mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Make fullscreen changes better (especially under windows)
This commit is contained in:
parent
00ff285784
commit
7234c04c15
|
@ -1168,8 +1168,16 @@ void CGraphicsBackend_SDL_OpenGL::SetWindowGrab(bool Grab)
|
|||
|
||||
void CGraphicsBackend_SDL_OpenGL::ResizeWindow(int w, int h, int RefreshRate)
|
||||
{
|
||||
// don't call resize events when the window is at fullscreen desktop
|
||||
if((SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
{
|
||||
// if the window is at fullscreen use SDL_SetWindowDisplayMode instead, suggested by SDL
|
||||
if(SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN)
|
||||
{
|
||||
#ifdef CONF_PLATFORM_WINDOWS
|
||||
// in windows make the window windowed mode first, this prevents strange window glitches (other games probably do something similar)
|
||||
SetWindowParams(0, 1);
|
||||
#endif
|
||||
SDL_DisplayMode SetMode = {};
|
||||
SDL_DisplayMode ClosestMode = {};
|
||||
SetMode.format = 0;
|
||||
|
@ -1177,6 +1185,11 @@ void CGraphicsBackend_SDL_OpenGL::ResizeWindow(int w, int h, int RefreshRate)
|
|||
SetMode.h = h;
|
||||
SetMode.refresh_rate = RefreshRate;
|
||||
SDL_SetWindowDisplayMode(m_pWindow, SDL_GetClosestDisplayMode(g_Config.m_GfxScreen, &SetMode, &ClosestMode));
|
||||
#ifdef CONF_PLATFORM_WINDOWS
|
||||
// now change it back to fullscreen, this will restore the above set state, bcs SDL saves fullscreen modes appart from other video modes (as of SDL 2.0.16)
|
||||
// see implementation of SDL_SetWindowDisplayMode
|
||||
SetWindowParams(1, 0);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1185,6 +1198,7 @@ void CGraphicsBackend_SDL_OpenGL::ResizeWindow(int w, int h, int RefreshRate)
|
|||
// remove maximize flag
|
||||
SDL_RestoreWindow(m_pWindow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CGraphicsBackend_SDL_OpenGL::GetViewportSize(int &w, int &h)
|
||||
|
|
|
@ -2329,9 +2329,14 @@ void CGraphics_Threaded::Resize(int w, int h, int RefreshRate, bool SetWindowSiz
|
|||
if(!ForceResizeEvent && WindowWidth() == w && WindowHeight() == h && (RefreshRate != -1 && RefreshRate == m_ScreenRefreshRate))
|
||||
return;
|
||||
|
||||
// if the size is changed manually, only set the window resize, a window size changed event is triggered anyway
|
||||
if(SetWindowSize)
|
||||
{
|
||||
m_pBackend->ResizeWindow(w, h, RefreshRate);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// if the size change event is triggered, set all parameters and change the viewport
|
||||
m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight);
|
||||
|
||||
// adjust the viewport to only allow certain aspect ratios
|
||||
|
@ -2364,6 +2369,7 @@ void CGraphics_Threaded::Resize(int w, int h, int RefreshRate, bool SetWindowSiz
|
|||
|
||||
for(auto &ResizeListener : m_ResizeListeners)
|
||||
ResizeListener.m_pFunc(ResizeListener.m_pUser);
|
||||
}
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser)
|
||||
|
|
|
@ -344,7 +344,8 @@ int CInput::Update()
|
|||
// shortcuts
|
||||
switch(Event.window.event)
|
||||
{
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
// listen to size changes, this includes our manual changes and the ones by the window manager
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
Graphics()->Resize(Event.window.data1, Event.window.data2, -1);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
|
|
Loading…
Reference in a new issue