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https://github.com/ddnet/ddnet.git
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Remove game menus includes in engine
Use config manager to reset `ui_page` to the default, instead of using `CMenus::PAGE_DDNET` directly (which is the default). Check current type of serverbrowser instead of checking the current `ui_page` against `CMenus::PAGE_DDNET` and `CMenus::PAGE_KOG`.
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6753e37772
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721a55c603
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@ -3,11 +3,6 @@
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#define _WIN32_WINNT 0x0501
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#include <climits>
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#include <new>
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#include <stack>
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#include <tuple>
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#include <base/hash.h>
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#include <base/hash_ctxt.h>
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#include <base/logger.h>
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@ -16,9 +11,6 @@
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#include <engine/external/json-parser/json.h>
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#include <game/client/components/menus.h>
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#include <game/generated/protocol.h>
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#include <engine/config.h>
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#include <engine/console.h>
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#include <engine/discord.h>
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@ -35,7 +27,6 @@
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#include <engine/storage.h>
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#include <engine/textrender.h>
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#include <engine/client/notifications.h>
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#include <engine/shared/assertion_logger.h>
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#include <engine/shared/compression.h>
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#include <engine/shared/config.h>
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@ -52,13 +43,14 @@
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#include <engine/shared/snapshot.h>
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#include <engine/shared/uuid_manager.h>
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#include <game/generated/protocol.h>
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#include <game/localization.h>
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#include <game/version.h>
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#include <engine/client/demoedit.h>
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#include "client.h"
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#include "demoedit.h"
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#include "friends.h"
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#include "notifications.h"
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#include "serverbrowser.h"
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#if defined(CONF_VIDEORECORDER)
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@ -71,7 +63,11 @@
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#endif
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#include <chrono>
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#include <climits>
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#include <new>
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#include <stack>
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#include <thread>
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#include <tuple>
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using namespace std::chrono_literals;
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@ -2379,11 +2375,8 @@ void CClient::FinishDDNetInfo()
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{
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m_pStorage->RenameFile(m_aDDNetInfoTmp, DDNET_INFO, IStorage::TYPE_SAVE);
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LoadDDNetInfo();
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if(g_Config.m_UiPage == CMenus::PAGE_DDNET)
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m_ServerBrowser.Refresh(IServerBrowser::TYPE_DDNET);
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else if(g_Config.m_UiPage == CMenus::PAGE_KOG)
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m_ServerBrowser.Refresh(IServerBrowser::TYPE_KOG);
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if(m_ServerBrowser.GetCurrentType() == IServerBrowser::TYPE_DDNET || m_ServerBrowser.GetCurrentType() == IServerBrowser::TYPE_KOG)
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m_ServerBrowser.Refresh(m_ServerBrowser.GetCurrentType());
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}
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else
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{
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@ -26,8 +26,6 @@
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#include <engine/friends.h>
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#include <engine/storage.h>
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#include <game/client/components/menus.h> // PAGE_DDNET
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class CSortWrap
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{
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typedef bool (CServerBrowser::*SortFunc)(int, int) const;
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@ -91,6 +89,7 @@ void CServerBrowser::SetBaseInfo(class CNetClient *pClient, const char *pNetVers
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m_pNetClient = pClient;
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str_copy(m_aNetVersion, pNetVersion);
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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m_pConfigManager = Kernel()->RequestInterface<IConfigManager>();
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m_pEngine = Kernel()->RequestInterface<IEngine>();
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m_pFavorites = Kernel()->RequestInterface<IFavorites>();
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m_pFriends = Kernel()->RequestInterface<IFriends>();
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@ -1334,7 +1333,7 @@ const char *CServerBrowser::GetTutorialServer()
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{
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// Use DDNet tab as default after joining tutorial, also makes sure Find() actually works
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// Note that when no server info has been loaded yet, this will not return a result immediately.
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g_Config.m_UiPage = CMenus::PAGE_DDNET;
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m_pConfigManager->Reset("ui_page");
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Refresh(IServerBrowser::TYPE_DDNET);
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const CCommunity *pCommunity = Community(COMMUNITY_DDNET);
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@ -88,6 +88,7 @@ public:
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private:
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CNetClient *m_pNetClient = nullptr;
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IConfigManager *m_pConfigManager = nullptr;
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IConsole *m_pConsole = nullptr;
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IEngine *m_pEngine = nullptr;
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IFriends *m_pFriends = nullptr;
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