mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 17:48:19 +00:00
Add validation for StrToInts
and IntsToStr
Add strict validation for `StrToInts` function. Because this function should only be used with trusted internal strings, assertions are added to ensure that the string is not truncated. Some buffer sizes are adjusted accordingly, so truncation cannot happen. Add less strict validation for `IntsToStr` function. An additional argument specifying the size of the output buffer is added to assert that the size of the output buffer is sufficient. However, because this function is used to decode data sent by the server and read from maps and ghosts, invalid input data should never result in crashes or invalid UTF-8 strings. The function will now unpack an empty string and return `false`, if the string contains invalid UTF-8. The inline definition of the functions is not wanted, because it requires adding a `system.h` include in `gamecore.h`. Therefore the tools now have to depend on game-shared, which previously only worked because the functions were inline. Tests are added to ensure the function still behaves the same as before for valid inputs and correctly handles invalid inputs.
This commit is contained in:
parent
389efa0c27
commit
7208b9a67b
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@ -2707,6 +2707,7 @@ if(TOOLS)
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src/tools/${TOOL}.cpp
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${EXTRA_TOOL_SRC}
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$<TARGET_OBJECTS:engine-shared>
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$<TARGET_OBJECTS:game-shared>
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)
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target_include_directories(${TOOL} SYSTEM PRIVATE ${TOOL_INCLUDE_DIRS})
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target_link_libraries(${TOOL} ${TOOL_LIBS})
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@ -385,8 +385,8 @@ void CGhost::OnRender()
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void CGhost::InitRenderInfos(CGhostItem *pGhost)
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{
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char aSkinName[64];
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IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName);
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char aSkinName[24];
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IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
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CTeeRenderInfo *pRenderInfo = &pGhost->m_RenderInfo;
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const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
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@ -689,8 +689,8 @@ void CGhost::OnRefreshSkins()
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const auto &&RefindSkin = [&](auto &Ghost) {
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if(Ghost.Empty())
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return;
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char aSkinName[64];
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IntsToStr(&Ghost.m_Skin.m_Skin0, 6, aSkinName);
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char aSkinName[24];
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IntsToStr(&Ghost.m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
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CTeeRenderInfo *pRenderInfo = &Ghost.m_RenderInfo;
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if(aSkinName[0] != '\0')
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{
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@ -1383,10 +1383,13 @@ void CGameClient::OnNewSnapshot()
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{
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CClientData *pClient = &m_aClients[ClientID];
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IntsToStr(&pInfo->m_Name0, 4, pClient->m_aName);
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IntsToStr(&pInfo->m_Clan0, 3, pClient->m_aClan);
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if(!IntsToStr(&pInfo->m_Name0, 4, pClient->m_aName, std::size(pClient->m_aName)))
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{
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str_copy(pClient->m_aName, "nameless tee");
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}
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IntsToStr(&pInfo->m_Clan0, 3, pClient->m_aClan, std::size(pClient->m_aClan));
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pClient->m_Country = pInfo->m_Country;
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IntsToStr(&pInfo->m_Skin0, 6, pClient->m_aSkinName);
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IntsToStr(&pInfo->m_Skin0, 6, pClient->m_aSkinName, std::size(pClient->m_aSkinName));
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pClient->m_UseCustomColor = pInfo->m_UseCustomColor;
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pClient->m_ColorBody = pInfo->m_ColorBody;
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@ -358,7 +358,7 @@ public:
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char m_aName[MAX_NAME_LENGTH];
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char m_aClan[MAX_CLAN_LENGTH];
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int m_Country;
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char m_aSkinName[64];
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char m_aSkinName[24];
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int m_SkinColor;
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int m_Team;
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int m_Emoticon;
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@ -174,7 +174,7 @@ bool CEditorMap::Save(const char *pFileName)
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GItem.m_NumLayers = 0;
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// save group name
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StrToInts(GItem.m_aName, sizeof(GItem.m_aName) / sizeof(int), pGroup->m_aName);
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StrToInts(GItem.m_aName, std::size(GItem.m_aName), pGroup->m_aName);
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for(const std::shared_ptr<CLayer> &pLayer : pGroup->m_vpLayers)
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{
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@ -243,7 +243,7 @@ bool CEditorMap::Save(const char *pFileName)
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Item.m_Data = Writer.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles);
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// save layer name
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StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerTiles->m_aName);
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StrToInts(Item.m_aName, std::size(Item.m_aName), pLayerTiles->m_aName);
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Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
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@ -285,7 +285,7 @@ bool CEditorMap::Save(const char *pFileName)
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Item.m_Data = Writer.AddDataSwapped(pLayerQuads->m_vQuads.size() * sizeof(CQuad), pLayerQuads->m_vQuads.data());
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// save layer name
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StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerQuads->m_aName);
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StrToInts(Item.m_aName, std::size(Item.m_aName), pLayerQuads->m_aName);
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Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
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@ -311,7 +311,7 @@ bool CEditorMap::Save(const char *pFileName)
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Item.m_Data = Writer.AddDataSwapped(pLayerSounds->m_vSources.size() * sizeof(CSoundSource), pLayerSounds->m_vSources.data());
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// save layer name
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StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerSounds->m_aName);
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StrToInts(Item.m_aName, std::size(Item.m_aName), pLayerSounds->m_aName);
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Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
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GItem.m_NumLayers++;
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@ -335,7 +335,7 @@ bool CEditorMap::Save(const char *pFileName)
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Item.m_StartPoint = PointCount;
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Item.m_NumPoints = m_vpEnvelopes[e]->m_vPoints.size();
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Item.m_Synchronized = m_vpEnvelopes[e]->m_Synchronized;
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StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), m_vpEnvelopes[e]->m_aName);
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StrToInts(Item.m_aName, std::size(Item.m_aName), m_vpEnvelopes[e]->m_aName);
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Writer.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
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PointCount += Item.m_NumPoints;
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@ -624,7 +624,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
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// load group name
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if(pGItem->m_Version >= 3)
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IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName) / sizeof(int), pGroup->m_aName);
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IntsToStr(pGItem->m_aName, std::size(pGItem->m_aName), pGroup->m_aName, std::size(pGroup->m_aName));
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for(int l = 0; l < pGItem->m_NumLayers; l++)
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{
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@ -700,7 +700,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
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// load layer name
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if(pTilemapItem->m_Version >= 3)
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IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName) / sizeof(int), pTiles->m_aName);
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IntsToStr(pTilemapItem->m_aName, std::size(pTilemapItem->m_aName), pTiles->m_aName, std::size(pTiles->m_aName));
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if(pTiles->m_Tele)
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{
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@ -826,7 +826,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
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// load layer name
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if(pQuadsItem->m_Version >= 2)
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IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName) / sizeof(int), pQuads->m_aName);
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IntsToStr(pQuadsItem->m_aName, std::size(pQuadsItem->m_aName), pQuads->m_aName, std::size(pQuads->m_aName));
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void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
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pGroup->AddLayer(pQuads);
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@ -849,7 +849,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
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pSounds->m_Sound = -1;
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// load layer name
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IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
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IntsToStr(pSoundsItem->m_aName, std::size(pSoundsItem->m_aName), pSounds->m_aName, std::size(pSounds->m_aName));
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// load data
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void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data);
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@ -874,7 +874,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
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pSounds->m_Sound = -1;
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// load layer name
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IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
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IntsToStr(pSoundsItem->m_aName, std::size(pSoundsItem->m_aName), pSounds->m_aName, std::size(pSounds->m_aName));
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// load data
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CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data);
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@ -941,7 +941,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
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mem_copy(&pEnv->m_vPoints[p].m_Bezier, pPointBezier, sizeof(CEnvPointBezier));
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}
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if(pItem->m_aName[0] != -1) // compatibility with old maps
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IntsToStr(pItem->m_aName, sizeof(pItem->m_aName) / sizeof(int), pEnv->m_aName);
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IntsToStr(pItem->m_aName, std::size(pItem->m_aName), pEnv->m_aName, std::size(pEnv->m_aName));
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m_vpEnvelopes.push_back(pEnv);
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if(pItem->m_Version >= CMapItemEnvelope_v2::CURRENT_VERSION)
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pEnv->m_Synchronized = pItem->m_Synchronized;
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@ -63,6 +63,57 @@ float CTuningParams::GetWeaponFireDelay(int Weapon) const
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}
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}
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void StrToInts(int *pInts, size_t NumInts, const char *pStr)
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{
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dbg_assert(NumInts > 0, "StrToInts: NumInts invalid");
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const size_t StrSize = str_length(pStr) + 1;
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dbg_assert(StrSize <= NumInts * sizeof(int), "StrToInts: string truncated");
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for(size_t i = 0; i < NumInts; i++)
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{
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// Copy to temporary buffer to ensure we don't read past the end of the input string
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char aBuf[sizeof(int)] = {0, 0, 0, 0};
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for(size_t c = 0; c < sizeof(int) && i * sizeof(int) + c < StrSize; c++)
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{
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aBuf[c] = pStr[i * sizeof(int) + c];
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}
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pInts[i] = ((aBuf[0] + 128) << 24) | ((aBuf[1] + 128) << 16) | ((aBuf[2] + 128) << 8) | (aBuf[3] + 128);
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}
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// Last byte is always zero and unused in this format
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pInts[NumInts - 1] &= 0xFFFFFF00;
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}
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bool IntsToStr(const int *pInts, size_t NumInts, char *pStr, size_t StrSize)
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{
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dbg_assert(NumInts > 0, "IntsToStr: NumInts invalid");
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dbg_assert(StrSize >= NumInts * sizeof(int), "IntsToStr: StrSize invalid");
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// Unpack string without validation
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size_t StrIndex = 0;
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for(size_t IntIndex = 0; IntIndex < NumInts; IntIndex++)
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{
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const int CurrentInt = pInts[IntIndex];
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pStr[StrIndex] = ((CurrentInt >> 24) & 0xff) - 128;
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StrIndex++;
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pStr[StrIndex] = ((CurrentInt >> 16) & 0xff) - 128;
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StrIndex++;
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pStr[StrIndex] = ((CurrentInt >> 8) & 0xff) - 128;
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StrIndex++;
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pStr[StrIndex] = (CurrentInt & 0xff) - 128;
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StrIndex++;
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}
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// Ensure null-termination
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pStr[StrIndex - 1] = '\0';
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// Ensure valid UTF-8
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if(str_utf8_check(pStr))
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{
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return true;
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}
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pStr[0] = '\0';
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return false;
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}
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float VelocityRamp(float Value, float Start, float Range, float Curvature)
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{
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if(Value < Start)
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@ -65,53 +65,9 @@ public:
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float GetWeaponFireDelay(int Weapon) const;
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};
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inline void StrToInts(int *pInts, int Num, const char *pStr)
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{
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int Index = 0;
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while(Num)
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{
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char aBuf[4] = {0, 0, 0, 0};
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Warray-bounds" // false positive
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#endif
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for(int c = 0; c < 4 && pStr[Index]; c++, Index++)
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aBuf[c] = pStr[Index];
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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*pInts = ((aBuf[0] + 128) << 24) | ((aBuf[1] + 128) << 16) | ((aBuf[2] + 128) << 8) | (aBuf[3] + 128);
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pInts++;
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Num--;
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}
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// null terminate
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pInts[-1] &= 0xffffff00;
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}
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inline void IntsToStr(const int *pInts, int Num, char *pStr)
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{
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while(Num)
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{
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pStr[0] = (((*pInts) >> 24) & 0xff) - 128;
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pStr[1] = (((*pInts) >> 16) & 0xff) - 128;
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pStr[2] = (((*pInts) >> 8) & 0xff) - 128;
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pStr[3] = ((*pInts) & 0xff) - 128;
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pStr += 4;
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pInts++;
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Num--;
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}
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#if defined(__GNUC__) && __GNUC__ >= 7
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wstringop-overflow" // false positive
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#endif
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// null terminate
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pStr[-1] = 0;
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#if defined(__GNUC__) && __GNUC__ >= 7
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#pragma GCC diagnostic pop
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#endif
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}
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// Do not use these function unless for legacy code!
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void StrToInts(int *pInts, size_t NumInts, const char *pStr);
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bool IntsToStr(const int *pInts, size_t NumInts, char *pStr, size_t StrSize);
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inline vec2 CalcPos(vec2 Pos, vec2 Velocity, float Curvature, float Speed, float Time)
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{
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@ -5,7 +5,7 @@
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struct StdSkin
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{
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char m_aSkinName[64];
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char m_aSkinName[24];
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// body, marking, decoration, hands, feet, eyes
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char m_apSkinPartNames[6][24];
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bool m_aUseCustomColors[6];
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154
src/test/str.cpp
154
src/test/str.cpp
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@ -2,6 +2,8 @@
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#include <base/system.h>
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#include <game/gamecore.h>
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TEST(Str, Dist)
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{
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EXPECT_EQ(str_utf8_dist("aaa", "aaa"), 0);
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EXPECT_EQ(str_countchr(pStr, 'y'), 0);
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}
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TEST(Str, StrToInts)
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{
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int aInts[8];
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StrToInts(aInts, 1, "a");
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EXPECT_EQ(aInts[0], 0xE1808000);
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StrToInts(aInts, 1, "ab");
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EXPECT_EQ(aInts[0], 0xE1E28000);
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StrToInts(aInts, 1, "abc");
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EXPECT_EQ(aInts[0], 0xE1E2E300);
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StrToInts(aInts, 2, "abcd");
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EXPECT_EQ(aInts[0], 0xE1E2E3E4);
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EXPECT_EQ(aInts[1], 0x80808000);
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StrToInts(aInts, 2, "abcde");
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EXPECT_EQ(aInts[0], 0xE1E2E3E4);
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EXPECT_EQ(aInts[1], 0xE5808000);
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StrToInts(aInts, 2, "abcdef");
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EXPECT_EQ(aInts[0], 0xE1E2E3E4);
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EXPECT_EQ(aInts[1], 0xE5E68000);
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StrToInts(aInts, 2, "abcdefg");
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EXPECT_EQ(aInts[0], 0xE1E2E3E4);
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EXPECT_EQ(aInts[1], 0xE5E6E700);
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StrToInts(aInts, 2, "öüä");
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EXPECT_EQ(aInts[0], 0x4336433C);
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EXPECT_EQ(aInts[1], 0x43248000);
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StrToInts(aInts, 3, "aβい🐘");
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EXPECT_EQ(aInts[0], 0xE14E3263);
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EXPECT_EQ(aInts[1], 0x0104701F);
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EXPECT_EQ(aInts[2], 0x10188000);
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// long padding
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StrToInts(aInts, 4, "abc");
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EXPECT_EQ(aInts[0], 0xE1E2E380);
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EXPECT_EQ(aInts[1], 0x80808080);
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EXPECT_EQ(aInts[2], 0x80808080);
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EXPECT_EQ(aInts[3], 0x80808000);
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}
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TEST(Str, IntsToStr)
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{
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int aInts[8];
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char aStr[sizeof(aInts)];
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aInts[0] = 0xE1808000;
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EXPECT_TRUE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
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EXPECT_STREQ(aStr, "a");
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aInts[0] = 0xE1E28000;
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EXPECT_TRUE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
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EXPECT_STREQ(aStr, "ab");
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aInts[0] = 0xE1E2E300;
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EXPECT_TRUE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
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EXPECT_STREQ(aStr, "abc");
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aInts[0] = 0xE1E2E3E4;
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aInts[1] = 0x80808000;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "abcd");
|
||||
|
||||
aInts[0] = 0xE1E2E3E4;
|
||||
aInts[1] = 0xE5808000;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "abcde");
|
||||
|
||||
aInts[0] = 0xE1E2E3E4;
|
||||
aInts[1] = 0xE5E68000;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "abcdef");
|
||||
|
||||
aInts[0] = 0xE1E2E3E4;
|
||||
aInts[1] = 0xE5E6E700;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "abcdefg");
|
||||
|
||||
aInts[0] = 0x4336433C;
|
||||
aInts[1] = 0x43248000;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "öüä");
|
||||
|
||||
aInts[0] = 0xE14E3263;
|
||||
aInts[1] = 0x0104701F;
|
||||
aInts[2] = 0x10188000;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 3, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "aβい🐘");
|
||||
|
||||
// long padding
|
||||
aInts[0] = 0xE1E2E380;
|
||||
aInts[1] = 0x80808080;
|
||||
aInts[2] = 0x80808080;
|
||||
aInts[3] = 0x80808000;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 4, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "abc");
|
||||
|
||||
// early null character (0x80)
|
||||
aInts[0] = 0xE1E2E380;
|
||||
aInts[1] = 0xE1E2E3E4;
|
||||
aInts[2] = 0xE1E2E3E4;
|
||||
aInts[3] = 0xE1E2E300;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 4, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "abc");
|
||||
|
||||
// invalid UTF-8
|
||||
aInts[0] = 0xE17FE200;
|
||||
EXPECT_FALSE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "");
|
||||
|
||||
// invalid UTF-8 (0x00 in string data, which is translated to '\x80')
|
||||
aInts[0] = 0xE100E200;
|
||||
EXPECT_FALSE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "");
|
||||
|
||||
// invalid UTF-8
|
||||
aInts[0] = 0xE1E2E36F;
|
||||
aInts[1] = 0x3F40E4E5;
|
||||
aInts[2] = 0xE67FE700;
|
||||
EXPECT_FALSE(IntsToStr(aInts, 3, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "");
|
||||
|
||||
// invalid UTF-8 and missing null-terminator
|
||||
aInts[0] = 0x7F7F7F7F;
|
||||
EXPECT_FALSE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "");
|
||||
|
||||
// missing null-terminator at the end is ignored
|
||||
aInts[0] = 0xE1E2E3E4;
|
||||
EXPECT_TRUE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
|
||||
EXPECT_STREQ(aStr, "abc");
|
||||
|
||||
// basic fuzzing: no input integer should result in invalid UTF-8 in the string
|
||||
for(int i = 0; i <= 0xFFFFFF; i += 7) // checking all values takes a bit too long
|
||||
{
|
||||
mem_zero(aStr, std::size(aStr));
|
||||
aInts[0] = 0xE1 << 24 | i;
|
||||
aInts[1] = i << 8 | 0xE2;
|
||||
aInts[2] = 0xE3 << 24 | i;
|
||||
const bool ConversionResult = IntsToStr(aInts, 3, aStr, std::size(aStr));
|
||||
// ensure null-termination before calling str_utf8_check
|
||||
ASSERT_TRUE(mem_has_null(aStr, std::size(aStr)));
|
||||
ASSERT_TRUE(str_utf8_check(aStr));
|
||||
ASSERT_TRUE(ConversionResult || aStr[0] == '\0');
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(CONF_FAMILY_WINDOWS)
|
||||
TEST(Str, WindowsUtf8WideConversion)
|
||||
{
|
||||
|
|
|
@ -104,7 +104,7 @@ public:
|
|||
if(ClientID < MAX_CLIENTS)
|
||||
{
|
||||
CClientData *pClient = &m_aClients[ClientID];
|
||||
IntsToStr(&pInfo->m_Name0, 4, pClient->m_aName);
|
||||
IntsToStr(&pInfo->m_Name0, 4, pClient->m_aName, sizeof(pClient->m_aName));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,7 +96,7 @@ bool CheckImageDimensions(void *pLayerItem, int LayerType, const char *pFilename
|
|||
return true;
|
||||
|
||||
char aTileLayerName[12];
|
||||
IntsToStr(pTMap->m_aName, sizeof(pTMap->m_aName) / sizeof(int), aTileLayerName);
|
||||
IntsToStr(pTMap->m_aName, std::size(pTMap->m_aName), aTileLayerName, std::size(aTileLayerName));
|
||||
|
||||
const char *pName = g_DataReader.GetDataString(pImgItem->m_ImageName);
|
||||
dbg_msg("map_convert_07", "%s: Tile layer \"%s\" uses image \"%s\" with width %d, height %d, which is not divisible by 16. This is not supported in Teeworlds 0.7. Please scale the image and replace it manually.", pFilename, aTileLayerName, pName == nullptr ? "(error)" : pName, pImgItem->m_Width, pImgItem->m_Height);
|
||||
|
|
|
@ -60,12 +60,12 @@ bool Process(IStorage *pStorage, const char **pMapNames)
|
|||
continue;
|
||||
|
||||
CMapItemLayerTilemap *apTilemap[2];
|
||||
char aaName[2][16];
|
||||
char aaName[2][12];
|
||||
|
||||
for(int i = 0; i < 2; ++i)
|
||||
{
|
||||
apTilemap[i] = (CMapItemLayerTilemap *)apItem[i];
|
||||
IntsToStr(apTilemap[i]->m_aName, sizeof(apTilemap[i]->m_aName) / sizeof(int), aaName[i]);
|
||||
IntsToStr(apTilemap[i]->m_aName, std::size(apTilemap[i]->m_aName), aaName[i], std::size(aaName[i]));
|
||||
}
|
||||
|
||||
if(str_comp(aaName[0], aaName[1]) != 0 || apTilemap[0]->m_Width != apTilemap[1]->m_Width || apTilemap[0]->m_Height != apTilemap[1]->m_Height)
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
#include <base/system.h>
|
||||
#include <engine/shared/datafile.h>
|
||||
#include <engine/storage.h>
|
||||
#include <game/gamecore.h>
|
||||
#include <game/mapitems.h>
|
||||
|
||||
struct EnvelopedQuad
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
#include <base/system.h>
|
||||
#include <engine/shared/datafile.h>
|
||||
#include <engine/storage.h>
|
||||
#include <game/gamecore.h>
|
||||
#include <game/mapitems.h>
|
||||
|
||||
// global new layers data (set by ReplaceAreaTiles and ReplaceAreaQuads)
|
||||
|
|
Loading…
Reference in a new issue