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fixed crash with related to player count
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@ -881,7 +881,7 @@ void CClient::ProcessPacket(CNetChunk *pPacket)
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Info.m_MaxPlayers = str_toint(Up.GetString());
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// don't add invalid info to the server browser list
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if(Info.m_NumPlayers > MAX_CLIENTS || Info.m_MaxPlayers > MAX_CLIENTS)
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if(Info.m_NumPlayers < 0 || Info.m_NumPlayers > MAX_CLIENTS || Info.m_MaxPlayers < 0 || Info.m_MaxPlayers > MAX_CLIENTS)
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return;
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str_format(Info.m_aAddress, sizeof(Info.m_aAddress), "%d.%d.%d.%d:%d",
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