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Merge #5678
5678: Reset selected quads when switching layers (fixes #5673) r=Jupeyy a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -697,6 +697,7 @@ void CEditor::SelectLayer(int LayerIndex, int GroupIndex)
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m_SelectedGroup = GroupIndex;
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m_SelectedGroup = GroupIndex;
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m_vSelectedLayers.clear();
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m_vSelectedLayers.clear();
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m_vSelectedQuads.clear();
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AddSelectedLayer(LayerIndex);
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AddSelectedLayer(LayerIndex);
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}
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}
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