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Remove if
s when drawing quads QoL buttons
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commit
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@ -339,18 +339,16 @@ CUI::EPopupMenuFunctionResult CEditor::PopupMenuSettings(void *pContext, CUIRect
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Selector.VSplitMid(&No, &Yes);
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pEditor->UI()->DoLabel(&Label, "Align quads", 10.0f, TEXTALIGN_ML);
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if(pEditor->m_AllowPlaceUnusedTiles != -1)
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static int s_ButtonNo = 0;
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static int s_ButtonYes = 0;
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if(pEditor->DoButton_ButtonDec(&s_ButtonNo, "No", !g_Config.m_EdAlignQuads, &No, 0, "Do not perform quad alignment to other quads/points when moving quads"))
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{
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static int s_ButtonNo = 0;
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static int s_ButtonYes = 0;
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if(pEditor->DoButton_ButtonDec(&s_ButtonNo, "No", !g_Config.m_EdAlignQuads, &No, 0, "Do not perform quad alignment to other quads/points when moving quads"))
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{
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g_Config.m_EdAlignQuads = false;
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}
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if(pEditor->DoButton_ButtonInc(&s_ButtonYes, "Yes", g_Config.m_EdAlignQuads, &Yes, 0, "Allow quad alignment to other quads/points when moving quads"))
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{
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g_Config.m_EdAlignQuads = true;
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}
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g_Config.m_EdAlignQuads = false;
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}
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if(pEditor->DoButton_ButtonInc(&s_ButtonYes, "Yes", g_Config.m_EdAlignQuads, &Yes, 0, "Allow quad alignment to other quads/points when moving quads"))
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{
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g_Config.m_EdAlignQuads = true;
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}
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}
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@ -365,18 +363,16 @@ CUI::EPopupMenuFunctionResult CEditor::PopupMenuSettings(void *pContext, CUIRect
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Selector.VSplitMid(&No, &Yes);
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pEditor->UI()->DoLabel(&Label, "Show quads bounds", 10.0f, TEXTALIGN_ML);
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if(pEditor->m_AllowPlaceUnusedTiles != -1)
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static int s_ButtonNo = 0;
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static int s_ButtonYes = 0;
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if(pEditor->DoButton_ButtonDec(&s_ButtonNo, "No", !g_Config.m_EdShowQuadsRect, &No, 0, "Do not show quad bounds when moving quads"))
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{
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static int s_ButtonNo = 0;
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static int s_ButtonYes = 0;
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if(pEditor->DoButton_ButtonDec(&s_ButtonNo, "No", !g_Config.m_EdShowQuadsRect, &No, 0, "Do not show quad bounds when moving quads"))
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{
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g_Config.m_EdShowQuadsRect = false;
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}
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if(pEditor->DoButton_ButtonInc(&s_ButtonYes, "Yes", g_Config.m_EdShowQuadsRect, &Yes, 0, "Show quad bounds when moving quads"))
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{
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g_Config.m_EdShowQuadsRect = true;
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}
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g_Config.m_EdShowQuadsRect = false;
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}
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if(pEditor->DoButton_ButtonInc(&s_ButtonYes, "Yes", g_Config.m_EdShowQuadsRect, &Yes, 0, "Show quad bounds when moving quads"))
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{
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g_Config.m_EdShowQuadsRect = true;
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}
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}
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