Grammar fix: Catched -> Caught

This commit is contained in:
def 2019-04-08 21:54:33 +02:00
parent 173b43d487
commit 708019c675
2 changed files with 9 additions and 9 deletions

View file

@ -9,7 +9,7 @@
#include "dragger.h" #include "dragger.h"
CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
int CatchedTeam, int Layer, int Number) : int CaughtTeam, int Layer, int Number) :
CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER) CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
{ {
m_Layer = Layer; m_Layer = Layer;
@ -18,7 +18,7 @@ CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
m_Strength = Strength; m_Strength = Strength;
m_EvalTick = Server()->Tick(); m_EvalTick = Server()->Tick();
m_NW = NW; m_NW = NW;
m_CatchedTeam = CatchedTeam; m_CaughtTeam = CaughtTeam;
GameWorld()->InsertEntity(this); GameWorld()->InsertEntity(this);
for (int i = 0; i < MAX_CLIENTS; i++) for (int i = 0; i < MAX_CLIENTS; i++)
@ -48,7 +48,7 @@ void CDragger::Move()
for (int i = 0; i < Num; i++) for (int i = 0; i < Num; i++)
{ {
Temp = m_SoloEnts[i]; Temp = m_SoloEnts[i];
if (Temp->Team() != m_CatchedTeam) if (Temp->Team() != m_CaughtTeam)
{ {
m_SoloEnts[i] = 0; m_SoloEnts[i] = 0;
continue; continue;
@ -259,7 +259,7 @@ void CDragger::Reset()
void CDragger::Tick() void CDragger::Tick()
{ {
if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState( if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY) m_CaughtTeam) == CGameTeams::TEAMSTATE_EMPTY)
return; return;
if (Server()->Tick() % int(Server()->TickSpeed() * 0.15f) == 0) if (Server()->Tick() % int(Server()->TickSpeed() * 0.15f) == 0)
{ {
@ -282,7 +282,7 @@ void CDragger::Tick()
void CDragger::Snap(int SnappingClient) void CDragger::Snap(int SnappingClient)
{ {
if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState( if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY) m_CaughtTeam) == CGameTeams::TEAMSTATE_EMPTY)
return; return;
CCharacter *Target = m_Target; CCharacter *Target = m_Target;
@ -332,13 +332,13 @@ void CDragger::Snap(int SnappingClient)
continue; continue;
if (Char && Char->IsAlive()) if (Char && Char->IsAlive())
{ {
if (Char->Team() != m_CatchedTeam) if (Char->Team() != m_CaughtTeam)
continue; continue;
} }
else else
{ {
// send to spectators only active draggers and some inactive from team 0 // send to spectators only active draggers and some inactive from team 0
if (!((Target && Target->IsAlive()) || m_CatchedTeam == 0)) if (!((Target && Target->IsAlive()) || m_CaughtTeam == 0))
continue; continue;
} }

View file

@ -14,14 +14,14 @@ class CDragger: public CEntity
void Drag(); void Drag();
CCharacter * m_Target; CCharacter * m_Target;
bool m_NW; bool m_NW;
int m_CatchedTeam; int m_CaughtTeam;
CCharacter * m_SoloEnts[MAX_CLIENTS]; CCharacter * m_SoloEnts[MAX_CLIENTS];
int m_SoloIDs[MAX_CLIENTS]; int m_SoloIDs[MAX_CLIENTS];
public: public:
CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
int CatchedTeam, int Layer = 0, int Number = 0); int CaughtTeam, int Layer = 0, int Number = 0);
virtual void Reset(); virtual void Reset();
virtual void Tick(); virtual void Tick();