60f)/0.15f, 0.0f, 1.0f));
|
||||
|
||||
m_aItems[i].m_Life -= Client()->FrameTime();
|
||||
if(m_aItems[i].m_Life < 0.0f)
|
||||
float Life = 0.75f - (Client()->LocalTime() - m_aItems[i].m_StartTime);
|
||||
if(Life < 0.0f)
|
||||
DestroyI(&m_aItems[i]);
|
||||
else
|
||||
{
|
||||
Graphics()->SetColor(1.0f,1.0f,1.0f, m_aItems[i].m_Life/0.1f);
|
||||
Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + m_aItems[i].m_Life * 2.0f);
|
||||
vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((Life-0.60f)/0.15f, 0.0f, 1.0f));
|
||||
Graphics()->SetColor(1.0f,1.0f,1.0f, Life/0.1f);
|
||||
Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + Life * 2.0f);
|
||||
RenderTools()->SelectSprite(SPRITE_STAR1);
|
||||
RenderTools()->DrawSprite(Pos.x, Pos.y, 48.0f);
|
||||
i++;
|
||||
|
@ -66,3 +66,6 @@ void CDamageInd::OnRender()
|
|||
}
|
||||
Graphics()->QuadsEnd();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ class CDamageInd : public CComponent
|
|||
{
|
||||
vec2 m_Pos;
|
||||
vec2 m_Dir;
|
||||
float m_Life;
|
||||
float m_StartTime;
|
||||
float m_StartAngle;
|
||||
};
|
||||
|
||||
|
|
|
@ -248,7 +248,7 @@ void CHud::RenderFps()
|
|||
if(g_Config.m_ClShowfps)
|
||||
{
|
||||
// calculate avg. fps
|
||||
float FPS = 1.0f / Client()->FrameTime();
|
||||
float FPS = 1.0f / Client()->RenderFrameTime();
|
||||
m_AverageFPS = (m_AverageFPS*(1.0f-(1.0f/m_AverageFPS))) + (FPS*(1.0f/m_AverageFPS));
|
||||
char Buf[512];
|
||||
str_format(Buf, sizeof(Buf), "%d", (int)m_AverageFPS);
|
||||
|
|
|
@ -22,7 +22,6 @@ void CItems::OnReset()
|
|||
|
||||
void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
|
||||
{
|
||||
|
||||
// get positions
|
||||
float Curvature = 0;
|
||||
float Speed = 0;
|
||||
|
@ -64,7 +63,6 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
|
|||
if(pCurrent->m_Type == WEAPON_GRENADE)
|
||||
{
|
||||
m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1);
|
||||
m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f);
|
||||
|
||||
if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
|
||||
{
|
||||
|
@ -85,7 +83,6 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
|
|||
else
|
||||
{
|
||||
m_pClient->m_pEffects->BulletTrail(Pos);
|
||||
m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f);
|
||||
|
||||
if(length(Vel) > 0.00001f)
|
||||
Graphics()->QuadsSetRotation(GetAngle(Vel));
|
||||
|
|
|
@ -627,6 +627,8 @@ int CMenus::RenderMenubar(CUIRect r)
|
|||
|
||||
void CMenus::RenderLoading()
|
||||
{
|
||||
// TODO: not supported right now due to separate render thread
|
||||
|
||||
static int64 LastLoadRender = 0;
|
||||
float Percent = m_LoadCurrent++/(float)m_LoadTotal;
|
||||
|
||||
|
|
|
@ -95,7 +95,6 @@ void CGameClient::OnConsoleInit()
|
|||
{
|
||||
m_pEngine = Kernel()->RequestInterface<IEngine>();
|
||||
m_pClient = Kernel()->RequestInterface<IClient>();
|
||||
m_pGraphics = Kernel()->RequestInterface<IGraphics>();
|
||||
m_pTextRender = Kernel()->RequestInterface<ITextRender>();
|
||||
m_pSound = Kernel()->RequestInterface<ISound>();
|
||||
m_pInput = Kernel()->RequestInterface<IInput>();
|
||||
|
@ -198,10 +197,6 @@ void CGameClient::OnConsoleInit()
|
|||
Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, 0, 0, "Shuffle the current teams");
|
||||
|
||||
|
||||
// propagate pointers
|
||||
m_UI.SetGraphics(Graphics(), TextRender());
|
||||
m_RenderTools.m_pGraphics = Graphics();
|
||||
m_RenderTools.m_pUI = UI();
|
||||
for(int i = 0; i < m_All.m_Num; i++)
|
||||
m_All.m_paComponents[i]->m_pClient = this;
|
||||
|
||||
|
@ -225,6 +220,13 @@ void CGameClient::OnConsoleInit()
|
|||
|
||||
void CGameClient::OnInit()
|
||||
{
|
||||
m_pGraphics = Kernel()->RequestInterface<IGraphics>();
|
||||
|
||||
// propagate pointers
|
||||
m_UI.SetGraphics(Graphics(), TextRender());
|
||||
m_RenderTools.m_pGraphics = Graphics();
|
||||
m_RenderTools.m_pUI = UI();
|
||||
|
||||
int64 Start = time_get();
|
||||
|
||||
// set the language
|
||||
|
|
Loading…
Reference in a new issue