mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
added fix for intersectline by Speedy-Consoles. #1205
This commit is contained in:
parent
3deb58d409
commit
720874f831
|
@ -71,7 +71,7 @@ int CCollision::IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *p
|
||||||
int End(Distance+1);
|
int End(Distance+1);
|
||||||
vec2 Last = Pos0;
|
vec2 Last = Pos0;
|
||||||
|
|
||||||
for(int i = 0; i < End; i++)
|
for(int i = 0; i <= End; i++)
|
||||||
{
|
{
|
||||||
float a = i/float(End);
|
float a = i/float(End);
|
||||||
vec2 Pos = mix(Pos0, Pos1, a);
|
vec2 Pos = mix(Pos0, Pos1, a);
|
||||||
|
|
Loading…
Reference in a new issue