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Remove (until you die)
part from /eyeemote off
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parent
67cbac8b7c
commit
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@ -1217,7 +1217,7 @@ void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult,
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"chatresp",
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"chatresp",
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(pPlayer->m_EyeEmoteEnabled) ?
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(pPlayer->m_EyeEmoteEnabled) ?
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"You can now use the preset eye emotes." :
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"You can now use the preset eye emotes." :
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"You don't have any eye emotes, remember to bind some. (until you die)");
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"You don't have any eye emotes, remember to bind some.");
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return;
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return;
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}
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}
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else if(str_comp_nocase(pResult->GetString(0), "on") == 0)
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else if(str_comp_nocase(pResult->GetString(0), "on") == 0)
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@ -1231,7 +1231,7 @@ void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult,
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"chatresp",
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"chatresp",
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(pPlayer->m_EyeEmoteEnabled) ?
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(pPlayer->m_EyeEmoteEnabled) ?
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"You can now use the preset eye emotes." :
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"You can now use the preset eye emotes." :
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"You don't have any eye emotes, remember to bind some. (until you die)");
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"You don't have any eye emotes, remember to bind some.");
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}
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}
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void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
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