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Grammar fix: Catched -> Caught
This commit is contained in:
parent
173b43d487
commit
708019c675
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@ -9,7 +9,7 @@
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#include "dragger.h"
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#include "dragger.h"
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
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int CatchedTeam, int Layer, int Number) :
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int CaughtTeam, int Layer, int Number) :
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CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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{
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{
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m_Layer = Layer;
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m_Layer = Layer;
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@ -18,7 +18,7 @@ CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
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m_Strength = Strength;
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m_Strength = Strength;
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m_EvalTick = Server()->Tick();
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m_EvalTick = Server()->Tick();
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m_NW = NW;
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m_NW = NW;
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m_CatchedTeam = CatchedTeam;
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m_CaughtTeam = CaughtTeam;
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GameWorld()->InsertEntity(this);
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GameWorld()->InsertEntity(this);
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for (int i = 0; i < MAX_CLIENTS; i++)
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for (int i = 0; i < MAX_CLIENTS; i++)
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@ -48,7 +48,7 @@ void CDragger::Move()
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for (int i = 0; i < Num; i++)
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for (int i = 0; i < Num; i++)
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{
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{
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Temp = m_SoloEnts[i];
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Temp = m_SoloEnts[i];
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if (Temp->Team() != m_CatchedTeam)
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if (Temp->Team() != m_CaughtTeam)
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{
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{
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m_SoloEnts[i] = 0;
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m_SoloEnts[i] = 0;
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continue;
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continue;
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@ -259,7 +259,7 @@ void CDragger::Reset()
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void CDragger::Tick()
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void CDragger::Tick()
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{
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{
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if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
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if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
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m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY)
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m_CaughtTeam) == CGameTeams::TEAMSTATE_EMPTY)
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return;
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return;
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if (Server()->Tick() % int(Server()->TickSpeed() * 0.15f) == 0)
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if (Server()->Tick() % int(Server()->TickSpeed() * 0.15f) == 0)
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{
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{
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@ -282,7 +282,7 @@ void CDragger::Tick()
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void CDragger::Snap(int SnappingClient)
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void CDragger::Snap(int SnappingClient)
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{
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{
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if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
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if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
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m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY)
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m_CaughtTeam) == CGameTeams::TEAMSTATE_EMPTY)
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return;
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return;
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CCharacter *Target = m_Target;
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CCharacter *Target = m_Target;
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@ -332,13 +332,13 @@ void CDragger::Snap(int SnappingClient)
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continue;
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continue;
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if (Char && Char->IsAlive())
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if (Char && Char->IsAlive())
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{
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{
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if (Char->Team() != m_CatchedTeam)
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if (Char->Team() != m_CaughtTeam)
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continue;
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continue;
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}
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}
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else
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else
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{
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{
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// send to spectators only active draggers and some inactive from team 0
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// send to spectators only active draggers and some inactive from team 0
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if (!((Target && Target->IsAlive()) || m_CatchedTeam == 0))
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if (!((Target && Target->IsAlive()) || m_CaughtTeam == 0))
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continue;
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continue;
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}
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}
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@ -14,14 +14,14 @@ class CDragger: public CEntity
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void Drag();
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void Drag();
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CCharacter * m_Target;
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CCharacter * m_Target;
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bool m_NW;
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bool m_NW;
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int m_CatchedTeam;
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int m_CaughtTeam;
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CCharacter * m_SoloEnts[MAX_CLIENTS];
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CCharacter * m_SoloEnts[MAX_CLIENTS];
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int m_SoloIDs[MAX_CLIENTS];
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int m_SoloIDs[MAX_CLIENTS];
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public:
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public:
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CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
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CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
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int CatchedTeam, int Layer = 0, int Number = 0);
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int CaughtTeam, int Layer = 0, int Number = 0);
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virtual void Reset();
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virtual void Reset();
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virtual void Tick();
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virtual void Tick();
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