extensive source layout enhancement

This commit is contained in:
fisted 2011-07-25 18:28:02 +02:00
parent f5fff81abb
commit 7197d7bc13

View file

@ -76,7 +76,7 @@ public:
virtual void BlendAdditive() = 0; virtual void BlendAdditive() = 0;
virtual int MemoryUsage() const = 0; virtual int MemoryUsage() const = 0;
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) =0; virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0;
virtual int UnloadTexture(int Index) = 0; virtual int UnloadTexture(int Index) = 0;
virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) = 0; virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) = 0;
virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0; virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0;