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move kill messages down when fps is shown
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@ -55,6 +55,8 @@ void CKillMessages::OnRender()
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Graphics()->MapScreen(0, 0, Width*1.5f, Height*1.5f);
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float StartX = Width*1.5f-10.0f;
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float y = 20.0f;
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if(g_Config.m_ClShowfps)
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y = 150.0f;
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for(int i = 1; i <= MAX_KILLMSGS; i++)
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{
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