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Don't announce team killed if it's a solo server.
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@ -1111,7 +1111,14 @@ void CGameTeams::SetClientInvited(int Team, int ClientID, bool Invited)
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void CGameTeams::KillSavedTeam(int ClientID, int Team)
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void CGameTeams::KillSavedTeam(int ClientID, int Team)
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{
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{
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KillTeam(Team, -1);
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if(g_Config.m_SvSoloServer || !g_Config.m_SvTeam)
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{
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GameServer()->m_apPlayers[ClientID]->KillCharacter(WEAPON_SELF, true);
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}
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else
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{
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KillTeam(Team, -1);
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}
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}
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}
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void CGameTeams::ResetSavedTeam(int ClientID, int Team)
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void CGameTeams::ResetSavedTeam(int ClientID, int Team)
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