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Try to fix input in Steam version on Windows (fixes #2645)
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@ -3800,7 +3800,7 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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}
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}
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// set flags
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// set flags
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int SdlFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN;
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int SdlFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS;
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if(Flags&IGraphicsBackend::INITFLAG_HIGHDPI)
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if(Flags&IGraphicsBackend::INITFLAG_HIGHDPI)
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SdlFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
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SdlFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(SDL_VIDEO_DRIVER_X11)
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@ -3968,7 +3968,6 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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WaitForIdle();
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WaitForIdle();
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CmdBuffer.Reset();
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CmdBuffer.Reset();
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SDL_ShowWindow(m_pWindow);
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if(SetWindowScreen(g_Config.m_GfxScreen))
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if(SetWindowScreen(g_Config.m_GfxScreen))
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{
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{
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// query the current displaymode, when running in fullscreen
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// query the current displaymode, when running in fullscreen
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